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Neurosis

What Video Game Are You Currently Playing?

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On 4/8/2020 at 5:32 PM, hybridial said:

*clears throat, readies gravelly voice*

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DUSK.

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just finished episode 2, got real weird at the end and looking forward to episode 3.Β 

Episode three is great. The level design has a really heavy Quake influence. So if you liked Quake, you're in for a treat. If you didn't like Quake, it's still good. It's a very different experience from the first two episodes, especially the first level where you're basically stuck with the sword. But it's still damn good. I need to replay Dusk.

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I also need to finish Doom: Eternal. And Amid Evil. And there's probably at least 20 other games I have on Steam that I need to finish. But I just watched Civvie 11's video on Clive Barker's Undying, and now I want to replay that.

Edited by Jello

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I'm currently playing:

Dungeons 3 (skirmish, I've beaten the game)

Doom 2016 (beaten it a couple of times, just playing missions here and there)

Age of Empires II HD Edition

Borderlands 1 GOTY edition with friends

Dawn of War with friends

Quake III Team Arena CTF with friends

Quake Champions with friends

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Planning on getting:

Crash Team Racing: Nitro Fueled (coming to PC)

Doom Eternal when the price drops

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On 4/3/2020 at 11:44 PM, instagib said:

painkiller but i cant get past enclave

You needΒ to use the cards you have hopefully acquired up to that point.

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Also Youtube is loaded with help videos.

Edited by Korozive

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FinishedΒ The Legend of ZeldaΒ on my NES Classic Mini now. The requirement for the Silver Arrow at the end in the last dungeon is completely hidden, as is the room that you'd find it in unless you've found the dungeon map... Which is also hidden. Really, the whole game needs at least a decent set ofΒ maps to give you some idea of what you can really do, but a walk through felt near-enough indispensable even after the one in the manual ran out. Tough game, but it's fun at points. It's not quite a case of puzzling out the secrets and hints either. You just have to start bombing dungeon walls and cliff sides methodically, and setting fire to trees as much as you can once you're able, in order to find anything. Hopefully the sequel is a bit more well-explained, or at least more intuitive, when I get round to it.

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Either way, I'll still have save states and the internet to ease frustration.

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Thief GoldΒ (PC),Β Red Dead Redemption 2 (PS4) andΒ Perfect DarkΒ (XBox 360) are next on my list. I'm only particularly keen on the middle one, having tried the other two already, but they're "classics" and I paid for them, so I'll have to beat them eventually.

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As for my plan to beat 100 unbeaten games, DLC and expansions this year... Not looking good. I've beaten 13 (and replayed Doom 2016, which I'm not counting), but really I'd have needed to have beaten 25-30 by now to be in with any real chance. Still, I've been taking time out to get Doom maps made, so there's progress on multiple fronts. Perhaps I'll settle for 60 games, DLC and expansions beaten by the end of the year. Sounds more realistic.

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Finally got around to playing LA Noire and holy shit I hope that sequel leak thing from a few weeks back was real.

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Beat the entire homicide desk yesterday (street crimes included) across like a single sevenΒ hour sitting.

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I've been steadily chipping away at Sniper Elite 4's DLC completionist-type achievements; also went back to Fallout 76 now that there's NPCs and some other fixes.

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I've been playing a bit of Sven Co-op and Killing Floor 1 as of lately. I used to play KF1 way too much but it's been a nice trip back to that game.

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Been replaying Mass Effect 1-3.Β  Might actually give Andromeda a try this time around.

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Also Touhou, as usual.Β  Mostly #13 and #17 as of late.

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Recently I started playing Kingdom Come Deliverance and have been enjoying the game despite my preferences against open world games. Kingdom Come does feel unique compared to other medieval and open world games due to the focus on intertwining historical accuracy and gameplay. At one point you need to find a tanner and you will know where to start looking for him without glancingΒ at the map, provided you read the in game encyclopedia. Of course reading the in game historical note isn't necessary but I believe it helps add to the immersion.Β My main complaint with Kingdom Come is how hard the combat is to adapt to.

Edited by Denim Destroyer

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I've gotten back into Jade Empire after many years, I am following the Closed Fist path. It's been some time since I last played that I have forgotten some of the best quest paths so I fear I may miss some of the good things depending on my choices.

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I've started playing FFXIV as of recently and it has been taking a lot of my time.

