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Neurosis

What Video Game Are You Currently Playing?

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I'm currently about 12 Championships off of having "completed" one at every race start in Forza Horizon 3, which is definitely the most time consuming part of the game. Just Street Races after that, with the attached "Midnight Battles" and then I'm nominally done with the main game. There's a couple of achievements I'll want to get before moving on to the DLC, though - mostly the one for doing a long championship.

 

I feel like they're favouring Extreme Off-Road, Off-Road Buggies and Extreme Track Toys a bit, which is a shame as there's a couple of race series I don't think I've done much of at all, like European Sports Cars, and Retro and Modern Muscle Cars. I also don't seem to have done many Saloon races of any vintage. My main complaint is that I just don't enjoy Extreme Track Toys, though. It seems like I've always got the wrong car for the race in that series.

 

 

I've also been keeping up a Borderlands Game of the Year Edition play through (PT1, with Lilith), having almost finished The Secret Armoury of General Knoxx. I'm a bit over-levelled (45, when the DLC tops out around 38-39), but am way too low to take on Crawmerax, so I guess I'll skip him, do the Claptrap DLC and then either grind some levels on PT2 to get nearer 61, or maybe just grind against Crawmerax to beat him at whatever level I end up at. He's got minions, I've read, so I'll level against those even if I die hopelessly a load of times. Money has rather lost meaning for me at this point in-game, so I dying a few times won't hurt!

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Having finished Doom 2016's spectacular single-player campaign on Ultra-Violence I've now started playing the multiplayer component. And, uh, it isn't very good. Weapon loadouts and experience levels feel way out of place here. This would have been so much better if they had just gone with a more straightforward arena shooter approach. What's sad is that you can tell a lot of effort was put into this, but it just doesn't click. I hope Doom Eternal will include a more traditional style of multiplayer. 

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Well, I haven't changed what I'm playing, its still System Shock 2, but I've made a fair amount of progress and have reached past the point of the game's "twist", which is certainly an impressive scene. 

 

Perhaps later the game will give me issues to feel more down on it but right now, I love the game. I'm getting a lot of the same enjoyment from it that games like Super Metroid, Metroid Prime and classic Resident Evil which is no small compliment from me given those are names i hold in ultra high esteem. And playing on normal the challenge seems to be there, it is quite a bit easier now that I've built up a good amount of resources, but its not an obscene amount. Its not like Fallout New Vegas where eventually you'll have enough bottle caps to buy all of Nevada, but its some breathing space. 

 

Here's the thing about things that might "date" it. Technically, it is a game of its time. But its better than almost all the big games now. Why? Because good games design doesn't date, and good games design is what 90% of AAA games completely lack now.  Simplest example are Bioshock 1 and 2, games which basically streamlined everything to the point the player doesn't make any actual decisions anymore. And no, I'm not counting the harvesting the little sisters choice because that was handled badly. I mean that your character can equip everything, there's no requirement to specialise, there's very little pressure on your resources unless you maybe play on max difficulty, and the overall design is linear and there's never a reason to explore past areas for things you might need.

 

Now the last point is something that depends on what the game is going for, but I feel System Shock 2's approach to with its level design is incredibly good, and Bioshock really just took a cheap way out on it. Now I have heard Prey is quite like a System Shock game, and I do own it but I can't run it on my current specs, but I'll be upgrading soon so it'll probably be the first game I go to once that's done. I also hope System Shock 3 ignores basically everything Bioshock did, and I'm not saying repeat 2, but I'm saying don't cut most of its heart out and actually ask what could be done to take the best things about it and make them even better. 

 

 

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I've been playing quite a lot of Beat Hazard 2 and Bloons Tower Defense 6 lately.
Beat Hazard 2 is really, really fun if you don't mind frying your eyes and learning danmaku.
As for BTD6... A. hopy shit is it unforgiving, B. WHY IS THERE VOICE ACTING IN A BTD GAME THIS VIOLATES 16 RULES OF NATURE, and C. Why must my Double Cash savior cost $18? Still a good game if I do say so myself.

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Playing Sekiro Shadows die Twice, and definitely dying more then twice. I just beat the Gaurdian Ape last night after 4 hours of intence battle. Loving it, and this artwork is awesome too.

 

 

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To prepare myself for Doom Eternal, I finally got around beating Doom 2016. Let me just say that it was the best game of the past decade, hands down.

 

EDIT: Right now, I'm revisiting all of the levels to 100% complete the game. Currently focusing on the classic maps, which I've found five of.

