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Neurosis

What Video Game Are You Currently Playing?

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I Just finished my last playthrough of Max Payne 2 on hard, then I tried some rounds of Dead Man Walking mode and then did a few New York Minute mode speed runs of a few levels before closing the game.

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9 hours ago, Chezza said:

 

All your opinions are valid but I do want to say none of the mechsnics are broken as if they can't be blocked or countered, especially the chambers. They are tough to master and reposite back but it happens aplenty once you get the vibe of it.

 

I was a massive player of Warband's single player, mods and multiplayer to a stupid level. God help my soul when Bannerlord is released.

 

If you're a great xbower and melee fighter in deathmatch expect to be bullied, ganked and vote kicked/banned even if you are a very friendly person. I honestly can not count how many times this happened to me. But I stopped being friendly after a while.

Oh I forgot I only played the siege\battleground mode so that probably had a hand in the game being nothing but 2 handers vs xbowmen. Should've mentioned the mode. (And yea the votekick system is almost always getting triggered nowadays, kicks for everyone)

 

Might as well post what I've been playing. Been replaying the gba castlevanias (and castlevania III) the past week, i'd rank them as:

 

1) Circle Of The Moon : Still my favorite game in the series. The boss fights and the paths to them are a lot of fun. Doing the sewer while it is still cursed is amazing, The magic system mostly doesn't break the freaking game into a baby cakewalk on the first play so it is a lot of fun, Well unless you decide to farm the Uranus and thunderbird cards which are hilariously overpowered it must've been added just to help people kill dracula. 

 

2) Harmony Of Dissonance : Yes, above Aria; The game gets really fast at times although the magic system is overpowered as all hell (Why do these spell systems always need to have invulnerability, huge damage and cost low enough to cheese everything). Only reason it is ranked higher than Aria is because it doesn't become a complete cakewalk without abusing the shop to buy a ton of mana.

 

3) Aria Of Sorrow (Spoilers warning): The game is way too freakishly easy even without farming anything. Some boss fights were really cool (Julius and Death). Didn't really rank it all that high because all the areas that get praised weren't even a step in difficulty and the new monsters needed knowing when to step back\jump and that's it. The music is still the best of the 3, Especially some of the boss fights and the clocktower, But the gameplay itself wasn't as fun as the other 2. (And I didn't even get the more op items in the game, spent the game using a shitty poison blade to let monsters use their moves more often). Julius mode sounds like it'll be a lot more satisfying though, but that's not fair to the other 2 games -main character gameplay-.

 

4) Castlevania III : Oh god what is this abomination of platforming and flying monsters trying to push you off cliffs nonstop. Glad the series moved with the direction Symphony took. But then again this game was once a huge deal so it might've just not aged well.

 

Overall the games are still pretty solid and aged nicely (except castlevania III). If someone is getting into the series Aria is a worthy alternative to symphony to get into the series. COTM is going to be too hard if new to platformers and Harmony has godaweful music at times if you aren't willing to mute it or get used to them.

Edited by Pegg

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Mostly I've been playing doom with either complex/lca or PB. I play a little battlefield 3 and 1 here and there, along with my old-ass DS lite accompanied by Metroid Fusion. I also just bought Diablo 3.

 

Weird taste in games but ¯\_(ツ)_/¯

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Cuphead. I've been wanting to talk about this game for awhile. It's such a grand reprisal of run and gun games of yore, done in beautiful 1930's style animation. Honestly it is my new favorite  game. 

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Well...

 

Played Far Cry 1 thanks to Ajora's thread, fun game... don't think I'll play any more than I have to.

 

Team Fortress 2 last night Wave 666. Some Central American server with infinite money. Not even infinite money could get people past the spy tank. Its the halfway point that cripples 99% of public teams.

 

Final Fantasy Legend 3 is a game I picked up, played it 5 - 10 minutes, thought nope... Game looks too different in the battle screen, game wiped out the Final Fantasy Legend style of combat and I'm still having nightmares of how stupidly uphill Final Fantasy Legend 2 became.

 

Cities: Skylines ... yep, played it a lot 2 weeks ago. I got my fill. My city is up to 300,000 people. There's been nothing new or fresh to do in the game since 100,000 and I probably won't play it for another 6 - 12 months.

