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Neurosis

What Video Game Are You Currently Playing?

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I'm playing They Hunger. It's pretty good. Some neat touches and fun set pieces. The pistol seems to be a bit overpowered, and most of the other weapons seem a bit underpowered. Sometimes I'll just explode for no reason. One of the zombie voices reminds me of Hans Moleman.  

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Finally decided to play Undertale, in preparation for Deltarune. I was originally planning to do a full "true ending" run, but I'm just now at the Core on the first, pacifist run and... I'm loving it but I feel like, by the time I finish the game, I'll be too burned out to go for another, like, two playthroughs right off the bat. When I'm done with that I might go ahead and finally play Dark Souls.

 

Other than that, Taiko no Tatsujin on the Switch. Bought it on a whim after an hour of the demo (I've always been a huge fan of rhythm games) and even without the drumkit, I'm having a lot of fun with the motion controls (yeah, I know, absolutely nuts). Might invest on the drum next month tbh.

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Been playing Apex and anthem. I'v mixed feelings on anthem. I feel like I paid 60$ for a game that will be drip fed to me and is incomplete. when it runs well there is fun to be had though. as for apex it's my favorite pvp game right now, I hope they make more fixes to netcode.

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I spend a lot of time on the road and it always gets really boring, so I play a lot on my phone. Recently, I found a cool website with browser games, I loved these games and they keep me engaged during commuting, my favorite is Wormate.io http://iospace.games/wormateio

Edited by Tove

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Replaying through the Dark Souls series, including DS3 which I haven't played before. 2-handed Zweihander build!

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I don't think I've ever encountered a bigger bullet sponge in all of video gaming than the final boss of They Hunger (on hard mode, anyway). I was good at conserving my ammo, and was very careful to aim squarely for his head. Eventually, I completely exhausted my ammo supply, so it was either cheat or go back a fair bit. After everything I pumped into his skull before cheating, he still wasn't anywhere close to being dead. I think this is probably the first first-person shooter I've ever beaten by resorting to cheats. The guy who wrote the gamefaqs guide couldn't beat him, either. 

Edited by Ajora

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@Ajora Arbitrary difficulty is the worst, especially when it comes to grossly exaggerated health pools. Blood II is still the largest offender in the 3D 90's FPS for this, even on normal, but hard especially as I had to resort to cheating, though only in two of the Nightmare Levels. Whereas Unreal may be the best case, because it's so gradual with each difficulty mode, enemies get really tough and your weapons do feel less effective, but it's never bullshit. Half-Life is just annoying on hard, plain and simple.

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Um, Half-Life does not increase the Health of enemies on hard, it changes how fast slaves attack, how often grunts lob grenades and enables assassins cloaking behavior, reduces how much health you get from stations and pickups and increases enemy damage. It does not increase enemy HP. that boss just sucks.

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You sure about that? Try the MP5 against the HECU on easy, normal and then hard. You use more of it up on hard, making it less effective overall. Also use the shotgun's alt-fire on each difficulty. They can friggin' survive the double shot on hard. Body shots with pistol against Mawmen on each difficulty. Even headshots take a bit more as it ramps up!

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I'm playing Project Eden and am up to the 11th and final level, the ambient music in this game is great, this is actually my second ever playthrough.

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1 hour ago, tempdecal.wad said:

Um, Half-Life does not increase the Health of enemies on hard, it changes how fast slaves attack, how often grunts lob grenades and enables assassins cloaking behavior, reduces how much health you get from stations and pickups and increases enemy damage. It does not increase enemy HP. that boss just sucks.

 

Not true.

 

https://strategywiki.org/wiki/Half-Life/Enemies

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Half-Life is not a good example of well done hard difficulty. As the link above shows, enemies have anywhere between 50% and 100% more health compared to normal. The funniest is the Bullsquid whose health triples. The HP can be quite easily modded though, so that you get hard damage and AI but with normal enemy HP.

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Here is a Half-Life mod that is a work of pure imagination and spirit. I really loved the visuals. This mod is very underrated, and I highly recommend it. 12 minutes well spent. One of the comments on moddb says that the creator later went on to develop TF2, but I can't find anything corroborating this. 