Edited by GamingMarine

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Playing the Scout (Rogue) in The Hell for Diablo Hellfire, got to Lazarus in the first go before I had to start a second attempt playthrough. Back in Hell again. Unique bow Obliterator lives up to its name. High damage plus knockback capability is an archer's best friend.

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Finished Danganronpa: Ultra Despair Girls recently. Currently trying to decide between playing Sayonara Umihara Kawase and Corpse Party: Blood Drive.

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I started playing Dark Souls: Remastered. I'm dying a lot. I dunno if I should tough it out without any assistance whatsoever, or if it's worth looking up a beginner's FAQ. There's something to admire about a game that throws you into the deep end without any training wings. It seems like not many modern action games do that, and instead just hold your hand the entire way through. 

Edited by Ajora

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Aside from multiplayer and auction house achievements (and seriously, why bother with those?) I've 100% completed Forza Horizon 3. No rest on that front, though, as I've got both DLC expansions to contend with yet. Blizzard Mountain is up first, as I did briefly do the intro to that... And it was released first.

 

I've also beaten Claptrap's New Robot Revolution on Borderlands: Game of the Year Edition. I'd say I'm done with that game now, but Crawmerax remains unbeaten, so I'll probably come back and do some PT2 levelling at some point to take him on. I'm in no rush, though.

 

I'll probably move on to Rage 2, as that was a Christmas present I've already put a few hours into. I'm thinking I might take the time to beat the original Castlevania on my NES Classic Mini as well in the next week or so.

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Castlevania turned out to be surprisingly forgiving, with short levels and plentiful power ups. I did make use of the NES Classic Mini save states to save a little time (particularly with Dracula), but a successful play through for a player who knew what they were doing would definitely be quick. Metroid seems like the next logical port of call, and I've done my background reading this time, so I know it can be beaten in less than an hour.

 

At the other end of the age spectrum, Forza Horizon 3 Blizzard Mountain is breezing by quickly too, although I'll be leaving the 27 championships until last, as they're the one time-consuming bit... Other than the ski-jump record achievement with the Group 4 Lancia Stratos. That's really difficult and I might not bother if I don't start getting close soon.

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I finished System Shock 2. I played with a controller the whole way, just about, switching to the mouse for convenience when I hacked stuff mainly.

 

But yeah, the final battle with the game's interface... and yeah Shodan, M&KB wasn't optional. It was awful. Did it with 1hp left.

 

The final section of The Body of the many was also AWFUL. I can believe that having that Psi power to just be outright invisible to enemies must be amazing to have in the last half hour of the game, I went completely no Psi and it was a battle of attrition I don't know if I could ever go through that again.

 

It took me about 15 hours, I'd say the first 14 hours was one of the best games I have ever played, and the last hour was a bit of a sour note to it, unfortunately I feel that's such a common thing with games, the ending being the worst part of it by far. 

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7 minutes ago, hybridial said:

I finished System Shock 2. I played with a controller the whole way, just about, switching to the mouse for convenience when I hacked stuff mainly.

 

But yeah, the final battle with the game's interface... and yeah Shodan, M&KB wasn't optional. It was awful. Did it with 1hp left.

 

The final section of The Body of the many was also AWFUL. I can believe that having that Psi power to just be outright invisible to enemies must be amazing to have in the last half hour of the game, I went completely no Psi and it was a battle of attrition I don't know if I could ever go through that again.

 

It took me about 15 hours, I'd say the first 14 hours was one of the best games I have ever played, and the last hour was a bit of a sour note to it, unfortunately I feel that's such a common thing with games, the ending being the worst part of it by far. 

 

SS2 is at its best before you leave the facility, after that it goes south really fucking bad. Seems your experience of the final part was essentially the same as mine, I, too, struggled to go through it with barely any health, I started savescumming intensely at that point. And the Shodan boss fight... no thank you.

 

Good news is, since SS2 are doing it a remaster, we're probably going to have a much better game to play in the future. Ugh, but I don't know if I can do it again, the sound design of some enemies is just too good, even for something as simply as these blue spiders - I am still unsure whether I do suffer from arachnophobia or not, but these spiders really made me shit bricks -_- . I'm not interested in reliving that experience, nu-uh.

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9 minutes ago, seed said:

SS2 is at its best before you leave the facility, after that it goes south really fucking bad. Seems your experience of the final part was essentially the same as mine, I, too, struggled to go through it with barely any health, I started savescumming intensely at that point. And the Shodan boss fight... no thank you.

