Walter confetti Posted February 20, 2018 (edited) A release candidate! If anything doesn't go wrong, i'll put this to /idgames! http://www.mediafire.com/file/rpv0adq9x4vrad0/standard-rc1.zip (old link removed, check below for a new release) - Added new maps versions of Spectre01, Liberation and CarpetolA - Included the primeval great music - Fixed a unused texture bug in E1M2 - Recorded a DEMO1 for E1M5 - Included spectre01 UV-max of E1M8 - Made a text file (misses only CarpetolA map description) Tell me if anything needs a change. Edited February 27, 2018 by Walter confetti 6 Share this post Link to post
Spectre01 Posted February 20, 2018 (edited) 3 hours ago, Walter confetti said: - Included spectre01 UV-max of E1M8 That desyncs spectacularly after the minor update to my map. In fact, I die while chainsawing the Pinky at the start. :P I'll record another one that works! Also @Walter confetti, you credited me for the e1m5 demo which you recorded under "Additional Credits". I'll try and play through the wad today to make sure everything is cool. Edit: New demo for e1m8 - E1M8-S01-1445.zip Edited February 20, 2018 by Spectre01 : Demo 2 Share this post Link to post
CarpetolA Posted February 20, 2018 I see that I've not included a description of my map. Here it is. Author name: CarpetolA Map: E1M5 (Third Moon Lab) Description: A short, but nasty techbase map which started as a part of an E1-remake that I planned years ago but sadly didn't see the light of day. Now ascended as a part of this map set, it may look different to its ancestral counterpart, but it's still just as deadly. Music: "Tension" by PRIMEVAL Build time: I have no clue... Two months total? Made in Vanilla Doom format with Doom Builder 2 Tested with Chocolate Doom, ZDoom and GZDoom Other editors used: SLADE3 4 Share this post Link to post
Liberation Posted February 20, 2018 (edited) Looking good everyone! EDIT: Couple of things, 1) Map08 doesn't have a reject, not that it probably matters and 2) I think it would be smart if we replaced all the demos. Edited February 20, 2018 by Liberation 3 Share this post Link to post
Spectre01 Posted February 20, 2018 (edited) Just finished my playthrough of the episode: @CarpetolA is mentioned as "CarpelotA" in both the text file and the intermission screen. "participating" is misspelled in the Additional Credits section. Peculiar monster block line in e1m4: Also on the same map, the computer texture cuts off rather strangely by the ceiling. Perhaps some kind of border around it would look better? e1m6 could benefit from either a Berserk or a Rocket Launcher with a box of rockets, to avoid the "lol shotgunning Barons" stigma. It's also a bit strange that a map that late in the set doesn't have an RL. e1m9 is missing a boss fight at the helipad :P 1 Share this post Link to post
CarpetolA Posted February 20, 2018 10 hours ago, Spectre01 said: @CarpetolA is mentioned as "CarpelotA" in both the text file and the intermission screen. *corner of the eye starts to twitch involuntarily* 2 Share this post Link to post
riderr3 Posted February 20, 2018 (edited) Well done. So I would vote it + Master Levels at DoomWorld Megawad Club. There is already people who voted for Master Levels last month. Edited February 20, 2018 by riderr3 4 Share this post Link to post
Walter confetti Posted February 20, 2018 12 hours ago, Liberation said: Looking good everyone! EDIT: Couple of things, 1) Map08 doesn't have a reject, not that it probably matters and 2) I think it would be smart if we replaced all the demos. I was thinking the same, you know? Like in the shareware version... 1 Share this post Link to post
Spectre01 Posted February 20, 2018 13 hours ago, Liberation said: I think it would be smart if we replaced all the demos. In the "play for a minute and intentionally die" style? Wouldn't want to spoil whole maps with UV-Maxes methinks. 1 Share this post Link to post
Liberation Posted February 21, 2018 "play for a minute and intentionally die" sounds good to me, even make them amusing.. getting nuked by barrels, trying to Tyson hordes etc 0 Share this post Link to post
CarpetolA Posted February 23, 2018 Is the typo on my name fixed? It's been lingering in the back of my brain :P 0 Share this post Link to post
Walter confetti Posted February 23, 2018 Yes, with many other things. Expect E1M4 bug-fixing... I was waiting for The_Slovinator if he/she/it want to work on it's map, otherwise i'll do some of the minor bug-fix that Spectre01 found... 2 Share this post Link to post
