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Neurosis

What Video Game Are You Currently Playing?

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Posted (edited)

Gunlord X. Yup, that awesome hipster Neo Geo/Dreamcast homebrew Turrican knockoff has finally been ported to a system people actually own ie the Switch in an upgraded and extended form.

 

It's £9. Considering I paid £45 for my Dreamcast copy with less content and shittier controls, YOU HAVE NO EXCUSE.

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Posted (edited)

I enjoy playing toomkygames, easy, light but entertaining. Plus free. I play racing games mostly like GTC Heat City and Motorbike Racing. These games are real time killers, very addictive.

Edited by luckyjack

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So i've stalled on Blood: Fresh Supply for now. I recently bought the Carmageddon games on Steam since they were on sale and i'm playing Carmageddon: Max Damage. It's actually pretty fun and i can finally use a controller too in a Carmageddon game.

 

I've played the original Carmageddon (technically the Max Pack) before on my old laptop and while it was fun the controls were awkward for me since its keyboard only. But i'll replay it again along with Carma 2 and 3 after i finish the new one. I'll just have to get used to the controls again and enable the NGlide wrapper for smoother graphics.

 

I'm still playing Postal 2 as well. Kinda stalled for a bit, but i'm back at it. I'm on Wednesday and i'm just playing on the Average difficulty so it's not hard at all. It's a nice, fun casual playthrough.

 

Obviously i'll still play some Doom PWAD's once in a while as well. Hopefully i can check out Sigil on Friday (May 31st) when that releases.

 

I just haven't been playing that many games lately due to irl health issues so i'm sure that all of these games might take me quite a while to finish. At least i can still enjoy some gaming once in a while though ;)

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Just played through Tyrian in one sitting. Played it with OpenTyrian. Started with the usual pulse cannon + sonic wave. Took microsol frontblaster as a sidekick, but this combination wasn't good enough against the first boss, maybe should have taken plasma storm. Kept the sonic wave through the entire game. Changed pulse cannon to heavy missile launcher, then for a moment to zica laser and finally to the laser, which seems to be better than the lightning cannon while being cheaper. For sidekicks I had plasma storm and battleship class firebomb. Most of the game I had the flare special weapon, until I got the laser special weapon from the ice secret level. Kinda difficult to see when it's no longer firing when the main weapon is also laser.

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On 5/30/2019 at 8:01 AM, CyberDreams said:

I recently bought the Carmageddon games on Steam since they were on sale and i'm playing Carmageddon: Max Damage. It's actually pretty fun and i can finally use a controller too in a Carmageddon game.

 

I've played the original Carmageddon (technically the Max Pack) before on my old laptop and while it was fun the controls were awkward for me since its keyboard only. But i'll replay it again along with Carma 2 and 3 after i finish the new one. I'll just have to get used to the controls again and enable the NGlide wrapper for smoother graphics.

 

I'm still playing Postal 2 as well. Kinda stalled for a bit, but i'm back at it. I'm on Wednesday and i'm just playing on the Average difficulty so it's not hard at all. It's a nice, fun casual playthrough.


I'm the resident Carma fanboy around here (to my knowledge anyhow) and I would recommend for the original game the Unofficial Max Pack 95 Restoration Project Pack (yes it's a mouthful) for superior performance since the DOS and 3DFX versions run like garbage, more-so on certain levels than others. It's kinda annoying to setup, but it's essentially the best way to go back to the first. There's also the Meld Pack which combines the Splat Pack with the original into one huge game.

Carma 2 and TDR are definitely more out-of-the-box, though I recall you needing to disable mipmapping on the latter so the game won't crash on the second race (strange bug) otherwise it's mostly stable. The new game is decent, but not perfect by any means. None of the Carmas are really, but the original is my favorite, and I personally think TDR is alright, many don't like it though. Carma 2 and TDR also introduce missions and player wastage, both controversial additions, but the latter is far worse since you can't predict your demise in such a chaotic game as Carma.

Postal 2's Manic difficulty is as high as you can go without gimmicks being introduced, it's just higher damage output from enemies. Hestonworld makes everyone carry, but they only attack if provoked, this is a good way to rack up ammo for the less common guns however like the GLOCK and MP5, beating this mode also unlocks the holidays menu option where you can turn on holiday restricted content any time as well as a nighttime mode. I actually beat POSTAL mode once, but not Impossible because it has no achievement attached to it, and I'm not sure what it changes, but the the former makes P2 act more like the original game where everyone wants you dead, but you can't store inventory items (outside of the chompy mini-game) and are limited to one user save per area, but it's not as difficult as people make it out to be IMO. Then again, I'm also possibly the resident Postal superfan so...

