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Neurosis

What Video Game Are You Currently Playing?

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Posted (edited)

Oh Lunar!

 

I played 2 years ago and I remember liking it a lot... But I can hardly remember what happened in that game lol. I got some screenshots, though. This game has great pixel art

 

WOW.JPG

This is only with the 64 colors limitation of the mega drive btw

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Posted (edited)

Yeah, this is from the sega cd one, from the first time you visit that floating scholar city. I also have the ps1 one, but never played it 'till now. Really glad they kept the same voice actors for the characters

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@Lokatzis 007 CJ the psp version has different voice actors and any music with singing has altered lyrics with a different vocalist.  shout out to licensing problems :/

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I've been playing Command and Conquer Remastered, Age of Empires 2, Animal Crossing New Horizons and (God help me lol) Fortnite. Fortnite is surprisingly fun. I've been playing that on the Nintendo Switch since my laptop is shit and can't run it well.

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Shrine, due to Shrine 2's release. Never knew it was on Steam.

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Picked up Assassin's Creed Origin again, mostly out of boredom but it's one of the better AC's recently.   Also still plucking away at the achievements for the DLCs in Sniper Elite 4 (wondering when 5 is coming out).    On the PC, I've been playing ATOM which is really likeable and funny.  (the jabs at Fallout are classic).

 

 

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In my quake adventures, I gave the mission packs a try again, but I'm not super fond of them. They have neat concepts, but I feel the developers just didn't understand quake particularly well, so they end up being a bit odd. I haven't looked much into Quake mapping, I should take a peek at fan made sets (in recent years I've only played Copper's UDOB, so I really need to fix that...)

 

Also continuing the Project Diva grind. Trying out some of the easiest Extreme songs is going well, and they're more interesting than most of Hard at least. I can finally read multi notes after having the positioning logic for them explained, and yet I still sometimes fumble them...

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Just beat the HROT Demo. Promising, but the SFX need a lot more work.

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Destiny 2, mostly checking out what they added with the new season and doing Crucible and Gambit bounties.

Darksiders 3, I needed more Darksiders cheese in my life.

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I'm sooo SLOW at playing games. Lately i've been starting a lot of them and not finishing them. Just a habit i guess. Probably because i just don't feel very well. 

 

Anyways, i've been playing Deus Ex on PC (vanilla; no mods) although i haven't actually played it in about a week or so now; taking a break i guess.

 

On XB1 i've just beaten Hitman: Blood Money (X360 version) which i've played/beat before on PS2 and OG Xbox years ago but never the X360 version. I've never played the Trials games so i bought Trials HD (X360 game) for dirt cheap and i'm playing that (it's actually pretty fun). I also just finished up Doom (1993) EP 1-4 on HMP (XB1). I'll probably go back and play SIGIL and the other WADS later after i beat Doom II.

 

Now i'm on to Doom II on HMP difficulty as well as playing Burnout Paradise Remastered on XB1.

 

So i'm playing quite a few games lol.

 

(also messing with random Doom/Doom II wads on PC; HMP or UV difficulty usually)

 

 

 

 

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@CyberDreams I'm also damned slow at playing through games. I feel ok myself, I'm more in the mood for making Doom maps than playing stuff. I'm still playing Deus Ex Human Revolution (kinda stopped for days) and I bought Jedi Fallen Order and played some of that, then went back to Doom mapping. lol

 

@Endless I bought Metro Exodus since it was for sale on Steam. Not sure when I'll get to playing it. I probably should play through the previous Metro games...

 

I also clued in to install the lastest script extender for Fallout 4 and got my saves working with whatever mods I have on there. I basically wanted to take in some screenshots of scenery for some inspiration.

 

.....and some Doom wads I'm playing through.

 

 

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Posted (edited)

Playing Metro Exodus.

 

I've never played any Metro before but a really big fan of S.T.A.K.E.R and I would judge metro as a less ambitious, overly linear, script reliant copy but never played it to justify (well I watched someone play it)

 

That being said, I am quite enjoying Metro Exodus! The free roaming moments feel like a brand new Stalker with mutants eco system, anomalies, hunting for loot etc. It's more refined and streamlined than stalker. The linear moments are fine, it's good to mix a bit of open world and scripted moments imo.

 

I really am sick of all the voice acting at the start. Every character is a B grade Russian voice actor all desperately trying to win an Emmy. I was beginning to lose my patience. But as the game progresses it calms down.

Edited by Chezza

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Posted (edited)

I highly recommend the first two Metro games, @Chezza. Especially the Redux editions. They're much more tightly focused and refined than Exodus with a better and more challenging resource management system that should scratch your S.T.A.L.K.E.R. itch.

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48 minutes ago, Chezza said:

I've never played any Metro before but a really big fan of S.T.A.K.E.R and I would judge metro as a less ambitious, overly linear, script reliant copy

 

Hard to look at them that way, especially since 2033 was meant to be based on the book with the same name. They have certain elements in common, but they're fairly different otherwise. The Metro games play completely different from Stalker, and are far less punishing - that is, if you don't play on the highest skill, then yeah, they can get pretty brutal.

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4 minutes ago, SuperchargedEuthanasiaDiv said:

Finished both DNF and its DLC in Insane difficulty and while getting the last achievement necessary for 100%, I decided to celebrate with something I discovered back in 2011 - you can drown yourself in the first level's jacuzzi. It's what Duke would have wanted.

https://imgur.com/a/1xPgFM3

 

Honestly having seen a full let's play recently, the DLC for DNF is actually pretty nice. Definitely what the base game should have been, it's far better written, with only occasional cringe moments - they kept that obnoxious guard sadly... -, and the levels are also fairly good.

