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MrGlide

Can and/or how do you load bex files in GZDoombuilder?

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Can and/or how do you load bex files in GZDoombuilder? I want to test some changes I'v made but can't seem to find how to load the bex file as a resource. How do I do this, find where to do this, or achieve the end results of testing changes like this in Doom builder? If there is a better way to check Dehacked changes what would that be and what would your advise be to go about it. Thank you for your time.

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Go to "Tools -> Game Configurations -> Testing", check "Customize parameters" and write "-deh <filename>.bex" to the end of the "Parameters" line.

 

Alternatively, use SLADE3 to put your .bex file into your wad and name it "DEHACKED" (and repeat this whenever you make changes to the .bex file).

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