Zanieon Posted June 25, 2017 (edited) Well, this is a split of the best maps i made in my very first project back in 2006, Doom Reinforced, due to alot of newbie modding choices in that age, the mod sunk into a mess of ideas and styles, the only things that was actually nice from it was the maps, so here they are: Some details about the Map Pack: 10 maps varying from the development time of the mod between 2008~2010. The maps may look strange on detailing because i originally used models to details certain parts and due the fact of vanilla compatibility, i removed them all The first and last maps are intended for OpenGL, but are still software compatible They are compatible with any gameplay mod They was supposed to have music as in 9.8 but i removed them They are designed for Cooperative, which means that even Single-Player will allow respawning Jumping and Crouch is allowed to play them correctly They are intended to play with sv_aircontrol on 0.25 TNT Evilution required as IWAD Works in ZDoom or GZDoomMediaFire Download TSPG Download (direct link) Footnotes: Currently i'm not going to review or change anything in this wad anymore though i'm still open to feedback and specially ideas for alternative executions of what i made here, so future maps will not suffer the issues those have. The first map seen in this map pack (the one in the first 2 screenshots) is actually being remade as a standalone map called Main UAC Hangar which i will make a topic about it here when it is near completion. Edited June 26, 2017 by Zanieon : Source Port specification 16 Share this post Link to post
Misty Posted June 26, 2017 Hey, I remember that mapset, but I didn't know that you made it. Sadly, you didn't include music in maps or made music pack compatible. I'll give a run again today. 0 Share this post Link to post
Walter confetti Posted June 26, 2017 looks wonderful! downloading now! Also, why tnt as iwad? 0 Share this post Link to post
Zanieon Posted June 26, 2017 @Tango, @grouchbag, @MFG38 Many Thankies! @MysteriousHaruko i didn't include the musics in these because most maps used ACS to play them in certain moments and then return to the pure ambient sounds the maps have since some of them are creepy in certain rooms and corridors. @Walter confetti Because back in 2006, TNT Evilution was my fave iwad due to the techbases having nice visuals for me, certain MIDIs which i loved as well using Supernova 1987a as sky. 1 Share this post Link to post
Nems Posted June 28, 2017 I remember playing this when you had released it on the ZDoom forums and I still love it to this day. I love your mapping style and anything you release has been a real treat in my eyes. :D Keep pumping out quality work, my man. <3 1 Share this post Link to post