 

edit: Yup, it's legit. Made by Cayle George, who would later go on to develop Team Fortress 2 and Portal 2.

 

https://www.moddb.com/mods/big-lolly

Edited by Ajora

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4 hours ago, Ajora said:

I don't think I've ever encountered a bigger bullet sponge in all of video gaming than the final boss of They Hunger (on hard mode, anyway). I was good at conserving my ammo, and was very careful to aim squarely for his head. Eventually, I completely exhausted my ammo supply, so it was either cheat or go back a fair bit. After everything I pumped into his skull before cheating, he still wasn't anywhere close to being dead. I think this is probably the first first-person shooter I've ever beaten by resorting to cheats. The guy who wrote the gamefaqs guide couldn't beat him, either. 

The devs also felt he was bullet-spongy and had released a patch to reduce his health, attached to the end of this FAQ. Sadly, it was a Fileplanet link and is now gone to the ether.

 

I watched a playthrough of the Sven Coop version of They Hunger and it looked pretty neat. Some of the weapons were changed to fit a 50s era, like a 1911 instead of the HL Glock with Beretta textures smeared over it.

 

Man, now I'm reminded of another HL zombie mod that came out a little while after They Hunger. Heart of Evil was a parody of Apocalypse Now with you fighting off zombies and Viet Cong and Kurtz' men. You also had to escort a Barney around the levels to have him do stuff that apparently you can't. The mod leans a bit onto Resident Evil with reading letters and notes for exposition and clues, and picking up key objects to unlock passageways (though you don't have to manage an inventory). I got to a part where I was tasked to help clean out a firebase that had a lot of friendly forces, but I died instantly from full health and armor during an ambush at a hangar.

 

There was a redux of Heart of Evil called Napalm, and while it did look nicer I didn't like the fact that zombies revived themselves after taking a shitton of bullets. Only explosives killed them outright a la Quake and there wasn't much at the beginning other than those damn tripmines from HL.

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Commander Keen: Goodbye Galaxy and ZULA.

 

Seriously, more people should try out Keen because it's relatively unknown but is among the best classic PC platformers!

ZULA is a pretty good online FPS game, similar to Team Fortress 2 but without the classes, and sadly the weapons only stay in your inventory for as long as you pay for them (in game money though), but otherwise it's very solid.

Edited by -TDRR-

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I was playing through the Saints Row series on my Xbox One late last year but i've recently stalled on SR 3 due to my current neck issues (disc degeneration/nerve issues). I used to sit on my bed & lean back against my wall & watch TV/game every night so i guess that gave me bad posture as well as hurt my neck. Now i sit straight up in a chair at a desk & use my computer.

 

You'd think that sitting at a desk all day would actually be bad for you as well (which it is over time) but what i was doing was worse for me, especially at my age. But the good news is that i get to play Doom more as well as use my PC that i built some years ago.

 

Alright, back to Saints Row: I played 1 & 2 on my XB1 & i really liked them. I had already played the first one years ago & i had started #2 but never actually finished it before. So i just decided to restart them all. I blew through the first one & took my time with the second. I really liked the story and the "hood"/gang aspect. Number 3 is quite different though & so far i don't like it as much The driving is vastly improved as well as the shooting but the missions & interactivity (you can't pickup objects on the ground anymore & use them as weapons) are lacking. So in a way its a move forward as well as backwards.

 

I still plan on finishing it at some point & then playing SR4 as well as "Gat Out Of Hell". I heard those ones have an even less serious story but even more insane game-play. If i don't finish SR3 on XB1, maybe i'll catch it on sale on Steam/GOG & play it on PC instead as i hear that one actually runs decent (unlike SR2).

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I am currently playing Fallout 4 (melee build). It is fun to not have to worry about ammunition and reloading.