 

Good news is, since SS2 are doing it a remaster, we're probably going to have a much better game to play in the future.

 

I mean as bad as those boss fights were, I guess they didn't take me many tries, I think 3 for the Body of the Many and 4 for SHODAN, but I admit if I didn't have 29 hit points left it may simply have not been possible. I may in fact have been too conservative in the game considering I had a lot of nanites left and probably could have thrown modules at skills that might have helped, though I read the exotic weapons aren't great it still would have been more ammo I could have utilised, and also the worm heart implant would have likely helped. If I do it a second time I'd definitely change some things about my approach, including probably buying all the stims I could at the last vendor that actually sells them, because some chucklefuck decided to not make them available at any point that late in the game. 

 

As for the remaster, I'd love to see someone rejig the balance of the game but wouldn't that likely be out of the scope of a remaster? 

 

*edit* I checked to see if the game has cheats, it does. I think in future I will utilise them for the end of the game, and no, no shame. No shame at all. Better to do it and feel like I could replay the game in future without worrying too much about that trashy end. Kinda like mouse aiming the Icon of Sin. 

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6 minutes ago, hybridial said:

I mean as bad as those boss fights were, I guess they didn't take me many tries, I think 3 for the Body of the Many and 4 for SHODAN, but I admit if I didn't have 29 hit points left it may simply have not been possible. I may in fact have been too conservative in the game considering I had a lot of nanites left and probably could have thrown modules at skills that might have helped, though I read the exotic weapons aren't great it still would have been more ammo I could have utilised, and also the worm heart implant would have likely helped. If I do it a second time I'd definitely change some things about my approach, including probably buying all the stims I could at the last vendor that actually sells them, because some chucklefuck decided to not make them available at any point that late in the game. 

 

As for the remaster, I'd love to see someone rejig the balance of the game but wouldn't that likely be out of the scope of a remaster? 

 

I don't think it is, they admitted the "ending always sucked" too, so I guess that remains to be seen. My guess is, we're going to see some redesigns and some fine tuning.

 

Yeah, the exotic weapons are dogshit. I actually invested quite a bit on the combat side back when I played the game and it isn't worth it, the combat in SS2 is just too much of an afterthought to be worth the investment. It still helps, but it never gets to the point where it actually is good or at least decent, it's serviceable at best.

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I'm playing Plutonia (Crispy Doom) again this time on UV and maxing all the maps from pistol start. It's kicking my ass but it feels good when I finally beat a map.

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I'm playing STALKER: Anomaly for a few days now and it's great, it runs and looks surprisingly well on low settings even when I'm playing this with a crappy Intel Celeron laptop. I started my first playthrough as an Ecologist since everyone but Bandits and Monolith are neutral with you, making many places like the military checkpoint in Cordon safe to walk through. Right now I'm at Darkscape right now with some good equipment (Monolith SEVA suit, Mosin-Nagant and an SMG that I forgot the name of)  and I got ambushed by a pack of annoying Cats that almost killed me, I'm glad I was in a field of gravitational anomalies that slowed them down or else I would have been worm food already.

 

The cats in this mod can rip your ass apart because of their insane speed which makes aiming difficult, I sometimes just resort to spraying my gun in hopes that it kills them. I really hate them.

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A friend of mine gave me a Steam code for Bleed 2, an adorable bullet hell platformer with a two-player mode. I've been playing it with my son and the excitement on his face when we clear a difficult level is worth all the grinding and failed attempts.

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Just finished Black Mesa a couple days ago. Was alright, but the Half-Life series has never really captured me. Xen dragged on for way too long. Platforming sucked.

Fell off Dragon Quest IX for no real particular reason, I was enjoying it but I guess I got distracted. Playing through Shadow Warrior Classic Redux right now as well as Heretic.

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Guest MIND

I'm going through my first ever play through of DOOM 2 soon. I just finished Quake 1.

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AM2R 2016

 

The unofficial Metroid II Remake.

I still can't believe how well it has been done,- I enjoyed it more often than the original one. Mission Accomplished! 

 

Kudos to DoctorM64 and his team! 

