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Phade102

Changing Monster drops with MAPINFO?

Question

I was wanting to possibly change what monsters drop, such as a Chaingunner dropping a clip instead of a chaingun and a shotgunner dropping shells instead of a shotgun. I was wondering if MAPINFO can do that? or does it require something else?

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9 minutes ago, Phade102 said:

Ah, so I'd have to make a new monster based on the chaingun guy?

you can simply modify the existing chaingun guy, afaik

 

 

 

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3 hours ago, Phade102 said:

Ah, so I'd have to make a new monster based on the chaingun guy?

Yes. Basically, it would be something like this:

PhadeChaingunGuy : ChaingunGuy replaces ChaingunGuy
{
  DropItem "Clip"
}

You only have to specify what is changing. The rest in inherited from the ChaingunGuy class.

YourClass'sUniqueName : WhatItIsInheritingForm replaces WhatItIsReplacing

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Oh no, not MAPINFO. DECORATE is what you want.

https://zdoom.org/wiki/Classes:ChaingunGuy

See the DropItem part? That's what you want.

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