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Neurosis

What Video Game Are You Currently Playing?

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I just finished playing through A Short Hike on the Nintendo Switch. It's a really nice, charming little game. It's fairly short, but it's a fun, relaxing time waster nonetheless. The Music is fantastic too.

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On 8/18/2020 at 9:24 PM, Lila Feuer said:

Grinding through The Hell mod for Diablo Hellfire, my poor Scout (rogue) can't clear the game even once on Horror (normal) difficulty but my recently created Mage (sorcerer) has once again proven that the sorcerer from Diablo 1 is the best (most OP) class in any ARPG.

Haven't played that mod in awhile but didn't they update it to a 2.0 version?  I seem to recall playing two different versions and the newer one was a bit easier.  I like the belzebub mod too but it's balance is whack. 

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@STILES According to the changelog I believe I'm on version v1.46c RC6. This for The Hell 1, I haven't tried The Hell 2 yet. This is part of the new updates where it doesn't let you save during combat, which can prove to be problematic, mainly on the new side quests which are ridiculously demanding even on Horror. Belezebub does things I like more than The Hell but it does have extremely difficult bosses. Even then I was able to finish the game on Nightmare with a Warrior and Rogue, which was definitely challenging but I can just tell compared to whatever version of The Hell I played in 2012 I won't be playing on Purgatory anytime soon because of how absurdly grind-y it's become now.

E: It's the latest one on moddb, v1.235 released May of 2019.

Edited by Lila Feuer

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I've found a liking to Bonk.io recently for some reason. I don't know why, since I haven't played it in like a year, and when I did, it wasn't like I was really into it, I just played it to kill time.

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10 hours ago, hybridial said:

Well, I made it all the way to the 4th episode, before I felt the difficulty got a bit too much. Honestly I appreciate that whilst they wanted clearly to make a pretty hard, pretty epic map set, they showed a lot more restraint with the difficulty than many. Because I'm not someone who has been playing Doom religiously for decades, my perspective is one of someone who's really just got into it in the last 2-3 years, and some mapsets I've tried are clearly not intended for anyone but people who fall in that former camp. Ancient Aliens, Sunlust among others seem to expect master level gameplay from level 1. With NEIS there's a ramp up and it doesn't start really hard, and there's some great levels in there. The first episode was probably the best one and Quarantine Silos was still pretty fair in difficulty even with the huge monster count. Its possible if I drop from Hurt Me Plenty to one of the lower difficulty levels on the 4th episode it might help, but I'd say my general criticism is the repetition in those levels with 350+ monsters, and... again because of that repetition, it would have been better if it was based on Doom 2. So often did I feel "if only I had the super shotty". 

 

But yeah, I guess I'm glad to see others in the community who's skill levels are not completely out of my league. I did all of Plutonia on Hurt Me Plenty, and I only cheated on the final level of TNT Revilution also on Hurt Me Plenty because the designer cheated (invincible gun turrets have no place in Doom). That's pretty much my ceiling. NEIS doesn't really get much until the 4th episode. 

 

nb - so I tried playing Sanctuary of Filth on I'm Too Young to Die. It's not much easier, and fighting cyberdemons one after another in enclosed spaces is not fun. I think after all that I'm rather burnt out on the id FPS style and I maybe need a major break from it. Maybe play the CRPGs instead for a bit.

 

So yeah, different reasons, as I said :p.

 

I'm someone who's jumped back into Doom just like you, in the last 3-4, but I did and still do play very hard wads, so I'm pretty much used to high or ludicrous difficulty, even though its beyond my skill ceiling, but hey, I finish them one way or another, so who cares.

 

My issues with NEIS, as I said, are largely related to its map design and flow, it's easily some of the most obtuse sets I've played, and that's further encompassed by my abysmal spacial awareness, so I found myself running in circles way too often, to the point it ceased being any fun. After E3 with its puzzle centric levels at the start, I forced myself to play til the end, and once I reached it, I nuked NEIS into orbit. I can appreciate what it was going for, but it's really not my cup of tea. The combat side actually wasn't all that difficult, but I mostly found it unimpressive. Its strong points were clearly in the map design department, and not the combat, but I couldn't make too much of it...