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I got an Xbox 360 controller working on the Steam Carmageddon Max Pack release just through setting bindings and tweaking sensitivities. I think it didn't handle some of the buttons, but the analogue stick and A, B, X and Y buttons definitelyworksed, as did something on the shoulders. The bindings interface thought I was using two joysticks, as I remember it. I seem to remember the Splat Pack being harder to get going than the main game due to something graphical, though.

 

The base game is way better, anyway, with less awkward stringy layouts and abstract settings. I'd argue that Max Damage is slightly better than the original, but I enjoyed them both thoroughly. Particularly the lengthy exploration that killing all of the zombies turned into on such expensive maps.

 

 

Anyway, I've been absent for a while, and have played many games in the interim. Last night I finally beat the base Rollercoaster Tycoon 2 scenarios fully, which felt like a milestone in life. Just 12 more expert parks and I've beaten the whole Triple Thrill Pack. I'm also two episodes into Blood: Fresh Supply, playing with a custom difficulty to have lots of enemies, but without them being bullet sponges or the cultists being overwhelmingly lethal. I'm having a good time, but can't shake the feeling that I prefer Duke 3D.

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8 hours ago, Lila Feuer said:


I'm the resident Carma fanboy around here (to my knowledge anyhow) and I would recommend for the original game the Unofficial Max Pack 95 Restoration Project Pack (yes it's a mouthful) for superior performance since the DOS and 3DFX versions run like garbage, more-so on certain levels than others. It's kinda annoying to setup, but it's essentially the best way to go back to the first. There's also the Meld Pack which combines the Splat Pack with the original into one huge game.

Carma 2 and TDR are definitely more out-of-the-box, though I recall you needing to disable mipmapping on the latter so the game won't crash on the second race (strange bug) otherwise it's mostly stable. The new game is decent, but not perfect by any means. None of the Carmas are really, but the original is my favorite, and I personally think TDR is alright, many don't like it though. Carma 2 and TDR also introduce missions and player wastage, both controversial additions, but the latter is far worse since you can't predict your demise in such a chaotic game as Carma.

Postal 2's Manic difficulty is as high as you can go without gimmicks being introduced, it's just higher damage output from enemies. Hestonworld makes everyone carry, but they only attack if provoked, this is a good way to rack up ammo for the less common guns however like the GLOCK and MP5, beating this mode also unlocks the holidays menu option where you can turn on holiday restricted content any time as well as a nighttime mode. I actually beat POSTAL mode once, but not Impossible because it has no achievement attached to it, and I'm not sure what it changes, but the the former makes P2 act more like the original game where everyone wants you dead, but you can't store inventory items (outside of the chompy mini-game) and are limited to one user save per area, but it's not as difficult as people make it out to be IMO. Then again, I'm also possibly the resident Postal superfan so...

 

Thanks for the info! I quickly tested Carma Max Pack yesterday (the 3DFX version) and i noticed how poorly it ran. I was getting around 30fps during gameplay and even lower during cutscenes/in the menu according to Steams FPS counter. The controls weren't actually too bad, i just kept on hitting 5 instead of 2 to reverse/brake on the keypad haha! I read up on the carma key binder but i just hate installing more shit just to play one game (i may do it though) although i will probably install that Restoration Project Pack as this game really does run poorly.

 

Also i don't mind Max Damage so far (the new game), i just hate doing races and more missions in between the regular derby style matches. It's really annoying to me. Some aren't too bad though and you can get away with destroying the vehicles and stealing points still to win instead, which is nice. I hate having to find upgrade coins though. I don't remember that in Carma 1. Luckily some aren't too hard to find. Overall the game runs okay on my PC. I heard that Re-incarnation ran a lot worse.

 

I remember beating Postal 2 via the Fudge Pack around 2012 or so and i enjoyed it. I wish i would of kept that copy my old buddy lent me lol. I'm just too thorough when i play Postal 2 though. I could beat it on a higher difficulty if i just did the tasks, but i always like to search around for the weapons and what not (especially since i always forget what shows up on what day). Definitely a fun game though, despite the few crashes i've had. I've been wondering if i should turn up the Pedestrians since i only have them at the stock 15 limit. It seems to crash more the higher i set it so i didn't bother. I remember the fudge pack crashing a lot more then the Steam version does so at least this one is more stable.

