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ImpieEyez95

Needing some guidance editing some levels from d2 to d1?

Question

I'm wondering how I'd be able to edit the Doom 2 levels and put them (along with the extras from Doom 2 (Archvile that is within those specific doom 2 maps etc etc) into Doom 1. 

 

Here's what the new 4th Ep would look like. 


Thy Flesh Consumed Redux. 

 

Tech Gone Bad (E1M4b)

O of Destruction (MAP11) (Doom 2)

Industrial Zone (MAP15) (Doom 2)

Tenements (MAP17) (Doom 2)

Gotcha (MAP20) (Doom 2)

The Abandoned Mines (MAP26) (Doom 2)

The Living End (MAP29) (Doom 2)

Perfect Hatred (E4M2) (Ultimate Doom: Thy Flesh Consumed) 

Against Thee Wickedly (E4M6) (Ultimate Doom: Thy Flesh Consumed) 

Phobos Mission Control (E1M8b)

 

As I don't like Petersen's level design (sorry, lol)  and would love to just play a fourth Episode of just Romero's levels (that were from doom 2) with the extras (Like the SSG) (and Mega Sphere/ new enemies) 

 

this would only be for my own personal entertainment. 

 

Would someone be able to help. I'm terrible with Slade3. 

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You're gonna have to edit the Doom 2 levels so that all things that aren't in Doom 2 are removed eg Archviles, Chaingunners, SSGs, Megaspheres, etc.

You'll have to rename the maps in E4Mx format, where x is a number eg. E4M1, E4M2, etc.

If you do want Doom 2 stuff in Doom 1, you're WAD is also going to need more than just maps. It needs sprites for the new enemies and weapons.

If you are aiming for ZDoom ports, learn to write DECORATE so that you can create these enemies and pickups for Doom 1 eg

ACTOR D1Archvile : Archvile
{}
ACTOR D1Hellknight : Hellknight
{}
ACTOR SSG : SuperShotgun
{}


Should create a new enemies and a new weapon that are completely identical to the Archvile, Hellknight and Super Shotgun respectively.
You'll have to edit the maps to include these new things though.

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2 hours ago, Voros said:

If you are aiming for ZDoom ports, learn to write DECORATE so that you can create these enemies and pickups for Doom 1 eg


ACTOR D1Archvile : Archvile
{}
ACTOR D1Hellknight : Hellknight
{}
ACTOR SSG : SuperShotgun
{}

 

If you are aiming for ZDoom none of this is needed. The original items can be spawned and used as-is as long as all sprites are present.

 

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Oh yeah :P I keep forgetting ZDoom ports' tend to have game information already written in the PK3 file supplied.

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