Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
hardcore_gamer

What is your mapping style?

Recommended Posts

One of the funnest aspects of video game mods is that mods tend to have a different feel than the vanilla game because of the author's own personal style, and this shows massively when it comes to making Doom levels. What is your personal mapping style? And by style, I mean:

 

-How large the areas/rooms are (open vs claustrophobic)

-How hard they are

-Which enemies you like using the most

-small encounters vs hordes

-default vanilla textures vs custom textures

-simple boom or even vanilla mapping format vs more complex source ports

-and probably a million different other things

 

 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×