Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0

Can you prevent the player from turning around (vanilla)


I've been thinking about making some... cutscenes, and I need the player to stay still. I can confine him to a 32x32 square to prevent him from moving, but I don't want him to turn either.

Can I do that? If so, how?



edit: ah, that's a shame, thanks scifista.

Edited by bzzrak

Share this post

Link to post

5 answers to this question

Recommended Posts

  • 1

You could have an animated wall texture play a "cutscene" I suppose using lots of frames. You could even have a long story with scrolling text with clever use of midtextures feature the story text combined with lowering floors, but ZDoom is still clearly better to use for cutscenes.


@bzzrak If you really want this wad to remain vanilla, I say just do it as you had planned and if the player for whatever bizarre reason wants to turn their back to the cutscene, I guess that's their own loss? It could still be a cool thing to see, I can't think of anyone attempting a cutscene in vanilla before off the top of my head.

Edited by Doomkid

Share this post

Link to post
  • 0
4 minutes ago, Empyre said:

You can with ACS. Use SetPlayerProperty with PROP_TOTALLYFROZEN and the only control they can use is the Use key. To cancel the player's current momentum, use Thing_Stop. You might also want to use SetActorProperty with APROP_Invulnerable as well.

Yeah....only with ACS. In plain vanilla, you can't.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now