 

Sim City SNES played it 30 minutes. Had fun.

 

FTL is something I have a few hundred hours in and I've played it twice in 2018. Last time I made it to the final bit of energy against the final phase of the mother ship. This time I destroyed the mother ship with the blue crystal ship.

 

========================================================================================================

 

Now for the less than stellar games you've never heard of that my friends make me play:

 

Yury is a terrible game. Slippery platformer, full of spikes and you just jump down a pit and avoid the spikes. Spikes don't kill you, instead they are poison that will kill you if you don't make it to the next checkpoint. Its a game I think I could remake it in a day and do better.

 

A-Gents was a fun game, top down, dual stick shooter with some okay art. Cheap game that will probably get overlooked.

 

Mad Dojo is a great looking, super generic get from point A to point B platformer. Jump over pits, jump up walls. The most frustrating thing is the lava spits out projectiles ala Mario's lava louts. Not exactly what I like from my first five minutes and it only gets worse from there.

 

Blood Feed is some sort of achievement fodder FPS. Generic, but has potential if I didn't think it was some asset flip.

 

Monkey Slap is a bad controlling asset flip / mobile game. WSAD to move, space to jump and mouse to attack. No thanks.

 

Armored Animals: H1N1z well the games keep getting worse. Top down shooter / melee game against turkeys. Waste of time.

 

Camper Jumper Simulator is something I could have liked. The level design is terrible. I'm unsure if these are tracks or just levels. Stupid game. I'd be happier with a 4 course camper race game that in addition let you mess around with the levels.

 

NitroRAGE was no fun at all. Probably an asset flip. Its car combat, but there's no game here. A car combat game with single player and no enemies or bots.

 

FullBlast is the highlight of this garbage collection. A vertical shmup that's basic, easy and dull. 90 minutes long, didn't die until the final boss.

 

Doug & Lilly is yet another asset flip platformer so dull its either made for children or people recovering from brain surgery. Game plays fine, its just the levels have nothing to them. There's no balls, there's no Mario, there's no fun.

 

Dungeon Gambit Boy is platformer that uses assets or modified assets. It has a weird between pixel issue that makes the game look like its contorting or shimmering. Its usually devs that allow between pixels with their camera movement on a pixel art game. Good game that's made okay because there's no controller support. My favorite platformer of this bunch.

 

Train Valley is an overhead puzzle, train management sim that I like... if it would just stop switching the rails on me! I even recorded it to know I wasn't going crazy. I'll give it another try, because I enjoyed the first few puzzles when it was easy and calming before it got frustrating.

 

Mobile Astro is a vertical scrolling shmup, dual stick shooter hybrid that is just so dull and sparse. The repetition is enormous and I'm not looking at pretty visuals like I am with FullBlast.

 

---- wow guys. This list could keep going, but I'm gonna stop it here.

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5 minutes ago, obake said:

Cuphead. I've been wanting to talk about this game for awhile. It's such a grand reprisal of run and gun games of yore, done in beautiful 1930's style animation. Honestly it is my new favorite  game. 

Yeah 1930s gun games were the best.

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I'm currently playing The Binding of Isaac: Afterbirth+ with the Revelations mod. I finally got off my ass and unlocked the Lost. I will need to go through Greed Mode in order to unlock Holy Mantle for him, which I can already tell is not going to be a fun ride.

 

I plan to get my hands on Darkest Dungeon on my next big trip to town.

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Mostly secret hunting in Amid Evil. Finished the current release maps to get the lay of the land the night before last and I'm stoked for the next episode. Other that I'm messing around with a vampire character in Skyrim SE. Downloaded a few vampire and black magic mods. I just wish there was a mod where you can choose to turn npc's into vampires. I'd turn entire cities into vampires and build a massive army.

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Another weekly Objective bites the dust. This time is Bobble Zed, where the not-zombie enemies have triple the head sizes and head health. The objective was originally bugged where certain mid-tier enemies would spawn with nine times the head health, making them drastically more durable than even the top-tier enemies. That seems to have been fixed.

