SleepyVelvet Posted March 6, 2018 here, i have some fdas lying around: noisy_standard.zip I like shotgun-vs-shotgun combat quite a lot. As long as too many pinkies don't get in the way, then I don't think there's any way to mess up KDitD remakes. For the first two maps here, it was like that. Though it took turn, stylistically, at riderr3's map3; that one felt more Sandy Petersen like, and the high-tier monsters slowed the pacing down compared to the previous 2 maps. On that note it was still a great map, but came out of left field. The only one I didn't finish is Map08, but gave it a couple go's. 2 Share this post Link to post
Liberation Posted March 6, 2018 I'm thinking massive crate maze, probably called "Crates on Deimos". 2 Share this post Link to post
Spectre01 Posted March 6, 2018 (edited) 1 hour ago, NoisyVelvet said: The only one I didn't finish is Map08, but gave it a couple go's. Thanks for the demos! Yeah, map08 can definitely be tricky, especially going in blind with no saves. There should be a casual/walkthrough UV-Max demo included with the wad; if you want to see how I play it. 1 Share this post Link to post
CarpetolA Posted March 7, 2018 Great job, everybody! Thanks to @mrthejoshmon for making this possible! I'm up for a sequel if all goes well. 3 Share this post Link to post
Walter confetti Posted March 8, 2018 The implementation for a sequel is not started but we have already 4 person interested and a map slot claimed, cool! Btw, I was thinking about these options on mapping progression a sequel: Keep a episodic progression with 9 levels, and after that is finished it being released on idgames for each episode (faster to finish) Made episode 2 and 3 (18 levels) togheter and then release it packed with episode 1 when everything is finished (little slower, but more people will maybe join this). After this, a episode 4 will be on the rail. Yeah, a progression similar to original Doom Going full 27 levels megawad! (even more slower and probably people will be afraid as a grand scale project, i've seen many, MANY times people going for a full megawad community project and then having nothing expect few maps, if the project isn't from a big name or a big saga like mayhem or 32 in 24) Personally, i'm more inclined for the second option, but i'm also between this and the first option... What for you guys thinks fits better for this CP sequel? I have also more ideas, but first let's take it down this "dilemma". 2 Share this post Link to post
Catpho Posted March 8, 2018 (edited) Option 1 pls, better safe than sorry :P Edit: typed 2 instead of intended 1 XD Edited March 8, 2018 by Catpho 4 Share this post Link to post
Catpho Posted March 8, 2018 (edited) Wait, darn typo, was option 1 :P Option 2 sounds cool too, but i lean towards 1 0 Share this post Link to post
Liberation Posted March 8, 2018 Option 1 for me @Walter confetti seems more manageable. 2 Share this post Link to post
riderr3 Posted March 8, 2018 9-map episode is optimal variant. Making more stuff in one row is kinda draggy. 2 Share this post Link to post
CarpetolA Posted March 8, 2018 I'll second everyone's opinion and go with the first option. 1 Share this post Link to post
yakfak Posted March 8, 2018 congrats on a cool release, im always into more Doom 1 stuff 4 Share this post Link to post
PRIMEVAL Posted March 8, 2018 Though I'm just a lowly music boi, I'll say 1 as well. Safer to go, easier for all of us to finish and release. 2 Share this post Link to post
Spectre01 Posted March 8, 2018 I'll echo what others have said, and think focusing on one episode at a time is the best option. 2 Share this post Link to post
mrthejoshmon Posted March 8, 2018 1 episode at a time is good for focus. If E2 happens I might just crawl out my hole to donate a map, we'll see. 5 Share this post Link to post
Walter confetti Posted March 9, 2018 Good. So it will be 1 episode at time. 5 Share this post Link to post
The_SloVinator Posted March 28, 2018 Been playing this WAD & gotta say, you guys put amazing work into this. Just wish it could get more recognized. haha Really down for E2 once we'll get a chance. :) 4 Share this post Link to post
Walter confetti Posted March 28, 2018 Thanks! I working on some rules modification and i'll do a level for showing people what this project is in the nearest future, with this fixed and started it will start the second session of this community project! 0 Share this post Link to post
Liberation Posted March 28, 2018 10 hours ago, The_SloVinator said: Been playing this WAD & gotta say, you guys put amazing work into this. Just wish it could get more recognized. haha Really down for E2 once we'll get a chance. :) Could do with a few more reviews really! We never got a lot of feedback tbf. Between us, it was more bug fixes and tweaks. 0 Share this post Link to post
Spectre01 Posted March 29, 2018 On 3/29/2018 at 8:21 AM, Liberation said: Could do with a few more reviews really! We never got a lot of feedback tbf. Between us, it was more bug fixes and tweaks. Well, unfortunately, this is not the type of project that attracts a lot of attention. From the various folks I've spoken to, a lot of them simply dismiss Doom 1 wads as being boring due to the limited enemy variety. Combine that with the fact that E1 tributes have been done to death, and you have people start to doze off once they read "Standard E1..." 0 Share this post Link to post
Liberation Posted March 30, 2018 @Spectre01 Alas I know your right, hopefully if we E2 of the ground we might generate a bit more interest. 0 Share this post Link to post
beast Posted March 31, 2018 (ominous applause) What a treat to play, well done everyone involved. I really enjoyed playing these maps, and well assembled with the added music. I did find the levels too large but that is my personal tastes, E1M2 was problematic in finding both the keys and the doors. I am not great with huge spatial problems. The shape, detailing and textures of all the levels are of great quality, that is for sure. *clapping continues* 6 Share this post Link to post
PRIMEVAL Posted April 1, 2018 Soon enough we'll have a Standard D2 and TNT and Plutonia and 64 and... 2 Share this post Link to post
Spectre01 Posted April 1, 2018 I'd say d2twid and PRCP are close enough to "standard" replacements for D2 and Plutonia at least. 2 Share this post Link to post
Capellan Posted April 2, 2018 On 31/03/2018 at 9:32 PM, beast said: E1M2 was problematic in finding both the keys and the doors. I am not great with huge spatial problems. Pretty sure it's not E1M2 that you're talking about, there, since it only has one keyed door and both it and the key are in an area that all routes through the map will inevitably take you :) 0 Share this post Link to post
PRIMEVAL Posted April 22, 2018 Uploaded my original score to BandCamp, also features the OPL versions of them. Name your price, so basically free unless you feel generous :P Enjoy! https://johnsweekley.bandcamp.com/album/doom-deadly-standards 7 Share this post Link to post