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Neurosis

What Video Game Are You Currently Playing?

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Since it was a free giveaway a few days ago, I've played some Sins of a Solar Empire: Rebellion. It's okay, though a bit confusing and I don't really like the real-time aspect for this kind of game, makes it easy to get distracted by stuff happening on two sides of the map at once.

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I got Rebellion for free but I haven't played it yet, I do have a copy of the original soase game with its two expansions and I have played that.

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Going through some of the games on the Genesis/Megadrive Collection for PSP(it's on my Vita).  

So far I've gotten through Altered Beast, Kid Chameleon, Shinobi III, and Vectorman.   

This leaves me with 24 Genesis games to go through.

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I don't usually play multiple single player games simultaneously, but I was still hankering for a bit of shooter action so I started playing Area 88 (UN Squadron in North America) alongside Ultima 5. It's quite excellent and will definitely take me a while to get through on the harder difficulty settings. 

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I've been playing through Red Dead Redemption 2 VERY slowly, lol.  I'm also getting Clone Hero set up again 

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Just now, Ajora said:

I don't usually play multiple single player games simultaneously

  

This is me with jrpg's.  If I'm trying to juggle more than 1 I'll begin to mix up possible progression, story points, etc.  Ends up with me having this less than memorable experience where two games blur together.

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3 minutes ago, Ajora said:

I don't usually play multiple single player games simultaneously.

Same, one at a time is the best way to be (with Doom on the side of course...or is my single player game on the side of Doom...it varies I guess)

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Another season, another update for KF2. Details in the spoiler.

 

Spoiler

The update is Christmas-themed, naturally. The new map takes place in Santa's Workshop, and the player mercenaries are tasked with assembling, escorting, and delivering a nuke into Krampus' portal. The tasks are all mandatory and the specimens keep spawning until the job is done, so it's essentially like the Objective maps from the first game. Narrating and commenting on the job is Badass Santa, who's looking for payback for last year's calamity. Badass Santa is also a DLC character for purchase and is voiced by Gary Busey. I've never seen any of his work but I do remember his bizarre commentary on World's Dumbest (X) when I watched TruTV.

 

Onto the weapons, which Badass Santa has graciously granted to help with slaying specimens.

  • The M32 MGL is basically a 6-shot M79 GL and the flavor text says as much. I really didn't look forward to having this back in the sequel, on account of it replacing the single-shot LAW in the first game. Surprisingly, the M32 is not blatantly OP, despite being elevated to the Tier 5 weapons I've complained about before. The RPG is still the top pick for taking out the big guys. Recoil is significant enough to launch the grenades over your enemies if you're not constantly lowering the point of aim. Reload times are faster than the original without having to remove the empty casings beforehand. Even so, I definitely felt pressure to keep the M32 topped off whenever possible. Reserve ammo seems to be a bit short (at least on Suicidal difficulty), in part because I have a bad habit of wasting shots on little shit. It's still pretty nice to hear the weapon go THOOMP! THOOMP! THOOMP! when demolishing the bigger hordes and bosses.
  • The Tommygun returns from the first game and this one is strictly spray and pray. Plenty of bullets in its drum mag and the devs made adjustments to its handling to encourage that kind of lead delivery. The ironsights are really blocky and sometimes it's hard to tell where the front sight is, especially when things get hectic. Thankfully, the muzzle flash is not accurate to the gun, otherwise there would be a constantly flashing fireball covering what you're shooting. Too bad the gun is a bit anemic on SWAT; it's much better on Commando and only because of precedence in the first game.
  • The Fire Axe returns from the original mod and first game. I admit that I haven't used this much because I'm not a good Berserker. There's supposed to be a stun mechanic for the heavy attack, as a nod to the first game having a similar thing. But I couldn't tell you if it works because I'm wildly flailing about like some kind of dull-bladed human Cuisinart.
  • There's an unlockable Berserker weapon for completing the seasonal objectives in this update. It's a humongous battleaxe that does a monstrous amount of damage and sends bodies flying, but it has the slowest attack rate of any of the melee weapons. It's deceiving how a weapon that looks like it was cobbled together from the scrapyard is so expensive. At the very least, it does a lot more for the player than King Shit of Turd Mountain, who dual-wields them solely to block bullets from his face.