CarpetolA Posted February 23, 2018 1 hour ago, Walter confetti said: Yes, with many other things. Expect E1M4 bug-fixing... I was waiting for The_Slovinator if he/she/it want to work on it's map, otherwise i'll do some of the minor bug-fix that Spectre01 found... Cool, glad to hear! 0 Share this post Link to post
The_SloVinator Posted February 25, 2018 On 20. 2. 2018 at 10:42 AM, Spectre01 said: Just finished my playthrough of the episode: Peculiar monster block line in e1m4: Reveal hidden contents Also on the same map, the computer texture cuts off rather strangely by the ceiling. Perhaps some kind of border around it would look better? Reveal hidden contents Fixed. Removed that monster block line. Lowered the ceiling in the shotgun computer area. rs.zip 2 Share this post Link to post
Walter confetti Posted February 25, 2018 2 hours ago, The_SloVinator said: Fixed. Removed that monster block line. Lowered the ceiling in the shotgun computer area. rs.zip Good, i'll add it to the main compilation this evening... 2 Share this post Link to post
Walter confetti Posted February 27, 2018 A new release canditate is here! http://www.mediafire.com/file/4eud4cqvlly583p/standard-rc2.zip - New demos in-game (DEMO2, DEMO3) that plays E1M3 and E1M7 respectely - New version of E1M4 is on the compilation - E1M6 have a rocket launcher just before the baron encounter, also i put some impassible lines for avoiding jumping or crouching for shortcuts and spolier points in zdoom ports - CarpetolA name is fixed in the titles - Text file is fixed (Thanks Spectre01 for the help) 5 Share this post Link to post
Spectre01 Posted February 27, 2018 Great stuff Walter! As for jumping and crouching; that should be quite easy to switch off using mapinfo. 0 Share this post Link to post
Walter confetti Posted February 27, 2018 Eh, i was thinking of it now. For the next one i'll put the no jump and crouching restrictions in MAPINFO... And next one will be /idgames one, if nothing of wrong happen in this version. 0 Share this post Link to post
mrthejoshmon Posted February 27, 2018 Congratulations on finishing what I could not. I'm glad it's actually being made, thank you. 4 Share this post Link to post
Walter confetti Posted March 1, 2018 (edited) Send to idgames now Edit: ftp://archives.gamers.org/pub/idgames/levels/doom/Ports/s-u/standard.zip Is on the archives! Hooray! Edited March 1, 2018 by Walter confetti : Added new link 8 Share this post Link to post
The_SloVinator Posted March 6, 2018 Two questions: 1. I can't seem to find it on the /idgames. I wanna see the reviews. Is there a link? The one Walter confetti has posted is a link to the zip file. 2. Will there be a sequel to this? 0 Share this post Link to post
Catpho Posted March 6, 2018 17 minutes ago, The_SloVinator said: Two questions: 1. I can't seem to find it on the /idgames. I wanna see the reviews. Is there a link? The one Walter confetti has posted is a link to the zip file. 2. Will there be a sequel to this? The standard E2/E3/E4 community project? 4 Share this post Link to post
riderr3 Posted March 6, 2018 1 hour ago, The_SloVinator said: Two questions: 1. I can't seem to find it on the /idgames. I wanna see the reviews. Is there a link? The one Walter confetti has posted is a link to the zip file. 3 Share this post Link to post
PRIMEVAL Posted March 6, 2018 2 hours ago, Catpho said: The standard E2/E3/E4 community project? I'm down. 2 Share this post Link to post
Walter confetti Posted March 6, 2018 2 hours ago, The_SloVinator said: Will there be a sequel to this? Most probably. It depends to how good this episode will be received from other people... Anyway, I have in mind already some ideas for proceed on this... I thinking to various options for a next installment... 0 Share this post Link to post
Liberation Posted March 6, 2018 No reviews yet! I might be up for a sequel.. 0 Share this post Link to post
Reisal Posted March 6, 2018 I'll eventually take a run through this, keep and eye on my YouTube channel for updates. 2 Share this post Link to post
mrthejoshmon Posted March 6, 2018 Whilst I'm here, I've shared this here: http://doomer.boards.net/thread/1095/doom-standard-community-project-finished?page=1&scrollTo=10111 Hopefully that'll give this a little wider exposure, good job on the project everyone. 4 Share this post Link to post
Spectre01 Posted March 6, 2018 I would definitely be down for an E2 sequel. I've always wanted to make a large tower map, so I'd be interested in e2m8. 2 Share this post Link to post