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Neurosis

What Video Game Are You Currently Playing?

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Posted (edited)

@seed Yes, I was initially willing to give it a chance and go hunt for them but then a lot of the puzzles didn't make sense for me so I had to resort to google to look for them, then after a while I decided that I wasn't having fun hunting them anyway and said fuck it and watched the true ending on Youtube lol. the rest of the game is very good and...

 

Spoiler

the way they introduced joker as an Imaginary sidekick to Bruce is very clever.

 

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10 minutes ago, tempdecal.wad said:

@seed Yes, I was initially willing to give it a chance and go hunt for them but then a lot of the puzzles didn't make sense for me so I had to resort to google to look for them, then after a while I decided that I wasn't having fun hunting them anyway and said fuck it and watched the true ending on Youtube lol. the rest of the game is very good and...

 

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the way they introduced joker as an Imaginary sidekick to Bruce is very clever.

 

 

No need to put spoilers for me, I've watched walkthroughs of Arkham Knight back when it first released ;).

 

As about trophies, I never bothered with them myself. I always play a video and follow it step by step to get the trophies.

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Posted (edited)

Obsessed with Pokemon Gold. Wasn't sure if I'd be into this kind of game, or Pokemon in general, even though I watched the anime literal ages ago. Now I can say I'm a fan, and not just because I named a Spinarak 'Muffet'.

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I did indeed finish Plants vs. Zombies yesterday, getting all achievements. It's good stuff. I've also done the latest week of Forza Horizon 4 seasonal content. I've also given my drivatar a sex change, as you get loads of skirts, leggings and girly shoes (OMG, gender!) and I figured the guy who bears a passing resemblance to me would look silly in them, whereas a girl who fits a very loose description of me would do just fine in them. Sadly, in this driving game, I actually change the driver's clothes every time I start the game up, and dress appropriate to the current in-game season (which changes every week). Sad, but true.

 

As for Turok - it's not exactly a travesty, but it is incredibly generic. I've beaten the giant T-Rex and the weird sea monster bosses. The dual-wielding system kind of makes up for the 2-weapon-plus-bow-and-knife limit, especially with the alt-fires and grenades adding the versatility and mayhem of the firepower, but I've got an overriding memory of the weapons in the two previous Turok games I've played (Evolution, on the Gamecube and Rage Wars, on the N64), which were way more interesting and didn't abandon the uniquely strange setting of The Lost World in favour of an cookie-cutter Aliens rip-off. I mean, I'll keep waiting for a fusion launcher, cerebral bore or whatever, but so far the (surprisingly good) flamethrower and sticky-explosive pistol are the only interesting weapons... Although the shotgun having alt-fire flares which make dinosaurs attack whatever they're stuck to is at least a nice touch.

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@Phobus It was a terrible and unnecessary reboot that fit all the cliches of modern military style FPS. If it wasn't for the protag being called John Turok (hilarious name) I wouldn't of known it was a Turok game. If you haven't played the first two games I'd highly recommend them.

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@Lila Feuer - I do intend to grab the Nightdive ports of those one day, as I've read a lot of good things. I beat the game yesterday and, I have to admit, I did start to warm to it when the volcano had gone off, I'd started making use of chaingun turrets and there was a chaotic sequence escaping an exploding base as raptors got in and the scorpion things also breached, turning it into some hectic four-way battle. The boss fight against Kane was just an underwhelming set of QTEs and the introduction of Halo 2 style swarms of bug enemies was very irritating, but it capped off with the return of the T Rex amongst lava flows.

 

Yes, the generic Space Marines set up and abandoning of the actual franchise plot was a shame, but the game functioned and had it's moments. It's a shame the more interesting weapons never get a chance to shine, really, as you end up using the pulse rifle so much because it's effective against the soldiers. I'll stick with my general sentiment of "mediocre" rather than an l anything more dramatic.

 

 

I've gone back to the Sega Megadrive Ultimate Collection now, trying Streets of Rage on Easy with Adam. I got to the door of the last level, but the return of the twin female bosses wore me down. I used the Specials to beat them the first time, so have no idea how to actually land hits reliably. I'll try again with Blaze and then finally go through with Axel using save states, as I actually do want to beat the game, but the collection wants me to beat Round 1 with all three characters to unlock another game.

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I played the first two Turok's but I found them to be very underwhelming FPS games, nothing about them makes me want to play them a second time. The final boss of the second game glitches out and it turns out it's a problem the original version of the game had which nightdive didn't even fix for some reason. I have also played the 2009 Reboot but it's far worse than the first two games.