This trend of releasing boss weapons doesn't sit well with me. The Mkb from the previous event doesn't do anything to make itself different from the other assault rifles, other than be heavier. An upcoming laser weapon sounds an awful lot like a distinctive attack from another boss. If the Patriarch's gatling gun gets released as a player weapon, I may seriously consider stop playing. There's no way to make a gatling gun without making it OP (outside of the Doom Chaingun), and especially for a Perk who really has no business killing big enemies and bosses by himself.

 

(insert incoherent babble about OP weapons removing challenge in a game and making it boring and unengaging)

 

I've been playing the game on Suicidal difficulty proper after getting a mandatory altered taste of it in some of the weekly outbreaks. It's mostly the random daily objectives that direct me to do so, but I'm still not a fan of playing it if I don't have to. There were a few missteps at first, and I'm sure there will be more later, but I've been handling it fairly well.

 

Now I'm kinda stuck, wondering how much of it is due to player awareness and tactics, the Perk, unlocked skills and associated weapons. Would I still do well without the meta loadouts? I'd hate to attempt the weekly outbreaks with lower-level perks. Yet I see people on Youtube completing the weekly outbreaks with SWAT or Medic or even that mess of a jack-of-all-trades called Survivalist. And these are not people that are knowledgeable about game mechanics, they do some pretty boneheaded things and succeed despite it.

 

I'm thinking of replaying Ocarina of Time. Hard to believe it's 20 years old as of a few weeks ago. I remember playing it a lot once school let out for winter break. I still remember fighting the Forest Temple boss for over an hour and managing to nail him with the jump attack whenever he floated down low. How the hell was I supposed to know I can whack the energy balls back at him? Nothing in the game mentions this, not even Navi.

 

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Thief Gold and Thief 2 were on sale at Steam so I've been replaying those.   I forgot how much I missed games like these...just brilliant, super creepy at times and the level of tension it brings me is bordering on sadistic.  I love it! 

 

I may have to retry working with DromEd as these are my second favorite games of all time (just barely beaten out by Doom) but the last time I tried that was just painful.   The editor is an unstable mess.

 

 

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I'm having a run through DOOM (2016) again , something to fill a gap before Resident Evil 2 comes out. 

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Posted (edited)

i'm almost done with Blood 2. so far, all i can say is that this game is pretty fun. i just wish there were more custom SP maps for it.

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I finished both Doom 3 and ROE on Veteran, suddenly chaingun and shotgun no longer feel shitty to use, I've gotten better at using them. now going through some custom levels.

 

20190101193609-1.jpg

 

a guy died standing up.

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Having thoroughly finished Forza Horizon 4 and the Fortune Island DLC for it, I've also wrapped up Warhammer 40,000: Dawn of War: Soulstorm. Beating the campaign as the Chaos faction on a low difficulty was sufficient for me, as there's so little fanfare to winning it and the game is unstable and drags out the whole process anyway, plus I played the shit out of Dark Crusade. As well as that, I've made it to the centre of the galaxy in Spore, played all of the included Galactic Adventures and discovered (and destroyed) Earth, ticking off my in-game bucket list through a painful slog through Grox territory. Doubly painful, as the game reduces your maximum travel distance as you push towards the centre, making you slower and more vulnerable to the defensive ships each enemy star system sends out, meaning you have to go in heavily stocked up like it's a JRPG final dungeon. You then escape trivially as you've got the full movement range back after your chat with Steve.

 

To further this update, my girlfriend and I have played through Child of Light on her PS4 together, which was a pretty fun experience. The JRPG-style battles and 2D platforming/flying world navigation mix together very well, whilst the asymmetric multiplayer (with the second player only having limited input in the game, which player one could do alone) is ideal for allowing an experienced player to support a less experienced one without taking charge or just doing it for them. The art style is very nice, too, although the gimmick of all in-game text being delivered in rhyming couplets like a children's story is incredibly tiresome.

 

 

As for my ongoing war with my games collection... I failed in my goal last year of beating more games than I gained. "Gained" is the operative word, though, as I was gifted 30, as part of the NES Classic Mini I got for my birthday and one brother bought Age of Empires II: HD Edition and all of the expansions for the other brother for his, when we all share a Steam account. I've built up a bit of a library of older XBox 360 games from a mixture of cheap second-hand purchases (like 50p for Perfect Dark Zero) and gifts, so I'm hoping to make the most out of my 360 whilst it still works. The damn thing is ancient and the disk drive sticks a little, but otherwise it still seems in good health, which is nice. To that end, I've started Call of Duty 2 on Hardcore (I don't care enough about Achievements to deal with the frustration of Veteran), beating the Russian campaign and most of the British campaign before accidentally accepting to skip ahead to the American campaign. Probably only one more sitting in that.