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Ended up sinking some serious hours into Need for Speed: Most Wanted - A Criterion Game over the last few days. My suspicion that this is basically a Burnout game themed like an NFS was confirmed by a quick look on the internet. Still, it's not a bad way to spend some time, especially when I got it for free ages ago when Origin had it "On the House". I grabbed the Terminal Velocity DLC as it was pretty substantial and going for Β£6 on sale (unlike the rest of the DLC, which amounts to a few cars and is somehow over a tenner per pack, when the game is only going for Β£3 or so now!) - not sure if I can be bothered to 100% the game and DLC, or just give it a good go. The problem is that there's only a limited number of races and you'd have to repeat them with a few different cars each to unlock everything on each car. 100% completion only requires driving each car, winning every race once and finding everything (which I've nearly done already). Hmm...

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I just decided I was finally going to finish Bloodstained: ROTN. I played it when it first came out, then got distracted for several months. I was at around 70% completion, but I couldn't remember what the hell I was supposed to do next. After running around for some time, I thought "Why don't I just start the game over? It's good enough to play through again.". So that's what I've been doing. They've done some balancing since the first time I played through it, some I don't agree with. I remember people bitching about how the "Welcome Company" shard was overpowered, it did way too much damage, and also acted as a shield. To which I always say "Then don't use it". Nobody was forcing people to use it, or level it up, but they nerfed it.

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Still, a great game. I'm about halfway through it now, taking my time, and it's still fun.

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Currently playing through Gylt. Seriously, why is this game wasted on Stadia? Granted, I'm on a 360Mbps ethernet connection, but my rig could run this game natively with no issues.

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The game itself is actually a really solid stealth-puzzle horror game with some pretty heavy themes like bullying and isolation, and some of the enemy designs are just outright freaky. Stealh is pretty basic LoS/sound stuff and the puzzles aren't overly taxing, but I'm about halfway through and the story has me completely hooked.

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But yeah, jumped into the free Stadia trial just for this game. It's criminal that it's an exclusive because Stadia's insaniac bandwith requirements mean not many people are going to be able to play it. If you can, it's recommended. Who knows, maybe when the platform takes its inevitable place in Google's graveyard, Gylt will see a native PC/console release.

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Fingers crossed...

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Finally finished Max Payne 2 after quite a break.

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Great game, even more grim than the first I would say. Don't really understand why this game seems to kinda be the black sheep of the series, I recall it not selling too well at the time, and I suppose there are some annoying parts in this, namely the Max/Mona defense sequence, and the escort mission of Vinnie (honestly the character was more annoying than the mission itself), but apart from these 2 inconveniences, it's every bit as good as the first game, everything that made that game great is in MP2.

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Also continuing my SW2013 NG+ playthrough on Hard. Seems the game does just fine to remain fun and reasonable on a new playthrough, but I kinda wish the balancing was a bit better (casting Chi attacks and healing with zero cost is a little OP, but that being said, it doesn't break the game so that's fine by me).

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47 minutes ago, seed said:

Finally finished Max Payne 2 after quite a break.

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Great game, even more grim than the first I would say. Don't really understand why this game seems to kinda be the black sheep of the series, I recall it not selling too well at the time

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Most of the criticism at the time was aimed at the game being very short. It was praised for its visuals and improved controls but you could finish the game very quickly.

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17 minutes ago, Boaby Kenobi said:

Most of the criticism at the time was aimed at the game being very short. It was praised for its visuals and improved controls but you could finish the game very quickly.

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That's odd then, because it took me almost as much as the original did in my playthrough, so if it really was shorter, it wasn't by much, at least not in my experience.

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Trying to complete Ion Maid...I mean Fury. I also recently played dusk and look forward to Amid Evil and Wrath: Aeon of Ruin as I recently was able to purchase them.Β 

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16 hours ago, seed said:

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That's odd then, because it took me almost as much as the original did in my playthrough, so if it really was shorter, it wasn't by much, at least not in my experience.

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When I first played MP2 I finished it in a couple of hours. I thought it was much easier than the first game.

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4 hours ago, Boaby Kenobi said:

When I first played MP2 I finished it in a couple of hours. I thought it was much easier than the first game.

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So did I with MP1.

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I suppose the mileage will vary depending on speed and skill but I think I was pretty consistent overall in both games. Parts of MP1 also artificially increased the total play time, such as the surreal dreaming sequences, which force you to go slow since time is slowed down, they can be confusing, and MP2 has far fewer of them, not to mention they're shorter. There's also parts where you're captured.

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It is shorter, yes, but I think the difference is like an hour or so, maybe 2. Besides, I think MP2 was shorter because its goal seems to have been finishing off the story started in the first game and do nothing more. It works to its advantage imo.

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It is true that it was easier too, MP1 had more bosses and tougher enemies were also encountered very frequent later on in the game. MP2 had tough guys too but those usually surfaces only near the end of the game.