 

Naturally, I chose Sharpshooter but Gunslingers (dual wielding) and Support Specialists (shotguns) are also excellent choices. I've heard the more masochistic players choose SWAT (SMGs) to really rack up the headshots.

 

I don't think I'm going for the next Weekly Objective. Some of the enemies will be randomly replaced by hulking roided-out rage addicts, and the cosmetic looks ugly enough to be jammed into one's eyes.

 

I've also been playing a bit of Dead Island with some mods to up the difficulty early on.

  • Consumables (food, drinks, medkits) now take up inventory slots and have to be used manually.
  • Energy drinks only give a boost in stamina regen.
  • Food items regenerate health for a short time. Medkits still heal instantly, but fewer can be carried in a stack.
  • Firearm headshots now do drastically more damage (when upgraded at the right level). Ammo drops from the human enemies is drastically reduced, but I wish I could force the punks in the city to only have revolvers.
  • Hits to zombie legs are more likely to knock them down, especially with impact-type weapons.

It still feels damn good to swing a baseball bat and bash a zombie's head right where it stands. Or do some Matrix-type shit by dodging right at the point of impact and end up 5 or 6 yards away.

 

I still think out of all the enemies in the game, the human melee ones are the most dangerous. Those ruthless bastards will carve you up faster than a Cuisinart if they get the jump on you. Plus, they can interrupt your own melee attacks with their own, so going literally toe-to-toe with them will leave you with a blood-red screen and lost cash. I have no qualms with drawing a firearm and blowing their brains out.

 

I wish there were a base-building aspect in the game. Like gathering materials to fortify your base, getting supplies to keep the survivors going, rescuing survivors so they can contribute a special ability to the base. I think the Riptide expansion/Part Deux does a bit of that.

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I picked up Oxenfree on my Switch, and holy hell this game is great. It's certainly worth the $0.88 I spent on it :P

 

(I used my Gold points in MyNintendo to pay for a pretty good chunk of the cost; plus, the game was on sale for $5)

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On 4/12/2018 at 11:25 PM, qdash said:

New Cliffy B.'s Radical Heights - surprisely feels good.

 

I had no idea this existed, looks pretty rad though haha. how does the gunplay and movement compare to PUBG and Fortnite?

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On 5.4.2018 at 9:49 AM, BJ34 said:

I always repair my weapons by same weapons. And I like it. 

Oh, what a pity that in reality even simple things I can't repair.

I hate that part of the game because it complicates inventory management considerably. If you have a good weapon you have to keep a stash of compatible weapons to keep it working. IMO that mechanic only leads to more grinding – one of the reasons I did not finish the game.

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Now on Thursday in POSTAL 2 on POSTAL difficulty. Honestly I'm not trying to brag or say I'm some Postal god (even though I like to think I'm pretty damn good at the games) but this isn't really that hard, so long as you stay tooled up (and visit Tora Bora each day to resupply your WMD) and understand the mechanics (and exploits) of the gameplay and memorize all the maps (and exits). Found the sawed-off shotgun on Wednesday in a hidden place that I had no idea you could get before it's 'normally' found on Thursday but it was a great and very welcome surprise. This gun > the entire game, I may as well of won.

Also, the default bystander population count is 15 but I raised it to 30, so if I can do this with maximum carnage on my first attempt then I don't think anyone else whose played this game a lot will have a problem. You can always lower the count to 0 and have only the map-placed NPCs and errand specific NPCs spawn, if you're a wuss.

Also, pay tribute to Chompy once a day, he'll take good care of you.

Edited by cyan0s1s

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Tried Maelstrom: The Battle for Earth Begins. The voice acting really took me out of the game.

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I'm playing a Half-Life mod called "Edge of Darkness". You travel to a mountain base to assassinate G-Man, who in this mod is known as Smithers. I guess he kind of does look like a Smithers. 

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Been playing lot of Diablo 3 lately, its fun, not as exotic as Diablo 2, but a pretty fun-grinding experience. Just hit 900 paragon this week. 

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I'm playing Celeste. Not bad indie-game that has been created for 2 months ago. Very difficult but interesting.

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Yesterday I played through a Half-Life mod called Cat-Life. You play as kitty named Newton, and get into all sorts of trouble. It's a lot of fun. Would recommend.