 

I've also made progress in RollerCoaster Tycoon 2, having finished all of the "Real" parks, which are mostly tedious exercises of keeping the advertising going after you've improved the park infrastructure and placed a lot more bathrooms and shops/stalls. Just the Expert parks remaining, which is 17 across the whole Triple Thrill Pack.

 

 

So... Same goal this year, but I'm way more likely to achieve it as there won't be a worthwhile classic console re-release and I'm going to try and beat 10 games/DLC/expansions between each new purchase. So Doom: Eternal, Shadow of the Tomb Raider and the Resident Evil 2 remake (amongst other things I'm looking forward to) may have to wait a little, but I'll get there.

 

As an exciting twist, once I'm done with Thief: Gold Edition and RCT2 (and CoD2 and 3, probably), I intend to use an RNG to pick a game series for me to play the next entry in from my giant list of unbeaten games. There's 110 to choose from (or 112 if I decide to start running this idea sooner), with a fairly even spread of games from the 80s (courtesy of the NES Classic, SNES Classic and Sega Megadrive Ultimate Collection) through to the modern day, so it could be pretty interesting.

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Still Killing Floor 2 - tons of weapons, tons of tactics, one of the best weapon feel I've played, great death enemies animation, cool map design, gameplay, I still can find some new tactics for weapons and perks. Just great game. It's like BLOOD on steroids.

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Ultima 5 is spectacular, but I'm finding it a little hard to get into on account of the fact that over the past few months I haven't had much desire to play anything other than arcade shooters. I hear that Gaiares for the Genesis is supposed to be really, really, really hard. I should try it.

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I think I played Geneforge 3 for 15 minutes two weeks ago. So I guess I'm playing that? I'm thinking of just abandoning that and going onto Avernum 6, which is my preferred series.

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Im playing the resident evil remake, and then im moving on to play the sequel, since im hyped for RE2 remake coming this month

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Posted (edited)

Played through and completed Operation Thunderstorm for PC. That was a short game with a campaign that lasted just over 3 hours.

 

Next I plan to give FEAR a go.

Edited by Vermil

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Posted (edited)

I beat Call of Duty 2 last night. It actually took two sittings in the end, as multiple areas took several tries. Particularly the last part of the British campaign final mission (which you play after the brutal slog that is the first US mission) and the final US mission. It seems that the game isn't too tough (although still not easy) when you have to push forward, but on the frequent "defend the area" sections, difficulty is almost entirely beholden to how many places you can be attacked from. The part where you're atop a bombed tower with a sniper rifle picking off mortar teams has no real threat to you at all because you're never attacked directly, but the final defence of Hill 400 has waves of enemies coming from at least three directions. It was, however, a perfect "final exam" for the game, as you run through picking off mortar teams, getting to objectives in time (avoid artillery), fighting from limited cover, taking out tanks and surviving for a set time. Special mention to the strangely bad tank controls halfway through the campaign and the unbelievably frustrating "clown car" houses full of respawning Nazis in the aforementioned British campaign final mission... A final positive mention to the general cinematic, large scale feel of the game and how well it's held up over the years. Quite remarkable.

 

I've spun the RNG already (RCT2, CoD3 and Thief can wait). It landed on StarTropics on the NES Classic Mini. A charming game so far, although one I'm glad I can save scum my way through, as the learning curve in the first combat area was pretty steep and the combat areas since have been pretty difficult and almost enforced trial and error. I probably should've read the controls or something sooner. I'm already mid-way through Chapter 3 after a couple of hours of playing (or 50-something minutes of recorded progress), which I think puts me almost at the halfway point. I suspect the game only gets harder, though, so I won't go predicting my victory just yet.

 

EDIT:

Victory could have been predicted, it turns out. After about 5 hours of play time, I beat the remaining 2 and a half hours of the game. In a lot of ways, despite being quite Zelda-y, StarTropics most puts me in mind of Ecco the Dolphin, a game that came out later, but I played before. You start off in a nice cheerful environment, enjoying the unusual setting, before difficulty happens. Then, as the difficulty ratchets up, the setting gets more and more unusual. The final, ball-busting levels are even both on alien spacecraft with a monstrous final boss, plus there's a significant whale and talking dolphins feature heavily in both plots. This was probably the easier of the two games, but not by much. It also has the unexpected minor issue of expecting the player to have a physical letter to dip in some water to reveal a hidden code (luckily you can read about that very easily) and the even less-expected issue of assuming the player is familiar with solfège, although luckily not by that name, to pass one bit. Still, a good RPG adventure, I think.