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I've been replaying Wolfenstein 3D lately to help me with brainstorming new map layouts for my next Wolfenstein 3D "add on" set of maps. I've been playing under DOS with a 3 button (no scroll wheel) mechanical mouse from Belkin. I find that to be the best mouse setup for the game, as you have the turning with the mouse, left mouse shoots, middle mouse uses/opens, and right mouse activates strafing, and if you configure the left/right turn keys to your liking, they act just like the strafe keys in Doom when you press in the strafe key.  You could do this with any mouse, but I feel the mechanical mouse feels better with this game than a laser mouse. I've been playing through DOS mainly to refresh myself with the DOS limitations, so that my new project can work on DOS, SDL, and ECWolf once it is completed so it can be played by the various factions of Wolf 3D fans. I'm at episode 4 now in my playthrough on I Am Death Incarnate. I've beaten this game many times before but I always find secrets I never found the last time when I replay. 

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@Gerolf Happy to see a fellow Wolfer around here! I was also working on an episode 1 replacement with 7 out of 10 floors completed (secret included) but I haven't worked on it since 2017.

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20 hours ago, hybridial said:

Well, I have started a run as a fighter-mage in Baldur's Gate 2 and I'd really like to finish this run for once. I've started a whole bunch of times but only made it to the end truly once, with a couple of runs being ruined by something breaking. (that was pre-Enhanced Edition though so hoping that won't be an issue anymore) I'm going to run with Minsc, Aerie, Yoshimo (at least until that point*), Jaheira and Mazzy, but I recruited Nalia first to get the fighter stronghold, will swap her out when I do get to Mazzy. And I also hope to take it to the end of Throne of Bhaal as well, I have never played that much. I've never even entered Watchers Keep, honestly I think if any game genuinely qualifies as having too much quality** content it does. 

 

 

 

 

Good luck, it's an absolute monster of game but so good, I always end up running an evil party due to conflicts but try to play RP neutral. 

Its worth forcing your way through level one/floor one of Watchers Keep for some nice loot and save the rest for later. 

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Spiritfarer. And god damn it is it making me cry.

 

 

It could be loosely described as Hygge: The Game. It's a very relaxed, no-pressure experience.

 

But yes, it will emotionally wreck you at times.

 

Also, despite what the trailer says, it's Steam/Epic Store/GOG/Stadia/XBox One/PS4/Switch.

Edited by Dark Pulse

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I may be addicted to Quake again. Finished the base game for the gazillionth time and am about to go through every worthwhile SP level of at least average rating on Quaddicted, and by year.

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Recently started playing UT99 again. This is honestly one of my favorite games of all time (but THE favorite will always be Unreal [Gold Edition], I am also replaying that). Started a new tournament, but damn is the third match so hard! I don't wanna lower the difficulty.... what is sad is, levels before and after it (and any practice sessions) that difficulty I can go through, but it is just the way this map is. The bot always goes for the electric shield in the center of the map, you have Shock Rifles and Rocket Launchers as your only weapon options. So unless you get the upperhand, you're screwed lol. I'll beat it eventually. It has been awhile since I've played UT99 (which is why I am surprised I can do this difficulty level at all), but no matter how many years have past the third match was always a pain. 

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Just now, Lila Feuer said:

@Kokoro Hane Unreal 1 is amazing! What difficulty are you doing on UT? I was going through it on Skilled last time (and Unreal on Very Hard with 227 patch).

Yes, Unreal 1 is amazing <3

 

On UT, I am currently going through Adept. For Unreal, just Medium since I hadn't played in awhile (I will probably up it next run through). 

