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GZDoom FluidSynth option not working

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So I did some searches trying to get FluidSynth working on GZDoom 2.3.2 but I don't understand how to do it (I have the FluidSynth 1.1.6 font for now). Someone knows how to enable it ?

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33 minutes ago, Gez said:

Did you read this?

Yes Gez but I don't find the fluidsynth.dll anywere.


Edit: I put the libfluidsynth.dll in the same GZDoom folder but still not working

Edited by Paul977

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You need three things:

- the appropriate DLL for your system (32- or 64-bit)

- a soundfont

- the fluid_patchset CVAR to be set to the path to the soundfont

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