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I finally managed to get The Chronicles of Riddick: Escape from Butcher Bay to work on my system after finding out about a Nvidia Inspector program fix, previously every time I tried to start it it would crash.

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In bio right now but when I'm not playing doom I'm on that CS:GO grind. Besides that CoD WaW, Age Of Empires, DooM4 and I've been getting into Return To Castle Wolfenstein.

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Streets of Rage went down reasonably easy with saves to mean I could actually learn the tougher bosses rather than fail against them and have to start the game again. I unlocked Tip Top as well (also known as Congo Bongo, apparently), by beating Round 1 of Streets of Rage with all three characters, but haven't played it yet. The final boss was very rough going, but once you know what's what he's very doable on Easy.

 

So, with that done, I let RNGsus take the wheel once again and ended up on Kingpin: Life of Crime. I remember it from back when it came out, but it was far too complicated for 9/10 year old me. In fact, even today it was surprisingly not intuitive and remarkably difficult. I had a false start on Normal, then dropped to Easy. Got about a third of the way into the game and then found a safe I needed to get into but couldn't. So I looked at a walk through and learned that you can loot bodies for cash if you crouch and press use on them. I started the game again on Easy and looted my way through back to where I was before, but better equipped and with hired muscle to crack the safe. Much better! From then on the game was pretty straight forward. I enjoyed the Cypress Hill soundtrack, although it was basically just 3 songs for the 6-7 hour playthrough (which, for me, was more like 10 with my various false starts). I also enjoyed the various 90s references that must have felt so current back then, like the Kingpin being Marsellus Wallace and an early boss being a massive reference to The Big Lebowski. The weird, ripply 3D models and ridiculous builds on all of the characters felt very Quake/Quake II, so I wasn't surprised to see id software credited. It's an interesting game and pretty good, I think, although very much a product of it's time.

 

Next up, I've decided that my collection of unbeaten Battlefield games can be taken now that I've received Battlefield 2: Modern Combat for Xbox 360 in the post for £2.50. I'll work through 3, 4, Hardline and One single player campaigns in order afterwards. Should be down to under 200 games pretty quickly, this way!

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Posted (edited)

I'm playing SiN. Bloody hell, this game's humor has aged horribly (Monica Lewinski jokes in the year 2037). I know people like to rag on Shadow Warrior and Duke 3D for having antiquated humor, but at least those games didn't take themselves half as seriously as SiN does. SiN feels like it was written by an edgy fourteen-year-old whose personal hero is Fred Durst from Limp Bizkit. Furthermore, the protagonist is an obnoxious psychopath that isn't any better than the goons that he gleefully mows down. 

 

Gameplay is fine. The environments do some neat things with the Quake 2 engine, and the guns are generally well-designed. Seeing as how this game came out the same time as Half-Life did, it's no mystery why nobody bought the thing. This isn't the underrated gem that some people make it out to be, but it is fun. 

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24 minutes ago, Lila Feuer said:

SiN took itself seriously?

 

Relative to its tone and subject material, yes. It kind of reminds me of a trashy sci-fi/action series you'd see on MTV in the mid-late nineties, and I really don't mean that in a good way. 

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I enjoyed SiN way back when. I may have to do a replay sometime. i remember liking some of the levels like the geothermal plant. I forget much of the mission pack other than those spider things coming out of some zombie looking guys.

 

Meanwhile I'm currently playing through Daikatana of all things. Got it runnin with the 1.3 community patch. Finally made it to the 2nd episode with the Greek levels, which I remember being my favourite areas in the game.

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I was playing some UT2004 with 30+ custom characters in Last Man Standing mode with 10+ lives and the insta-gib mutator, good times.

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23 hours ago, Ajora said:

I'm playing SiN. Bloody hell, this game's humor has aged horribly (Monica Lewinski jokes in the year 2037). I know people like to rag on Shadow Warrior and Duke 3D for having antiquated humor, but at least those games didn't take themselves half as seriously as SiN does. SiN feels like it was written by an edgy fourteen-year-old whose personal hero is Fred Durst from Limp Bizkit. Furthermore, the protagonist is an obnoxious psychopath that isn't any better than the goons that he gleefully mows down. 

 

Gameplay is fine. The environments do some neat things with the Quake 2 engine, and the guns are generally well-designed. Seeing as how this game came out the same time as Half-Life did, it's no mystery why nobody bought the thing. This isn't the underrated gem that some people make it out to be, but it is fun. 