 

Next stop, courtesy of my pal RNGsus, is Sonic (the Hedgehog) Spinball from the Sega Megadrive Ultimate Collection on the XBox 360... Which I suspect is basically just an hour or two of Casino Night Zone on steroids, from what little background reading I've done.

 

@Vermil - I found FEAR didn't benefit from high resolutions much, as the HUD didn't scale, but the game itself is still pretty good once you've gotten used to the enemy AI and relatively high weapon damage.

 

EDIT2:

Sonic Spinball has a fair potential to be frustrating, but it is fun and you can control Sonic in air a little to avoid the worst of it. Each level is made up of roughly 5 pinball tables (although the last two levels seem bigger and add more connective tissue between the bits that are recognisably pinball tables) that need exploring in order to collect Chaos Emeralds. Once you've got all three of them (or five, in the last two levels) you open up a boss room and have to get in there and then pinball your way to a defeated boss. There's often a risk of falling back into the level, which can be very tiresome and encouraged a bit of save scumming courtesy of the emulating package. Still, definitely a good game.

 

RNGsus has now decreed that I move on to Turbo Pug DX, which I absolutely got for free at some point. I'm not thrilled, but it seems to be short, which will do.

Edited by Phobus : Updated again. Man am I winning games...

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FEAR was amazing for it's time but 2005 was long ago.  The lighting's no longer impressive, the gameplay is awkward, the "bullet time" thing has been done to hell, and holy shit how poorly the voice acting has aged.

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Eh, the voice acting wasn't that bad honestly, I've experienced much worse.

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Note: I didn't play FEAR on release. I was several years late to the party.

 

IMO the lighting is still nice and I still like the gameplay (including bullet time and searching the levels for the boosters). It's biggest problem is that the environments are very repetitive. Concrete everywhere. Although the game isn't that long, I still feel that the game is too long when I replay it. I usually lose steam around the half way point. The horrible weapon carrying restriction further decreases variation in combat as well.

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Turbo Pug DX was quite a pleasant surprise, in the end! As it came out in 2016 and is relatively simplistic, it's a got a strong core mechanic and a few different number-grinding rewards (including, thankfully, deaths). I spent about 3 and a half hours on it in total, mostly marvelling at the glorious 4k graphical effects making an old-school pixel-art game look amazing, but also enjoying the constant movement, timed jumping game play. My record is just under 600m made in one run, but I've unlocked all 12 characters and am pretty content that I've gotten about as much out of the game as I can, short of pushing my personal record or trying to win either of the mini games.

 

So another spin of the RNG and I've landed on Secret of Mana on the SNES Classic Mini. It seems Google's RNG seeds around 7-ish pretty reliably at the moment, as all of the games I've played recently have been from about the 70th row to the 85th, which out of 114 (now 109) rows is about a 7th. 20+ hours of 16-bit JRPG await. I suspect I'll be reaching for a guide at some point.

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The Wolf Among Us, I'm a sucker for choice-based RPGs and this one is absolutely awesome. The art style has that gritty 80's noire aesthetic and the story is a never-ending twisting and turning joyride. Plus, Bigby is a pretty good-looking dude. 

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Roughly a year ago I played through Streets of Rage. It was alright. Last night I played through Streets of Rage 2. Wow, what an improvement. Better graphics, gameplay, music, balance, variety, you name it. 2D beat 'em ups don't get much better (if at all). 

Edited by Ajora

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54 minutes ago, Ajora said:

Roughly a year ago I played through Streets of Rage. It was alright. Last night I played through Streets of Rage 2. Wow, what an improvement. Better graphics, gameplay, music, balance, variety, you name it. 2D beat 'em ups don't get much better (if at all). 

Make sure to look for the Streets of Rage Remake version 5.1 on PC. It combines all of the great things from the trilogy and adds a whole lot more. Like all fan remakes, Sega sent a C&D a few days after it was released, so some Google-fu is needed. I get why Sega had to do it, but it's still a pity they didn't take the remake under their wing. On the other hand, maybe it was a nudge that snowballed into Sega working on a fourth Streets of Rage.

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