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@Kokoro Hane

Yeah Adept is pretty damn hard actually, at least to me, I couldn't beat the Skaarj hybrids when they show up.

Unreal's difficulties I always thought were extremely balanced, Medium never felt easy nor hard, very relaxing. I've beat the game on every difficulty except Easy, since I figure it will be what it says on the tin, a cakewalk.

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Just now, Lila Feuer said:

@Kokoro Hane

Yeah Adept is pretty damn hard actually, at least to me, I couldn't beat the Skaarj hybrids when they show up.

Unreal's difficulties I always thought were extremely balanced, Medium never felt easy nor hard, very relaxing. I've beat the game on every difficulty except Easy, since I figure it will be what it says on the tin, a cakewalk.

 

Adept is the highest level I have been able to play on UT99 (although using auto adjust during the practice sessions, I once and only once, reached Inhuman, which is just below Godlike... imma have to play this game a lot more to ever reach that again haha). 

 

Unreal definitely has a very balanced difficulty level. Medium I feel is just a perfect amount of action, but leaves enough breather to really explore the planet and enjoy the atmosphere. 

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3 minutes ago, Lila Feuer said:

@Kokoro Hane Yes, Inhuman and Godlike is when the AI begins to cheat! So I was interested in Adept since it is as hard as it can get without introducing gimmicks.

Haha oh really? I don't remember the bots cheating, then again, I rarely played on Godlike ('cause obviously I get creamed lol, unless you do an Instagib match then everyone has a chance if you're a good shot). 

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Personally speaking, I can beat a single Godlike AI in a 1 vs 1 match (even then it gets really hard if the bot is Loque or Tamerlane) but in team games, Masterful is probably the highest difficulty where I can mostly win a match. Above Masterful is pretty much how my bots vs opponent bots perform.

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I knew I was forgetting a difficulty, it's Masterful that is as hard as it can get without the bots being able to see all around them at all times, and having inhuman accuracy.

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Currently Playing Classic Shadow Warrior and Classic Halo Games. No Pay? No Gay.

519362576_scr-SeppukuStation-0000.png.b8b379179b9516c78311eb659d27590f.png

 

image.png.d0c204945157b580078a7c21ae02f941.png (Don't ask why the Image is very small)

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13 hours ago, HitBoi64 said:

Currently Playing Classic Shadow Warrior and Classic Halo Games. No Pay? No Gay.

519362576_scr-SeppukuStation-0000.png.b8b379179b9516c78311eb659d27590f.png

 

What source port and mod are you using (looking at the HUD)

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I am about to start a blind playthrough of Gibbous: A Cthulhu adventure, I am hoping that I will enjoy this game.

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2 hours ago, ReaperAA said:

What source port and mod are you using (looking at the HUD)

Im using BuildGdx (it has a alternative Hud), With no Mods.

And i also think that the Classic Redux has a Alt Hud. 

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2 hours ago, ReaperAA said:

What source port and mod are you using (looking at the HUD)

 

That's GDX's modern partial HUD. It has similar HUDs for the other games, notably Exhumed.

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i'm replaying Wild Arms.  i've played it once a year since it's release.  know it like the back of my hand, never lost, but it's the video game equivalent of comfort food.

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Playing Quake II with the 3.24 patch in software mode with qbism's 8-bit colored lighting and it looks so much more aesthetically pleasing this way, much more gritty and visually consistent with the original Quake.

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BTW I found that OpenGL mode with disabled texture filtering is the sweet spot for me in terms of Q2 looks. This way you get both high resolution and nice crisp pixels instead of smudged mess.

 

That's the setting I use:

gl_texturemode GL_NEAREST_MIPMAP_NEAREST

To me it just feels wrong to disable the visual bells and whistles, since Quake games were always cutting edge in terms graphics (at least until Unreal came along :P) but both Q1 and Q2 benefit quite a lot from disabled filtering. Pixels - good, blurry mess - bad.

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