Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Neurosis

What Video Game Are You Currently Playing?

Recommended Posts

5 hours ago, ReaperAA said:

 

Correction here. The crossbow is actually borderline OP. Its not very good against foot soldiers/cultists, but against mechs, it is by far the best weapon. The overcharged secondary does crazy damage to them. It is also very good against those torso rocket firing dudes.

 

 

Loverboy fires 2 shots at a time (in secondary mode) and you can kill the regular enemies (cultists, soldiers) in 1-shot with primary fire if you headshot them.

 

With all this said, I agree though that Blood has the best weapons of all build engine games which includes IF. I also don't mind Blood's difficulty. If something is too hard, I could just lower the difficulty and I can handle the base game on 3rd-skill almost without dying.

 

Its just that I am not a fan of Blood's aesthetics. It is mostly the color palette that I am not a fan of and I wish it was more like Hexen in its looks.

As I said, I really don't have anything against Ion Fury. It's a good game, and I probably haven't gotten far enough into the final game to find a use for the crossbow. And I'm not going to get into an argument about it, because I think we just have different preferences. I personally love Blood's palette and aesthetics, the muted brown colors and overall late 1880's early 1900's sideshow atmosphere is right up my alley. 

 

I suppose it doesn't help that Quake is my favorite FPS game after Doom, mainly because all the enemies felt like actual threats, and they all had some meat to them; taking down a Fiend, Ogre, or Shambler is really satisfying. Plus I loved the medieval level design, and I prefer brown/green/blue over the neon colors in Ion Fury.

 

It's amazing what they did with the Build engine in Ion Fury, it is extremely impressive how much detail they crammed into it, and the secret areas are clever and at times extremely obtuse; so kudos to them. But it's just not my cup of tea.

 

And my favorite game in the new retro shooter pantheon is Dusk. So that should sum up my opinion pretty well.

Share this post


Link to post

I picked up a game called Superflight for under a dollar on sale with zero expectations and I've fallen in love. It's essentially a wing-gliding game where you fly as close to danger as possible to get points. It's weirdly both a relaxing, zen experience and an adrenaline rush at the same time, and I've thoroughly enjoyed finding a seed I enjoy, exploring to find a good line, and then attempting to pull off an insane combo to rise up the leaderboards. It's weird, because I never usually care about high scores, but I need to get good at this one for some reason. 

 

Here's a video of me getting my current high score to show off some of the gameplay. The music is what I was listening to at the time, not the game's soundtrack though. Didn't know my recording software would pick it up. Fits though.

 

Share this post


Link to post

Returning to Atari games, and want to Abrams Battle Tank as well

 

Currently playing Amulets & Armor. Free first person RPG with multiplayer feauture (you can play alone anyway)

(Just in case if you want to play it

I don't see usage of it in video, so just saying. You can switch between modes by TAB

Second mod turn A and D into strafe buttons, you can pick up items with E, and it's easier a bit to fight)

Share this post


Link to post
22 hours ago, CivilianM91 said:

I will agree with this all day. Blood had an amazing presentation that’s pretty timeless and is leagues ahead of all other build engine games.

 

Well, this is just a Question of Taste :)

I also like Ion Fury more than Blood.

 

 

To the Topic:

Dragon Quest XI, Dark Forces 2.

Had no Idea what a great Game Dark Forces 2 is.

Share this post


Link to post

Just finishing up Ys 8, and then alternating between Dynasty Warriors 8 Empires on Chaos difficulty and playing Doom Eternal (first playthrough).  Also have Space Hulk: Death Angel on the go.

Share this post


Link to post
21 hours ago, Jello said:

And my favorite game in the new retro shooter pantheon is Dusk. So that should sum up my opinion pretty well.

Dusk is a masterpiece in terms of level design, gameplay and general design. Prove me wrong, I dare you(not you specifically, just... I don’t really know)

Share this post


Link to post
18 hours ago, whybmonotacrab said:

Superflight

Love that game. Picked it up for a similar price and it's been on semi-constant rotation in my Steam library for the last 18 months. Something to pick up for five minutes when I'm bored.

 

You have utterly smashed my high score. I'm always too gung-ho.