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@seedΒ I thought the original MP was brutally difficult at times. I often had to start a chapter again as I found myself up against many enemies and I just didn't have enough painkillers to make it through to the next checkpoint. That's not something that happened to me with the sequel.

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I loved the TV shows in the sequel, especially Lords & Ladies.

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Spoiler

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Did you play Max Payne 3?Β 

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I found a trick to getting through the mazes faster in the blood trail rooms, also in the first maze the exit door in the blood trail room is actually close to the entry door.

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2 hours ago, Boaby Kenobi said:

@seedΒ I thought the original MP was brutally difficult at times. I often had to start a chapter again as I found myself up against many enemies and I just didn't have enough painkillers to make it through to the next checkpoint. That's not something that happened to me with the sequel.

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I loved the TV shows in the sequel, especially Lords & Ladies.

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Did you play Max Payne 3?Β 

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Yeah, I definitely agree, I had to savescum my way through in some places, the enemies of MP are quite ruthless I daresay, even on Detective/Fugitive. I honestly have zero issues with playing on thoseΒ difficulty settings, it was more than reasonably difficult. Shit really hits the fan when you start running into military, agents, and other armored enemies, not only are they accurate and use powerful weapons, they also have much more health.

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What I have also read (and then experienced myself, oops) was that the enemies become one-shoters if you don't use VSync or cap the framerate to 60. I accidentally experienced this in parts as well when I got rid of VSync because itΒ makes the first two games feelΒ choppy in outdoor areas - if there was something that bothered me, was that these 2 games now really show how poorly they were programmed at the time. I found that capping the fps has much better results though, but the games still start hitching in certain parts, notably the hospital in MP2. Nothing major honestly, but it is there. I'm also unsure whether the effect is just visual or the frames do in fact drop inexplicably.

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I didn't really pay much attention to the TV shows in these games. I watched them more carefully in MP2 but in MP1 I think I generally just skipped them. They were nice and added to that surreal feeling, but it would've been even more awesome if they were live-action footage. This is what I absolutely loved at Alan Wake, Night Springs was just genius. Sure, not very well acted, but they didn't have to be, otherwise they would've taken from the overall surreal tone of the game. I'm glad these shows exist in the games, they do add to the experience, and do not distract from the experience but rather help getting immersed into the games even more.

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I didn't play MP3 yet, I'll have to recheck its requirements as I think my graphics card is a bit below the recommended specs - no, I am not willing to play games on medium/low, I'd rather not play them than make them look like shit. Also, I've noticed that it supposedly requires a Rockstar Social Club and if it's true that's an instant pass. I've also had enough of creating a million accounts just to play a game, I have my limits too...

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52 minutes ago, Avoozl said:

I found a trick to getting through the mazes faster in the blood trail rooms, also in the first maze the exit door in the blood trail room is actually close to the entry door.

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Yeah... I hated the blood trail maze and the house before it, they're pretty confusing to navigate. I'm curious about what ways are there to go faster through them.

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Need For Speed Underground 2 with the recently released Olympic Imports mod, which adds* some more cars that were cut from the retail release:
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Dodge Neon
Acura Integra Type-R
Honda S2000 (AP1)

Subaru Impreza ("Bugeye" generation)

Mitsubishi Lancer ES

Acura NSX

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*add as in really adding, not replacing existing cars.

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it's still not perfect, though; you can't add vinyls and it's a bit hard to do some drifting.

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Still playing Hyperdimension Neptunia Rebirth 3.Β  I'm 30 hours in, not sure how far off the end is, and the soundtrack is unnervingly bland.

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@Nekr0s1s seems like the S2000 and Impreza would've been carried over from the original Underground, in that case. I wonder why they cut some of the cars...

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19 hours ago, seed said:

I didn't play MP3 yet, I'll have to recheck its requirements as I think my graphics card is a bit below the recommended specs - no, I am not willing to play games on medium/low, I'd rather not play them than make them look like shit. Also, I've noticed that it supposedly requires a Rockstar Social Club and if it's true that's an instant pass. I've also had enough of creating a million accounts just to play a game, I have my limits too...


It's the last single player focused R* game that I actually liked. It was very different at times compared to what came before it but it wasn't bad as far as third entries in a trilogy goes. There's a few firefights late game that are quite tough (especially when the armored light machine gun guys show up) and all instances involving a sniper were annoying but for the most part it's very doable. It also has a great soundtrack and is pretty damn visceral at times for the violence. My only real criticism is it is very linear, and every gameplay setpiece has to be loaded in via an unskippable cutscene.

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