 

Today I played through 80% of an Opposing Force mod called A Soldier's Tale until a game-breaking bug permanently impeded my progress. Somehow this got a 9.8 rating on moddb. The level design is mediocre, and I didn't feel the least bit unhappy when progressing any further became impossible. Not worth it.

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Looks like it's time for a weekly update re: KF2.

 

I decided to get the cosmetics for the Endless mode that came out. Since the cosmetics are based only on number of waves completed, I copped out and chose the lowest difficulty, using the Firebug perk and his OP Fireball cannon and high resistance to self-immolation. The difficulty is supposed to increase after beating the boss every fifth wave. While the enemies' health, movement speed and attack patterns did increase with the difficulty, their damage seemed to lag behind. I was getting into situations where I should have died in that difficulty, but lived through because of the reduced damage. Some of the waves spawned one particular enemy, others would mimic one of the Weekly objectives. The Patriarch even threatened to get my fingers trapped in the 3d printer that I was buying stuff from. I got through wave 25 to get the last cosmetic, then stupidly chose to stand my ground in a cramped cafe. I died a horrible death in a stairwell, choking on poison gas and burning from a Molotov I threw on the ground to spite the albino spider enemies who swarmed the area. All that and the Patriarch didn't even have a parting quip like the ones after killing the last player. I guess he used up his quota taunting me during the pauses between waves.

 

The Killing Floor developers announced that they will implement a Prestige system, probably with the next content update in a few months. Thus far they have stressed that Prestige will only be cosmetic, with Perk icons and knives. That's pretty neat and gives people something to grind for. I'm much less enthused about a returning weapon from the first game, the M99 Anti-Materiel Rifle for the Sharpshooter. Extremely high power, single-shot weapon with a high weight and price. However, the Sharpshooter already has the Railgun which serves practically the same purpose. You sure as hell can't make the AMR weaker than the Railgun, otherwise it can't even be called an AMR. You can't make it do more damage than the Railgun, which already makes the big enemies a non-issue and the bosses a speedbump to victory.

 

The community (or at least the ones in the Steam forums, not so much the subreddit) are in an uproar about a returning character being DLC. They're pissed that even after the hamfisted way cosmetic microtransactions were implemented into the game during Early Access, they were assured that the extra revenue generated from it would fund the upcoming content updates for free. The returning character is to be voiced by Claudia Black, whose works include Stargate SG-1, the Mass Effect and Gears of War and Destiny series. I don't find this whole character DLC thing to be any different from the costume packs the developers already sell, just with an additional voicepack from a professional actress.

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After few years of thinking should i buy it or not i decide to give a try to oddworld new 'n' tasty and im happy i did it. what an awesome game.

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I'm playing Gas Guzzlers Extreme, having fun in it, Turok 2: Seeds of Evil, not having fun in it, Carmageddon Max Pack w/ Carma95 fix , fairly late in my hard run with Anna's car, and trying to get back into Quake so I can restart/play Arcane Dimensions. The latter was giving me shit last night when setting up Quakespasm because I discovered that M$'s Fail Creator's Update had broken 'mouse warping' resulting in a randomly erratic mouse aim that made playing with it impossible. Until I realized you're suppose to launch Quakespasm.exe and not Quakespasm_sdl12.exe because the former is actually SDL2 and the latter retains the mouse warp problem.

I'm not always the brightest person.

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Done with Okami. An absolutely fantastic game. I'll probably head into Ori and the Blind Forest, La Mulana, and Ys I & II Chronicles+ now.

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Tried a couple more Opposing Force mods. Military Duty and Bootleg Squadrog. Both trash. I've played through maybe 15 Half-Life and Half-Life 2 mods, and I've thoroughly enjoyed every one of them. But I've yet to play an Opposing Force mod that's even halfway decent. I wonder why that is.

 

edit: I can't adequately comment on Military Duty's level design, as I didn't play it for very long. I stopped playing it because it kept repeatedly crashing when trying to load graphics that weren't included in the mod. This can apparently be circumvented by creating dummy files in the mod folder with the names of the required graphics files. Maybe I'll try the mod again at some point.  

Edited by Ajora

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