 

In between various Doom WADs, I'm currently playing Heaven's Vault. It's a kind of indie science fiction adventure/exploration/archaeology game, but all the puzzle elements are based around learning to translate an ancient script from found fragments. At first it's confusing, but once something clicks, it starts to flow. It's a really intriguing setting, and the uncovering the history of it feels utterly vital.

 

The point where you've learned to translate the pictograms in the game's title is a good one.

 

https://store.steampowered.com/app/774201/Heavens_Vault/

Share this post


Link to post

spent about a week playing Doom Eternal.  it was frustrating, i liked it less the more i played it.  mostly had to force myself to finish it, this wasn't the case with doom2016. 

 

on the upside, played Gemini Rue in a single sitting yesterday. amazing music, great sprites.

Share this post


Link to post
30 minutes ago, loveless said:

spent about a week playing Doom Eternal.  it was frustrating, i liked it less the more i played it.  mostly had to force myself to finish it, this wasn't the case with doom2016. 

 

on the upside, played Gemini Rue in a single sitting yesterday. amazing music, great sprites.

 That was exactly the way I felt about Doom Eternal. I haven't finished it and I don't think I'm going to.

Doom 2016 I adored enough to unlock all the things, but Doom Eternal... meh, I dunno.

Had an eye on Gemini Rue for a long time, now. Maybe I should just get on and play it.

Share this post


Link to post
23 minutes ago, loveless said:

spent about a week playing Doom Eternal.  it was frustrating, i liked it less the more i played it.  mostly had to force myself to finish it, this wasn't the case with doom2016. 

Hey, as someone who's played and enjoyed Eternal for almost 100 hours, I can say that it is indeed something that is hard to get into at first. Similarly to 2016, the hardest part of the game is the beginning. You have no upgrades or anything, and probably still learning the combat loop. You will surely get your teeth kicked in when first playing Eternal but it's all a part of the learning experience. Takes what 2016 did and cranks it up to 11.

 

I struggled a lot when first playing 2016 and Eternal (on UV), but after some time into each game, probably like a few levels, you eventually find what the best weapons are, you find the movement loop, the weak points, the best utilization of weapon mods and other equipment, what your preferred runes are, etc. Everyone has their own style of play when it comes to these two games, and it takes a bit of time to get it. You can change the difficulty mid-game, too. I'm not sure what you played on.

 

Sorry to hear Eternal frustrated you. It's very much a niche that requires quite a few low-health states and deaths to really understand and enjoy. All a matter of practice and persistence. Hopefully you will pick it up again sometime.

Share this post


Link to post
54 minutes ago, loveless said:

spent about a week playing Doom Eternal.  it was frustrating, i liked it less the more i played it.  mostly had to force myself to finish it, this wasn't the case with doom2016. 

 

It literally took me a year to play through Doom 2016 and I kinda disliked more of it than I liked. Eternal was better. It was possibly harder, but I found it way more interesting for the most part, although inherently modern game design to me is sloggy and I don't know if I'd ever replay it. I definitely won't replay Doom 2016. Even if I'd acknowledge that they're well made games, and they are, I would rather play more classically designed FPSes any day of the week. 

Share this post


Link to post
12 hours ago, Silhou3tte said:

Dusk is a masterpiece in terms of level design, gameplay and general design. Prove me wrong, I dare you(not you specifically, just... I don’t really know)

Nope, I fully agree with you. Everything about Dusk's level design and gameplay is pretty much perfect. I can really think of only three things that irritate me about it: The rats are fucking annoying (and tiny annoying melee enemies are the bane of any game, they sucked in Blood, they suck now), the Dog Cart looks like crap but it could've been a really good melee enemy on par with the pinky, but it just looks stupid, and the Sisters/Mothers look like crap, despite filling a vital role on par with the Iron Maiden in Quake 2. But the models look terrible.

 

However they all fill their niche roles, I just think they could've been designed differently. Aside from the rats, fuck the rats.

Share this post


Link to post
6 hours ago, LordEntr0py said:

 That was exactly the way I felt about Doom Eternal. I haven't finished it and I don't think I'm going to.

Doom 2016 I adored enough to unlock all the things, but Doom Eternal... meh, I dunno.

Had an eye on Gemini Rue for a long time, now. Maybe I should just get on and play it.