 

1 hour ago, Phobus said:

I got an Xbox 360 controller working on the Steam Carmageddon Max Pack release just through setting bindings and tweaking sensitivities. I think it didn't handle some of the buttons, but the analogue stick and A, B, X and Y buttons definitelyworksed, as did something on the shoulders. The bindings interface thought I was using two joysticks, as I remember it. I seem to remember the Splat Pack being harder to get going than the main game due to something graphical, though.

 

I did read about doing that but it seems like more of a pain then anything. These games could definitely use a good source port, if anything just to make them have more modern controls as i think they look alright still. I don't think the source code was ever released though and now that THQ Nordic owns the Carma series, i doubt that it will ever be released.

 

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Playing Star Wars Galaxies Legends, I've finally started to warm up to this game.

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Posted (edited)

MP: mainly Blood Fresh Supply BloodBath and co-op and GRIP if there are other players online when I look.

 

Single player: I just started replaying the glorious Interstate 76 and I also finally started Shadowrun Hong Kong. Finished Sigil on HMP a few days ago so I'll probably replay it on UV soon.

Edited by Slipgate Tourist

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Posted (edited)
13 hours ago, Lila Feuer said:


I'm the resident Carma fanboy around here (to my knowledge anyhow) and I would recommend for the original game the Unofficial Max Pack 95 Restoration Project Pack (yes it's a mouthful) for superior performance since the DOS and 3DFX versions run like garbage, more-so on certain levels than others. It's kinda annoying to setup, but it's essentially the best way to go back to the first. There's also the Meld Pack which combines the Splat Pack with the original into one huge game.


Another old Carma fan here. Can confirm that RPP is the way to go. I would recommend checking the ddraw.ini before playing because when I last installed RPP it defaulted to windowed mode for some reason, you can also change the renderer and some other settings in case you want to. I always preferred the pixelated software look over the vaseline glide version but that's down to personal taste, of course. I don't use Meld because I'm not crazy about many of the Splat Pack tracks.

 

I often play Carma RPP over a LAN with visiting friends. This works great, sadly playing online using a virtual LAN was pretty unstable.

9357FAA591C3B1E4B63E4575A170223260D6BA7C

All these screenshots are taken with the RPP installed, as you can see the Steam Overlay works fine.

 

This infographic can be helpful for new Carma players:

Spoiler

MCavsc0.jpg

Edited by Slipgate Tourist

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Finished my first play of Golden Sun that I started over a year ago before I bought a PS4 and began hitting up all of the exclusives like Bloodborne, Last of Us, Persona 5, Yakuza 0 etc.  Funny, I told coworkers on Friday that I wasn't sure how far I was into Golden Sun, not realizing I was in the final dungeon and about to fight the last boss.  It didn't feel like a traditional JRPG ending but more of an end to a first chapter, meant to be continued in the sequels, but it was a good game overall and I may check those out eventually.

 

I started up Earthbound Beginnings on a whim.  I'm enjoying it for the most part, since I'm seeing a lot of familiar things that made it into Earthbound in some form like the music, certain gameplay devices and locations.  It's much more of an experience grind, like comparing Final Fantasy 1 to Final Fantasy 6, and the encounter rate can be pretty obnoxious at times.  I can sprint for 10-15 seconds and not hit a battle or I can take 3 steps and hit 3 battles depending on how the game is feeling.  I also had the fun of getting hit by a status ailment deep in a dungeon that renders the character useless and required running back to the healer two towns over to remove... I was tempted to just let the enemies finish me off just to get a trip back to town at the cost of money.  I can't hold too much against it since it was an NES game that never got released stateside when it was new and a lot of those hiccups got ironed out in a sequel.  Sometimes it's best to try and view these games through the lens of that time period.

Edited by Vile

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Grid 2. (i'm well into WSR season 4 and i'm finally getting my hands on some lightweight cars like the Ariel Atom, a Caterham model that i don't remember right now, and the BAC Mono)

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Playing through Blood: Fresh Supply presently (I'm getting kind of burned out in Episode 4, but want to at least stick through to the end.) In a FPS mood of late so I'm considering doing Hexen next. I played it once at release, and never again. What's the most fun class? I seem to recall I played Wizard originally, and it worked but was a lot of using the wand to cheese enemies from afar.

