Dragonfly Posted June 24, 2017 Hello all. I posted in the 'Post your Doom picture' thread a couple of days back, quoted in the below spoiler: Spoiler On 2017-6-22 at 2:26 AM, Dragonfly said: @Xyzzy01 is going to make a map for Skulldash, and suggested doing it in wireframe textures similar to the hub map from the recently released Confinement 256. I've made a texture pack for their use and a little demo map to go with it. If anyone else wants the textures, let me know and if there seems to be any interest I'll post them in a thread of their own. :) As elaborated in the above spoiler/quote, I am releasing the textures for use! I can confirm that these textures weren't the hardest to create, but they still took a while to put together, so I would appreciate a little credit if used in your WADs 'n' Mods! Download Link: https://www.dropbox.com/s/rpxj8aulukiwi4v/wirefrme.zip?dl=1 I have included a demo map to help you visualise the textures, the demo map is UDMF format intended for (G/Q)ZDoom. Please do not use this demo map in your own projects, thanks! 24 Share this post Link to post
Misty Posted June 24, 2017 Yes!!! Now I can build futuristic looking landscape for my future project. Thank you so much for releasing this type of textures. I won`t forget give you credits ;) 1 Share this post Link to post
Dragonfly Posted June 24, 2017 I should probably note that these aren't palletted currently, but most of the colours could be palletted - It's strangely the blue/cyan coloured ones that don't convert very well. 0 Share this post Link to post
leodoom85 Posted June 24, 2017 Dragonfly......now THAT'S a great texture pack. Cyber-themed maps here we go... If only the sprites for the monsters were wireframed....it would have been perfect 0 Share this post Link to post
Misty Posted June 24, 2017 3 minutes ago, Dragonfly said: I should probably note that these aren't palletted currently, but most of the colours could be palletted - It's strangely the blue/cyan coloured ones that don't convert very well. I'll check if blue/cyan colours convert perfectly in other type of pallete. 0 Share this post Link to post
Dragonfly Posted June 24, 2017 @leodoom85 There's only so many hours in a day I can put into doom haha, doing this would use them all quite quickly. THAT SAID - You could look to ripping the hologram enemies from the tutorial level of Stronghold: On the Edge Of Chaos 0 Share this post Link to post
leodoom85 Posted June 24, 2017 2 minutes ago, Dragonfly said: @leodoom85 There's only so many hours in a day I can put into doom haha, doing this would use them all quite quickly. THAT SAID - You could look to ripping the hologram enemies from the tutorial level of Stronghold: On the Edge Of Chaos OH...I completely forgot those enemies. I'll keep that in mind... 0 Share this post Link to post
Combinebobnt Posted June 24, 2017 nice glowy textures, maybe ill use them one day rather than make my own. no spring green :-( (idc about the other missing ones). also it's safe to ignore the palette when there is qzdoom and gzdoom now and these textures look like they aren't for boom anyway. 1 Share this post Link to post
Get Phobo Posted August 25, 2019 @Dragonfly, as the Dropbox link you posted is dead, would it be possible for you to re-upload this? 4 Share this post Link to post
SyntherAugustus Posted August 25, 2019 Seconded regarding the reupload. 0 Share this post Link to post
P41R47 Posted August 25, 2019 14 hours ago, Get Phobo said: @Dragonfly, as the Dropbox link you posted is dead, would it be possible for you to re-upload this? 15 minutes ago, BlackFish said: Seconded regarding the reupload. Third one here!!! Would look great as matrix style levels for HACX if someday i learn how to map :P 0 Share this post Link to post
Mad Butcher Posted August 25, 2019 https://www.dropbox.com/s/fbbq1gkt2i5xf8h/wirefrme.zip?dl=1 3 Share this post Link to post
geo Posted August 25, 2019 Would it be out of the question to see some images with the outlines fatter? 0 Share this post Link to post
Liberation Posted August 25, 2019 Solid work Dragonfly, certainly looking forward to having a play with these. 1 Share this post Link to post
Devalaous Posted August 26, 2019 now we just need wireframes for the monsters 1 Share this post Link to post
Dragonfly Posted August 26, 2019 (edited) Thanks @Mad Butcher for the temporary relink! I've reuploaded the texture pack to my website and updated the OP accordingly so you don't have to hold the burden of providing the space on your Dropbox. https://www.dfdoom.com/wp-content/uploads/2019/08/wirefrme.zip 15 hours ago, geo said: Would it be out of the question to see some images with the outlines fatter? As in like a 'fat version' essentially? I could make this, for sure, but right now I'm spread too thin for spare time that I'm not really able to commit to it for now. 3 Share this post Link to post