 

 

do yourself the favor and buy it.  directly proceed to faceplanting until it's over. do not pass go, do not collect $200(until playing).  you'll enjoy yourself!

Share this post


Link to post
6 hours ago, loveless said:

spent about a week playing Doom Eternal.  it was frustrating, i liked it less the more i played it.  mostly had to force myself to finish it, this wasn't the case with doom2016. 


I find it frustrating as fuck as well.  While it has been mentioned that like Doom 2016, the beginning is the hardest, you weren't fighting Revenants, Hell Knights and Arachnotrons early on.  The game's balance is broken.  

Once I'm done with Ys 8, I am going to soldier through it, but frankly, if things don't improve soon, I'm going to shelve it.  

Share this post


Link to post
5 minutes ago, pilottobombadier said:


I find it frustrating as fuck as well.  While it has been mentioned that like Doom 2016, the beginning is the hardest, you weren't fighting Revenants, Hell Knights and Arachnotrons early on.  The game's balance is broken.  

Once I'm done with Ys 8, I am going to soldier through it, but frankly, if things don't improve soon, I'm going to shelve it.  

 

yoooo, how was Y's?  i haven't touched one since Memories of Celceta on ps vita. had a great time except for the story to actually happen after 10 hours of playtime!

Share this post


Link to post
4 minutes ago, loveless said:

 

yoooo, how was Y's?  i haven't touched one since Memories of Celceta on ps vita. had a great time except for the story to actually happen after 10 hours of playtime!

Ys 8 is awesome.  Its story does take a bit to pick up, but there's so much going on around you.  It has some interesting twists and turns. 

It's also much longer than than the rest of the games in the series.  I finished Memories of Celceta in 24 or so hours.  Ys VII (PSP, but available for Vita, too) is about 27.  Ys 8 clocks in at about 40 or so, and that's not doing everything that's possible to do.

Share this post


Link to post
6 hours ago, Jello said:

But the models look terrible.

I have a strong feeling that they were meant to like quake’s ageing character models.

 

7 hours ago, Jello said:

fuck the rats.

The dev knew that people were irritated by them, so he made a secret level in episode 3( the ratacombs) where you fight nothing but rats. There’s even a steam achievement called “ so I hear you like” for completing that level.

Share this post


Link to post

Recently beat Hexen II and portals for the first time. Currently replaying Hexen, pretty much just have to beat the last hub of Deathkings. Should have played chocolate, but went with GZDoom. Can't wait for EE support but not holding my breath. I should dig out Heretic II and finish the franchise. Might play some user maps for both Hexens, might even try to make some.

 

I was also playing western rpgs, not sure where I'll go when I get back in. I really should beat more blobbers, especially Wizardry 8, but I might play more dandy games; that's my crpg comfort food. Maybe beat Swordflight.

Share this post


Link to post
2 hours ago, Silhou3tte said:

I have a strong feeling that they were meant to like quake’s ageing character models.

 

The dev knew that people were irritated by them, so he made a secret level in episode 3( the ratacombs) where you fight nothing but rats. There’s even a steam achievement called “ so I hear you like” for completing that level.

I was wrong when I referred to the Cowgirl as the Sister, I was thinking of the fact that they upsized the model to make the Mother as a boss. The cowgirl/mother model really bugs me because it just looks like crap. They're good enemies, and they fulfill the same role that the Iron Maiden did in Quake 2, but the model just looks bad. And the same goes for the Cart Dog; I realize it fulfills the role of a very fast melee enemy, but it just looks stupid. It's a legless dog suspended in a wooden cage. 

 

However I do think think the rest of the enemies really look nice, and I love the basic design. I'm still of the opinion that Quake has some of the best, and unique character designs in any game I've ever played. The Shambler, the Fiend, the Ogre, and the Scrag all stand out as excellent designs. The soldier and the enforcer, while kind of generic, are still well designed, the knights and hell knights stand out, the vore is just creepy as hell. Even the Rottfish stands out. In fact the only enemy that doesn't really stand out is the Spawn, because it's just an annoying blob.

 

So yeah, I love the enemy design in Dusk for the most part, because it's simple but it gets the point across. It's not over-developed, and you can instantly tell what an enemy is going to do for the most part. Nothing looks quite like anything else, and they all have their own niche to fill. I'd just like to see the cowgirl have a few more polygons thrown at her, and the Cart Dog replaced with an actual creature that charged at you instead of a dog suspended in a wooden cage.