 

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Edited by 4everDoomed

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I got to the end of the Forza Horizon 3: Blizzard Mountain DLC and have started the Hot Wheels one. The 27 championships I mentioned above kind of wore out their welcome, as the whole thing is about driving in snowy and icy conditions. Wonderful backdrop and scenery, although I missed the Aurora Borealis sky effect that the Forza Horizon 4 Fortune Island DLC had. First impressions of the Hot Wheels DLC is that the concept makes for spectacular tracks and the mixture of themes from the main Australia setting and the giant roller-coaster setup is a lot of fun. The speed boosters mess with handling pretty badly though, and the physics is probably leaning a little too towards simulation to be forgiving in some of the more exciting track stunts. I've not finished a race yet, just enjoying the exploration and ticking off the simpler objectives.

 

The tournament structure would benefit significantly from not being imposed after I've already got a giant garage of all sorts of cars though. They start you in the middle of the performance rankings, but I've got a range of cars at the top of that rank that should give me a pretty clear edge once I'm used to the track.

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I just played through Star Trek Elite Force II. I should note the game uses Id Tech 3 and released 1 year prior to Doom 3. Even from the initial game menu you can notice certain similarities. While lacking in all the lighting effects and interactive screens, it doesn't rely on making everything horrendously dark and knows when to use total darkness effectively, the night vision mode is a bit better than the flashlight(even if gas clouds become solid blobs and it's all a green mess) and the weapons feel more effective. Wall console healing stations only give what you need instead of 10 units at a time regardless, but the near lack of health pickups can get annoying(they only show up in 1 level). The first main level on the USS Dallas manages to do horror right- you know you're in trouble when, on arrival, you find gravity off, corpses floating around, and a hole in the ship as a result of some unknown enemy eating its way into the ship from the outside. It takes some time before you encounter these things.

 

The secret item hunt is something I opted not to bother with because it requires going extremely out of your way to find them just to unlock some bonus levels. Missing out on the exploration mode from EF1 is a shame as none of the movies allowed us a real good look at the Enterprise E, so getting to walk around it to check it out more than the limited space we get to see would have been nice. The game opts to be a long episode of the TV series so some levels are just an interactive story rather than gameplay, but not as obnoxious as "it's a movie with some gameplay levels tacked on" Mass Effect did. The shoehorned romance subplot doesn't really add anything either(there are 2 female characters you interact with, dialog choices determine some extra ending scene) and was likely responsible for removing the player gender choices that EF1 had.

 

The return of Trek actors is sparser here- while EF1 had the main Voyager cast(Jeri Ryan was unavailable for the initial release but got patched in with the expansion pack) and some recurring, EF2 gets Picard, Tuvok and Barclay(a random crewman looks like Geordi, so I suspect LeVar Burton was planned but backed out last minute, replacing him with Barclay as chief engineer and the skin recycled) while Jeffrey Combs(Weyoun, Brunt, others), JG Hertzler(Martok), Tony Todd(Kurn, elderly Jake Sisko) and Robert O'Reilly(Gowron) also voice a few new characters.

 

Weapons though work on gameplay principles instead of TV series rules so the basic phaser has no working instant stun setting, the alt-fire disintegration can take sustained fire and to balance around an "infinite ammo" weapon it has a short battery that recharges when not firing. However it's not a totally useless weapon you'll ignore and you can run out of other ammo quickly, so it can be reliable at times.

 

The game is decently long but not to the point of being boring. It builds on typical Star Trek lore while also feeling like it took some heavy inspiration from Doom(fast-paced gameplay), Daikatana(albeit with an NPC ally system that actually WORKS PROPERLY so maybe more "inspired to fix what was broken") Quake & Serious Sam(some of the level design) and definitely Metroid Prime(most of the Exomorph enemies you fight feel like they'd belong there).

 

While it has its own share of "obnoxious BS" sections- a few tricky platform areas, that horrendously difficult flight bridge with flickering random segments- the quicksave/quickload ability coupled with fast load times at least mitigates the frustration in playing these parts.

 

EDIT- one bit of high praise I will give the game is the sniper rifle. It's an effective 1-shot kill on small targets and powerful on the boss monsters and best of all it does not need to be zoomed in to be effective. A lot of FPS from 2000 onward had an annoying habit of the sniper rifle being super powerful when zoomed but suddenly as effective as lobbing baseballs when not zoomed. Damage would magically be cut by 90% for some moronic reason. The fact this does not happen is a sign the devs were smarter than most.

Edited by diosoth

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Skyrim VR. I used to play pc games but the latest one was skyrim through virtual reality and it's much more interesting for me. I am an experienced gamer and not I enjoy only vr or ar games. It was interesting for me so I've checked the vr company to look for new games. Hope I will get some of them soon 

Edited by mariopepper

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