 

Hahahaha, Limp Bizkit.  What a shitty band.  

 

Anyway, I'm currently playing Hexen: Deathkings of the Dark Citadel.  I've completed 2 of the 3 hubs in that expansion. 

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Posted (edited)

You can't go wrong with a classic. I forgot how much I love Alfredo for the NES. I've had a lot of fun tonight revisiting this game with a bit o' rum and beer to go with it. 

 

 

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I'm playing Serious Sam the first encounter, for the first time in ages.

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Posted (edited)

Still busy with Arkham Origins, but at the same time done with the base game, all I have left is Deathstroke stuff. Completionism at its finest, it only took me a few dozens of hours :v . DLC is not happening anytime soon.

 

So, my opinion on the game definitely remains, I still think it's terribly underrated, but mechanics wise, it might actually be the second weakest title in the series, after Asylum. NOT to say Asylum is anywhere near bad, but compared how much everything was expanded like crazy in City... yeah, it laid the foundation, but in retrospective, it's sort of... primitive maybe? And we can all agree that the controls on PC are not intuitive compared to future installments (really, controlling Remote Batarangs with keyboard KEYS? Whoever designed this must have been drunk, and that's just the tip of the iceberg), and the combat is really basic in comparison as well. It's a brilliant game, but there are some things that make going back to it rather difficult. By the way, I like the fourth wall break in it though (Oracle asking Batman if "someone patched the game last night" before the short sequence where you play as Joker begins). I think Enigma also accuses Batman of looking up the solutions to the riddles on the internet. I don't remember any fourth wall breaks in neither City nor Origins.

 

Anyway, back to Origins. So, during the combat, one of the most obvious problems is that you don't get the grace period after performing an attack, and attacks such as Ultra Stuns don't stop the attacks of the surrounding enemies. This can be irritating sometimes when fighting the TN-1 folks or tall dudes. Nothing more irritating than getting a high combo, performing an US on an enemy only to have a petty thug cut you with a knife or punch you in the last moment. It has its fair share of issues:

 

It is indeed buggier than all the other games. From my experience, there are: 

- texture popping issues

- thugs sometimes get up after being taken down and become invincible in the process, but vanish after reloading the area

- sometimes there is no sound playing during the fast travel cutscenes (I've been reading that the sound always goes out of sync on the consoles, so it's probably inherited from them)

- Enigma thugs cannot be interrogated after finishing the main story, unless you just quit and restart the game, so not a huge problem.

- Crime in Progress thugs or Enigma informants are sometimes not highlighted in red/green (visual bug only).

- Thugs sometimes fall through the map or props (or spawn incorrectly).

- Supposedly, Bird's Most Wanted is glitched. If you don't do his mission right after it becomes available, Bird and his thugs will no longer spawn in My Alibi, rendering the quest impossible to finish. I did not experience this however, as I went after all assassins before finishing the main story, but I can imagine how stupid this could be. A major glitch left unpatched.

- Batman's gliding animation glitches sometimes (visual bug only).

 

All in all, I very much enjoy Origins, but it lacks a bit of polish given the kinds of bugs that remain in the game. Other things such as the extensive reuse of assets is more subjective than objective from my POV. As long as it still delivers I'm honestly okay with this, but I do agree that it does reuse a shitload of content (the skeleton of the map, dialogue lines, animations, sound effects, enemies such as the ninjas, and so on). I've seen some people don't really like the Remove Claw, but I do, it's super efficient in Predator rooms, and seriously, in City some challenge maps could be a real bitch on Extreme difficulty, so I can definitely see why they added such a powerful tool in this game. Yes, it makes everything easier, and so what of it? What happened with having fun these days people? Not everything has to be "skill based".

 

My only problems would be what they did with the upgrades, the Dark Knight system is a pain in the ass, not to mention how frustrating or irritating at the very least can some of the Worst Nightmare challenges be. If you don't know a good, consistent way of taking down 3 thugs with a propane tank for instance, you're screwed. All upgrades should have been left to points just like in the other games, locking them behind stupid challenges is a bad design decision, especially since if you don't unlock them during NG+, you will NOT be able to complete the game 100% (some challenge maps require the Sonic Shock Batarang upgrade, which you can only get by completing the required task in the Dark Knight system). I think the idea in itself was good, but the execution was horrendous, not to mention that rooms do not respawn, so if you miss completing something on your first or second run, it's over. I Am the Night is a hardcore mode, and if you die there, it restarts from the beginning of the story.

