nicolas monti Posted July 2, 2017 (edited) I decided to take a little break and make a new map. I hope to keep uploading individual maps as long as I have the time and then if some of then have a cohesive theme I could make another episode. I hope you enjoy, this is a mid sized map in my classic style. No difficulty settings applied yet, just a beta so share your opinion to improve the final version. Last version: http://www.mediafire.com/file/7d7y0x47dj7sq3o/myriads03.wad Edited July 22, 2017 by nicolas monti 2 Share this post Link to post
TacoTurtle Posted July 2, 2017 I enjoyed playing it, only found 3 secrets though! Good weapon and health balance and nice monster variety. Good use of spectres and hitscan mobs. Spoiler I found that the cyberdemon was more annoying than anything, although I did like the atmosphere it added when you can hear just walking around. I seem to be stuck at the end as well. The green button after the mastermind does something, but I can't exit the way I came (blocked off walls that come up during mastermind) and I can't open the exit door? 0 Share this post Link to post
nicolas monti Posted July 2, 2017 (edited) 38 minutes ago, TacoTurtle said: I enjoyed playing it, only found 3 secrets though! Good weapon and health balance and nice monster variety. Good use of spectres and hitscan mobs. Reveal hidden contents I found that the cyberdemon was more annoying than anything, although I did like the atmosphere it added when you can hear just walking around. I seem to be stuck at the end as well. The green button after the mastermind does something, but I can't exit the way I came (blocked off walls that come up during mastermind) and I can't open the exit door? Thanks! I upldated the file, you should be able to open the door now, there were 2 tagged lines too close. Edited July 2, 2017 by nicolas monti 0 Share this post Link to post
InTheBlur Posted July 3, 2017 While I did enjoy it, I felt that many of the enemies made the WAD taxing. I liked the level design, but I think there could have been more health pickups, or at least some more shotgun shells. 7/10. 0 Share this post Link to post
nicolas monti Posted July 3, 2017 7 minutes ago, Aesthetic Deluxe said: While I did enjoy it, I felt that many of the enemies made the WAD taxing. I liked the level design, but I think there could have been more health pickups, or at least some more shotgun shells. 7/10. yep, some cautious gameplay is required and it can be annoying in casual play, anyway I made sure there are enough rockets to beat the map so you can exit with some ammo left. If more people has the same problem I'll increase the amount of shells and health pickups! 1 Share this post Link to post
Spectre01 Posted July 3, 2017 What format is the map in? (vanilla, boom etc.) 0 Share this post Link to post
nicolas monti Posted July 3, 2017 Vanilla, although I couldn't test it properly with choco doom because of problems loading the pwad. 0 Share this post Link to post
Plusw Posted July 3, 2017 Pretty solid level on the whole. But the cyberdemon is easily cheese-able from the far side of that room and as mentioned before, ammo is way too scarce. (during the first half especially.) Otherwise its a pretty intense and creative classic style level. 0 Share this post Link to post
nicolas monti Posted July 3, 2017 (edited) 56 minutes ago, Plusw said: Pretty solid level on the whole. But the cyberdemon is easily cheese-able from the far side of that room and as mentioned before, ammo is way too scarce. (during the first half especially.) Otherwise its a pretty intense and creative classic style level. Thanks! I've moved a couple of enemies from the beginning to the last portion of the map to balance things up and widened the cyberdemon's room so he can retaliate if you fire him from far away. 0 Share this post Link to post