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I beat Ecco: The Tides of Time in three sittings, with the help of a walkthrough as various parts of the game are very unintuitive. Overall feelings are mixed, as the sense of increasing strangeness and splendour that the original had has already been spent, so even with newer, stranger environments and new mechanics, it felt less impressive. I felt like my timing was being tested a bit more often this time around, whilst the last game my overriding memory is of having to master the jump mechanics instead. There's still bits where you've got to get the angles right to leap across clear space between tunnels and whatnot, particularly in the "Lunar Bay" levels, but there's more scrolling sections, and bits where you have to chase another dolphin or whale through a level to get to something they'll unlock, plus the Space Harrier style faux-3D teleport sections. The addition of sections where you transform into another species were pretty cool, even though they often made navigation harder and frequently showcased how well animated the dolphins are compared to literally everything else. Being so used to a character that has at least 8 rotations with plenty of frames of animation for various actions and then playing something that either faces left or right and does less whilst moving and attacking was a touch underwhelming.

 

I've now moved on to Turok, on the Xbox 360. The graphics are showing their 10 years of age now, and the control scheme seems off after do long playing with CoD style controls, but I like the dual-wielding mechanic. I feel like the generic sci-fi military plot and setting is a bit weak compared to the previous games I've seen and played, but it's serviceable so far.

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Posted (edited)
On 2/27/2019 at 1:34 AM, Spectre01 said:

Half-Life is not a good example of well done hard difficulty. As the link above shows, enemies have anywhere between 50% and 100% more health compared to normal. The funniest is the Bullsquid whose health triples. The HP can be quite easily modded though, so that you get hard damage and AI but with normal enemy HP.

 

I do think the HP increments serve more purpose than to prolong fights: Particularly in the way of incentivising head shots.

 

I've always felt half life was unfairly judged for its enemy time to kill, if you are good at hitting them in teh right plave you can blow through encounters as quickly as you can in any other fast-paced shooter. I'd even go as two say that HL monsters on hard are less "spongey" than Doom's are, the time to kill the strongest non-bosses in that game (alien grunt, controller) with low level wepaons (pistol, shotgun) is comparable or even faster than the time it takes to kill a moderate Doom enemy (ex: caco, revenant) with similar basically weaponeds (pump shotgun, chaingun).

 

in HL is even a hitscan weapon that can 1-hit kill kill anything in the game, who isn't a boss, with its secondary fire (the guass cannon)

 

if you want to see some real damage sponges, play unreal on max difficulty. the skaarj warriors are insayne (**** the spelling lol) x_x

 

that besides,, i do think that the combat in HLs beginning sections are really slow, but i lay the blame more on the level layout than the enemy/weapon design

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Posted (edited)

To be honest I hardly noticed these monster health changes. didn't take so long to kill any of them assuming you use the proper weapon and hit the right spot.
EDIT: made an article.

Edited by tempdecal.wad

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3 hours ago, xdarkmasterx said:

if you want to see some real damage sponges, play unreal on max difficulty. the skaarj warriors are insayne (**** the spelling lol) x_x

 

I never had a problem with Unreal's higher difficulties, I think because of how the combat flows. Instead of fighting against an entire squad of hitscanners, you're dealing with no more than one or two skaarj, enemies that pretty much always carry projectile-based weaponry. The fact that they can also dodge your attacks and lead their shots makes them feel like a legitimate threat, as you can't just circle-strafe around them in eternal safety.

 

To me, Unreal's high difficulties pose the question of "Are you good enough to fight for longer without making a mistake?" as opposed to "KILL THE HITSCANNERS! KILL THEM NOW!". And yeah, I'm complaining about the HECU specifically, I don't have a problem with the rest of HL's roster.

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19 hours ago, Phobus said:

I've now moved on to Turok, on the Xbox 360. The graphics are showing their 10 years of age now, and the control scheme seems off after do long playing with CoD style controls, but I like the dual-wielding mechanic. I feel like the generic sci-fi military plot and setting is a bit weak compared to the previous games I've seen and played, but it's serviceable so far.


A complete disgrace to the series, and I thought Evolution was bad.