 

NG+ also doesn't preserve all your gadgets apparently, unlike City and probably Knight too, it only keeps your challenges, progression in the DK system, extortion files, and so on. But not the gadgets.

 

Slade doesn't feel as much as his own thing in the game either. To me, he's somewhere between City's Robin and Nightwing, more agile than Robit, but not as great as Nightwing, or as effective, since he has very few gadgets and none of them are really as useful as the ones the other 2 had in the previous game. Mechanically wise, as a player controlled character even if only during the challenges, they could put more effort into him, I must say that they got lazy here. He even reuses some of Robin's animations lol (the stance where he's looking downwards with both hands on the stick, come on WB Montreal... ).

 

But it gets many other things right, such as the boss fights. They're easily the best in the series, although Mr. Freeze's battle in City has to rank up very high on my list, that one was really good. Loved how you had to use most of your arsenal and tactics to take him down.

 

Continuity wise, I think we have a small problem. Rocksteady acknowledges Origins as canon in the series, but Batman has some things that are not seen in Asylum and City, such as various gadgets and the expanded Detective Vision, allowing a reconstruction of the events. The way I see it, is that we probably shouldn't concern ourselves with this. We should acknowledge the events that took place, but not necessarily other elements, such as Batman's arsenal.

 

Spoiler

 

Bane thugs: "I will not run from you cabron!"

Slade:

 

latest?cb=20051110185652

 

 

Edited by seed

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I might get back into duel with Quake Champions.  I started playing duel in Quake3 in 2005, kept moving with the games and the comp scene in general until last year.  

  

Really hard to just drop something after 14 years even if it isn't representative of duel.

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My goodness, the controls for the underwater and vehicle sections in SiN are horrendous. 

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Got Sekiro: Shadows Die Twice and I'm in love with it! A nice fresh take on the FromSoftware mechanics while managing to maintain the feel of their signature combat somehow. Much more fast-paced but still requires skill, patience and technique. And the game is absolutely stunning in 4k HDR too :)

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Quake, I never played og Quake until today, been playing GLQuake specifically since I'm having issues with non-gl.
My first death was from a piston trap on map 3.

20190324060628_1.jpg

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Posted (edited)

I decided to give the Marathon games another chance starting with the first game.

Edited by Avoozl

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26 minutes ago, 𝕲𝖗𝖎𝖒𝖔𝖘𝖆𝖚𝖗 said:

Holy crap Papers Please is good.

I thought the whole game was just checking passports and that's it but I didn't know about all of the moral choices you have to make and how in-depth it gets later on.

Definitely one of my favourite games.

 

It's pretty damn funny as well. By far one of my favorite games of this decade. I've gotten all of the achievements except for the class-5 apartment one. 

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I started replaying Brutal Legend last night, and I'm still enjoying it. I'll admit it wasn't everything that I thought it would be; I thought it would be more of a 3D platformer like Psychonauts, instead of the weird RTS hybrid it turned out to be. But it's still a fun game with a ton of personality. It's the single piece of media that made me stop hating Jack Black; now I just tolerate him. And it got me into Motorhead, so it has that going for it. But it is a beautifully designed game, the environments are great, and it oozes metal. I just wish Doublefine would've made it into an adventure game instead of an adventure game/RTS hybrid. As a 3D platformer/adventure/open world game it would've been fantastic. I just get sick of the RTS segments. Especially since you have to do them from an on-the-ground, third person perspective.

 

Still, good game if you haven't played it. And if you like metal. And Tim Curry. And Brian Posehn. Rob Halford. Ozzy Osbourne. Lita Ford. And I can't forget, Lemmy Kilmister, may he raise hell in hell.

 

It really makes me sad that Schafer made some bad decisions with the game, because it really could've been an absolute classic. A videogame monument to heavy metal. Instead it faded into obscurity.

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I got Brutal Legend a few months back, it looks awesome as hell and I want to play it, but it's either got hella pc requirements or is badly optimized.

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I was replaying Daikatana and made it to the Catacombs. But my interest fizzled out with that.

 

So I grabbed the Skyrim TC, Enderal: Forgotten Stories on Steam and played it a bunch over the weekend. It's set in it's own worldspace and has an overhauled skill system, newfangled story and stuff. The beginning was a bit weird but it got much more interesting afterwards. I'm impressed the voice acting is as good as it is. I wish they would have done more to overhaul the monsters as there's still skeletons, spiders, rats, trolls, bears, wolves... But hey, it's well designed, free and a bit of Skyrim style fun.

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