Phade102 Posted July 3, 2017 I was wanting to possibly change what monsters drop, such as a Chaingunner dropping a clip instead of a chaingun and a shotgunner dropping shells instead of a shotgun. I was wondering if MAPINFO can do that? or does it require something else? 0 Share this post Link to post
0 Nine Inch Heels Posted July 3, 2017 (edited) 9 minutes ago, Phade102 said: Ah, so I'd have to make a new monster based on the chaingun guy? you can simply modify the existing chaingun guy, afaik 0 Share this post Link to post
1 Empyre Posted July 3, 2017 (edited) 3 hours ago, Phade102 said: Ah, so I'd have to make a new monster based on the chaingun guy? Yes. Basically, it would be something like this: PhadeChaingunGuy : ChaingunGuy replaces ChaingunGuy { DropItem "Clip" } You only have to specify what is changing. The rest in inherited from the ChaingunGuy class. YourClass'sUniqueName : WhatItIsInheritingForm replaces WhatItIsReplacing 0 Share this post Link to post
0 Voros Posted July 3, 2017 Oh no, not MAPINFO. DECORATE is what you want. https://zdoom.org/wiki/Classes:ChaingunGuy See the DropItem part? That's what you want. 0 Share this post Link to post
0 Phade102 Posted July 3, 2017 4 hours ago, Voros said: Oh no, not MAPINFO. DECORATE is what you want.https://zdoom.org/wiki/Classes:ChaingunGuy See the DropItem part? That's what you want. Ah, so I'd have to make a new monster based on the chaingun guy? 0 Share this post Link to post
0 Phade102 Posted July 4, 2017 Thanks everyone, really useful information! 0 Share this post Link to post
I was wanting to possibly change what monsters drop, such as a Chaingunner dropping a clip instead of a chaingun and a shotgunner dropping shells instead of a shotgun. I was wondering if MAPINFO can do that? or does it require something else?
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