nicolas monti Posted July 2, 2017 Well, as the tittle says I cannot test my pwads with the -file command because it crashes asking for iwad patches and textures, I'm already using the -iwad command so I don't know what's happening. 0 Share this post Link to post
nicolas monti Posted July 3, 2017 14 minutes ago, Memfis said: Does -merge instead of -file work? :o 0 Share this post Link to post
Searcher Posted July 3, 2017 is that the full path to the iwad? Is it finding and Loading the iwad? 0 Share this post Link to post
Memfis Posted July 3, 2017 I think the TEXTURE1 lump in your wad doesn't contain all iwad switches, which is not allowed. The problem is that it actually replaces the TEXTURE1 lump from doom2.wad instead of combining them like ZDoom does I guess. 0 Share this post Link to post
nicolas monti Posted July 3, 2017 (edited) 6 minutes ago, Searcher said: is that the full path to the iwad? Is it finding and Loading the iwad? when I don't use the -file command it loads the iwad with no conflict, it's like it asks for the original patches and textures in every fileI load ignoring they are already in the iwad. the pwad has new textures so I don't know if that is causing this but it shouldn't. 0 Share this post Link to post
nicolas monti Posted July 3, 2017 19 minutes ago, Memfis said: I think the TEXTURE1 lump in your wad doesn't contain all iwad switches, which is not allowed. The problem is that it actually replaces the TEXTURE1 lump from doom2.wad instead of combining them like ZDoom does I guess. Nice, I'll make new dummy textures named after the SW1-SW2 series and see what happens. 0 Share this post Link to post
VGA Posted July 3, 2017 I see it is your own project. In SLADE when you create a new Texture lump I believe it asks if you want to import all of Doom 2 in it. 0 Share this post Link to post