 

And the rats still suck, and they always will. They sucked in Blood, along with the spiders, the skull spiders sucked in Ion Fury, tiny enemies just suck in general. The mosquitoes and frogs sucked in Daikatana. I just don't see the advantage of adding tiny little enemies that are hard to hit unless you want to piss people off.

Share this post


Link to post
3 hours ago, pilottobombadier said:


I find it frustrating as fuck as well.  While it has been mentioned that like Doom 2016, the beginning is the hardest, you weren't fighting Revenants, Hell Knights and Arachnotrons early on.  The game's balance is broken.  
 

 

I've cursed also at the Beginning, but than i've learned just to use the Chainsaw every third Enemy (it is only there so often).

The only Problem is that you have nearly no Ammunition and Weapons at the Start, surely to force you to learn to use the Chainsaw ;)

 

Later on you will never get out of Ammunition because you have More Weapon, bigger amount of Ammo, Upgrades and the Chainsaw refills you constantly.

 

The Combat is so much Fun.

I have 60 Hours in the Game, also tested the Battlemode, but i can't recommend it.

Also the DLC isn't very good, it feels like a third Party Expansion Pack of the 90s.

But the Maingame will stay one of my Favourites ever.

 

To the Topic:

Playing Dragon Quest XI.

Share this post


Link to post
5 hours ago, Jello said:

I was wrong when I referred to the Cowgirl as the Sister, I was thinking of the fact that they upsized the model to make the Mother as a boss. The cowgirl/mother model really bugs me because it just looks like crap. They're good enemies, and they fulfill the same role that the Iron Maiden did in Quake 2, but the model just looks bad. And the same goes for the Cart Dog; I realize it fulfills the role of a very fast melee enemy, but it just looks stupid. It's a legless dog suspended in a wooden cage. 

 

However I do think think the rest of the enemies really look nice, and I love the basic design. I'm still of the opinion that Quake has some of the best, and unique character designs in any game I've ever played. The Shambler, the Fiend, the Ogre, and the Scrag all stand out as excellent designs. The soldier and the enforcer, while kind of generic, are still well designed, the knights and hell knights stand out, the vore is just creepy as hell. Even the Rottfish stands out. In fact the only enemy that doesn't really stand out is the Spawn, because it's just an annoying blob.

 

So yeah, I love the enemy design in Dusk for the most part, because it's simple but it gets the point across. It's not over-developed, and you can instantly tell what an enemy is going to do for the most part. Nothing looks quite like anything else, and they all have their own niche to fill. I'd just like to see the cowgirl have a few more polygons thrown at her, and the Cart Dog replaced with an actual creature that charged at you instead of a dog suspended in a wooden cage.

 

And the rats still suck, and they always will. They sucked in Blood, along with the spiders, the skull spiders sucked in Ion Fury, tiny enemies just suck in general. The mosquitoes and frogs sucked in Daikatana. I just don't see the advantage of adding tiny little enemies that are hard to hit unless you want to piss people off.

I’ve always had the idea that if you can instantly tell an enemy apart from another than they are well designed, visually. I completely agree that tiny, hard to hit enemies are really irritating( a common thing in the 90’s) such as lost souls, spawns, spiders and rats. It’s just binary design, since they either jump at the player and are hard to hit, and don’t really have any other attacks that change how you approach a combat encounter.

Quake’s models still look great( if a bit aged) and, as you said, you can instantly recognise each one and they have interesting attacks. Except the Spawn. I HATE the spawn.

Share this post


Link to post

Genshin Impact,  thought I'd try it on PS4 and was pleasantly surprised for a free to play, good to chill on for a couple of hours a day. 

Share this post


Link to post

Right now, I'm playing Minecraft. I've got a pretty nice cliffside base started, which is really one of the better ways to get started in Survival.

Share this post


Link to post

Still Most Wanted 2005 with the Beta Content mod.

 

Really freshened up a game I have otherwise played to death over the year. Career done, now on to the challenge series *aggressive gas noises* .

 

Spoiler

Feeling cute too, might think of a "Furmobile" some time :p . Kinda know what car model that may be.

 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×