 

It's just a shame that the DLC is held back by the fundamental design flaws the game has. The combat is still quite clunky.

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9 minutes ago, seed said:

 

Honestly having seen a full let's play recently, the DLC for DNF is actually pretty nice. Definitely what the base game should have been, it's far better written, with only occasional cringe moments - they kept that obnoxious guard sadly... -, and the levels are also fairly good.

 

It's just a shame that the DLC is held back by the fundamental design flaws the game has. The combat is still quite clunky.

The DLC is pretty much only redeemed by not having a 30-something minute intro cutscene and somewhat by the Duke clone "stealth" level. Fun fact: you can kill the multilanguage clones by throwing weights at them over the wall.

Dr Proton fight is absolute dogshit thanks to these hovering suicide ball drones. Unless you have pinpoint accuracy with the chaingun cannon and good rng, you will absolutely want to punch a wall, because even at max Ego they kill you in 2 hits.

Then there's Magic Carpet Ride, which is basically praying that the collision detection doesn't fuck you over.

In general the key to completing the game on Insane is sticking with the pistol and the freeze ray in Duke3D mode. Just remember to switch back to the shitty DNF version to regenerate ammo. The Devastator is surprisingly shit outside of boss fights because it can't score headshots.

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still playing Lunar Silver Star Harmony, I've reached end game! 19 hours play time, all that's left is two dungeons. after this, back to finishing Corpse Party Blood Drive.

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Reached Delta Labs Sector 3 in Doom 3, excited for the Hell level. I forgot how big the majority of these maps are, they're anywhere from medium to large in size and there is a lot of them. To say there was no care put into Doom 3's design is reaching, plus every section of the game is distinct and has its own texture set and atmosphere. Really enjoying it!

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The main thing that makes The Doctor Who Cloned Me better than the base game is the lack of those turret sections. I like DNF, aside from those, which are just needless frustration on high difficulties.

 

I'm currently replaying every Serious Sam game in Fusion 2017. I started a couple of nights ago, and got up Oasis, via Moon Mountains, last night, playing on Serious. It's basically the same experience I had last time, as it's been a while since I last played it, but I feel like I'm finding less secrets as I can't remember from which my maps my vague memories of the secrets is from. Plenty of deaths, but plenty of saving, too - it'll take more than a counter going over an arbitrary number to stop me from save scumming my way to victory! Particularly when there's a Kleer ready to knock 50hp off of me around every other corner.

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Just finished Blake Stone, which I had been halfway done with and got reminded to finish it after the recent wolf3d thread. It's way better than wolf. Still crappy in many respects though. Once you have seen the mutant guards that get up off the bloody operating tables, you've seen the last surprise the game has to offer. And that's in episode 2 or 3 I think, so you get to play around 30 levels with no new enemies, including the bosses which are all complete garbage. They look kinda cool but they all seem to go down just as quickly as the previous ones, and they never have an interesting attack (most of them just have the same stupid pistol attack possessed by everyone else). I do love certain aspects of the game, the aesthetics are pretty cool throughout and I feel like making a Blake mod in GZDoom would be awesome.

Now I'm playing Abuse. Which I just learned is supposed to have music, but I have the wrong version or something. Some people feel that the music actually takes away from the atmosphere so I guess I'll just continue with no music... it is quite eerie. The artwork in this game is just stunning:
790267-abuse-dos-screenshot-earlier-versions-of-i-abuse-i-supported.png.f7065e73b48395e2d223bc797640030f.png
 

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Posted (edited)

Done with the new season quests of Destiny 2, overall better starting quests،, even decided to make the effort of creating a whole new area for it this time, mote banks are better than those seraph towers of the last season, not interested in Umbral Engrams grinding so I went back to CSGO.

 

Halfway through Darksiders 3, got the storm hollow, Fury feels like a more relatable protagonist than War and Death, she's just as over the top as her brothers but more charismatic. It's also refreshing to see them try a different formula after 2 Zelda-esque games, it feels slightly more punishing.

Edited by sluggard

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I finished TFE last night on Serious difficult in Serious Sam Fusion 2017. I'm tempted to go on to the Karnak demo next time I'm playing on my PC, as that's the next item on the list of episodes.

 

Pretty tempted to plug my Xbox 360 back in and make more progress on Perfect Dark first, though. I really want to to be done with that console, and I think it's just that (due to the saved game) and the remaining games on the Sega Megadrive Ultimate Collection to beat before I run out of stuff that isn't supported on Xbox One, one of which I'm probably being given by my brother soon, for free!

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As part of my Quake playthroughs, I decided to compare and contrast Quake 2, since Quake 1 is still fresh in my mind... God, I honestly love the quake 2 aesthetic and some of its ideas, but each time I play the game, it feels just that much more bland. I put the game on Hard and I don't think I came close to dying once. Nightmare probably wouldn't even be that much worse, I should try it sometime...

 

The Reckoning was short, but it was actually more interesting. Even those damn shielded gladiators weren't near as bad as I remembered, if anything they worked a lot better than the other bullet sponge-y enemies like Tanks because they actually were mobile and put up some level of a threat.

 

I'm now on Ground Zero, which is where I gave up last time. It was so brutally unfun. This time, I decided to be cheesy. I poked at a disassembly of the game's dll file and found where the turret health was stored. I reduced it to 150 (I might play around with it some, 150 makes them vulnerable to a single railgun shot). We'll see if it actually makes things more fun or not.

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