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Fighter is if you don't want to enjoy tanky monsters.

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Been playing Sniper Elite 4 again lately, in anticipation of the 5th installment.   The game doesn't get old for me.

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Wolfenstein 3D with ECWolf. I am surprised I am not minding the maze-like level design too much, though the automap in ECWolf is probably one of the reasons. It also helps to know how many enemies and secrets there are in a floor, especially Episode 2, Floor 7 for having a short 30 second level from a glance.

wVnnO0p.png

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Several actually.
Ark Survival Evolved with a friend of mine, not much though lately due to connection issues.
Skyrim SE, I keep adding mods to it and starting a new character, so I still haven't done more that kill that one dragon.
Quake Champions, when my connection is remotely stable, I've been starting this up almost immediately, I didn't know if I would like it but since it was free I said screw it, I'll say it turned out better than I though and I'm truly enjoying it.

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A slew. Dark Forces 2. Diablo. Flatout. Jazz Jackrabbit. Outlaws. Quake 4. Soldier of Fortune. The Suffering. Turok 2. Unreal Tournament. All via GOG.

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I was playing Soldier of Fortune 2, I just got up to the airport level.

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I'm about 80% through Ancient Aliens on UV. I played through the first two episodes vanilla, but I'm using the Blastmaster MK2 weapon set for the third episode. I know this Megawad is often regarded as being brutally difficult, but I've found it perfectly comfortable for the most part. Illuminati Revealed was pretty rough though. This is probably the best Megawad I've ever played.

 

Also, Samurai Shodown 5 Special. ଘ(੭*ˊᵕˋ)੭* ̀ˋ

Edited by Ajora

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Well I bought Bloodstained: Ritual of the Night. Jim Sterling's gushing review of it piqued my curiousity, since he's usually so pissy about everything. Kind of why I like watching his videos, but I've found I generally agree with him on games. He said it was basically a new Castlevania: Symphony of the Night in everything but name only. And so far it is.

 

I'm a little over two hours in, and it's really enjoyable. I'm not enjoying it quite as much as SOTN, but it's probably the closest thing we're going to get to a new sidescrolling Castlevania game. And since it was the brainchild of Koji Igarashi, who was the producer of Castlevania from 2001 to 2010, it should be. I give it high praise... aside from being held in a conversation after you leave the store or the alchemist workshop... the people in this game need to stop talking and let me get back to killing demons. The game looks great, animation is great, and it's just a hell of a lot of fun. 

 

My only real gripe is that I'm using a wireless xbox 360 controller, and I still hate the looseness of the joystick and d-pad on that thing. I've never used the Xbone controller; can anyone here who has say if the joystick and the dpad are any better than the 360's? I'm looking at getting a new gamepad for the PC, and I'm weighing the options. I really liked the PS2's sticks and dpad, but never used the ps3 or ps4. And most games seemed geared towards compatibility with the xbox's controller as far as ingame icons and out of the box functionality. I'm just wondering if anyone has some suggestions for a PC gamepad. And I really don't feel like dicking around with joy2key and remapping stuff.

 

 

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Playing Starbound with an absurd amount of mods on it. It's pretty fun, as long as I don't think about how many mods I had to use to make the game enjoyable. I'm also doing Turok 1 on the side, whenever I get bored of plinking away at dirt.

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Finished Earthbound Beginnings a few weeks ago.  I assumed correctly that it would make me appreciate the SNES Earthbound more after finishing it.  It was an interesting origin to the series but there were a lot of problems that the sequel worked out.  The encounter rate alone could have been a deal breaker at times, but regardless I'm glad I pushed through it and got to see the end.

 

I had started Bloodstained on the day of release, but unfortunately I was one of many players affected by an issue with one of the patches that resulted in broken progress.  Some one-time items had returned while others that I apparently hadn't found yet and needed to continue were gone.  The only way to fix the issue is to restart the game.  I don't mind too much since the little bit of the game that I did play was awesome, but I'll probably wait a bit until the patching stops.

 

Yakuza Judgment comes out this week so I'll probably join my coworkers in playing that, then I'll get back to Bloodstained afterwards.

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I was actually playing Rendering Ranger earlier. It's so gutting Japan had it in limited form, shame, because it plays so well and it combines a bit of Contra with Thunder Force and it surprisingly works.

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The "Commander Lilith" DLC for Borderlands 2.  It's alright, though the enemies are very bullet-spongey.

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