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Posted (edited)

Morrowind has been taking almost all of my time lately. The amount of stuff you can do on it is... ridiculous. I want to explore all of Vivec (which I fucking hate BTW, goddamn copy-pasted fatigue-killer maze) and I specially want to find the Propylon Index in St. Olms so I can give it to a character that wants to build a teleporter. After that I need to go to Ebonheart and give a letter to some guy (a letter I've been keeping for like 3 months lol), after that I need to visit Mournhold and kill a goblin army (I left the place because I found a Daedric Wakizashi and my short blade skill sucked. Funny thing is, I found a Daedric Katana later, and since I'm very good with long blades it made the diversion kinda pointless), a quest I got after getting the Dark Brotherhood off my back (they tried to kill me on my sleep, what kind of asshole does that? Jeez). After I'm done in Mournhold, I need to go back to Seyda Neen to do three quest that I overlooked at the start of the game, then I need to recover some gold from a girl by orders of the Fighters Guild, but the girl was actually a relative of the guy who had the gold, and now the guy is dead so I need to go find him. Also, I once came across a woman that had fallen in love with a rogue that had robbed her and she wanted to contact him, so I helped her because I'm a good person. She later told me to find her friend because I might get along with her. Oh yeah, some guy also wanted me to find his downed plane and some ancient amulet. Did I mention that a statue talked to me and told me to go find a mad hermit that holds some super poweful artifact? There's also a museum that want some super rare items. And I came across a collector. The worst part of all of this is that I'm currently carrying 7 raw ebony pieces that weight 10... 10... units? each, which is really annoying, but I need it so I can get some ebony armor, but the guy who makes the armor is in Mournhold and I'm in Vivec.

 

I've been playing for 20 hours and haven't done even the first mission of the main quest.

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In the last week, since playing an hour or so of Turok, I decided I needed a PC game on the go as well. I've since become addicted to, and nearly gotten all of the achievements on, Plants Vs Zombies, which I got for free a year or two ago on EA Origin. Remarkable depth for what is a relatively simple concept, and the wealth of mini games, puzzle modes and little extras really add to the game. The prices in the in-game shop looked ridiculous and put me off trying to complete the game until I did the survival missions and then sold off all of the fully-grown plants in my Zen garden. Suddenly rich to the tune of six figures, it all came together.

 

So, just the achievement for beating a normal roof mission without using catapults and five more feet of growth on the wisdom tree and I'll have beaten the game entirely. Probably all done today, then it'll be back to Turok and finding some other, hopefully less addictive PC game.

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Batman Arkham Origins.

 

I've waited for a long time to start it, but only now got to it because the DLC is still (and always will be) a cash-grab. All the other games have either a GOTY edition (Asylum, City), or a Deluxe (Knight), but after all those years Origins has none, and the damn DLC is never going on sale, so I gave up on waiting for it and started the base game. One day I'll get the DLC, but that's not anytime soon.

 

Criminally underrated, it's every bit as good as the other titles in the series. My only problem is Batman's voice actor. They didn't get Kevin Conroy (or Mark Hamill for Joker, as a matter of fact) in Origins, and the replacement didn't do that good of a job. Sure, he does indeed make a very good imitation, but it's very forced at the same time. Does it fit the "younger, less experienced Batman"? I dunno, I have mixed feelings about this. Kevin's voice sounds much, much more natural.

 

Deathstroke's battle was a bit frustrating since, well, what you're supposed to do is not as clear as I would have liked, compared to Killer Croc (didn't get far in the game).

 

I'm glad the controls are identical to City, aside from extra tricks for boss battles. Oh, and speaking of it, I've known for long they had used the skeleton of City and basically set it during winter, but that becomes really apparent if you know where to look :D. I don't mind it however.

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Honestly I didn't enjoy it as much as all the other Arkham games.

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8 minutes ago, Avoozl said:

Honestly I didn't enjoy it as much as all the other Arkham games.

 

I am, so far, and I'd probably enjoy Knight just as much but that's not happening anytime soon since I don't meet the system requirements.

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2 hours ago, seed said:

 I'd probably enjoy Knight just as much

Until you reach the ending and be obliged to go hunting for dozens of Riddler trophies before you unlock the true ending.

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53 minutes ago, tempdecal.wad said:

Until you reach the ending and be obliged to go hunting for dozens of Riddler trophies before you unlock the true ending.

 

Say wut, the true ending is locked behind Riddler Trophies? Wow, now that's a bad design decision.

 

It probably wouldn't make much difference for me, because, well, I'm a completionist and I AM going to complete the game 100% anyway, it's just that I would have likely prefered to get them after finishing the main story, like I did with Asylum, City, and will do with Origins now too, not before.

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