Doomkid Posted July 4, 2017 I was just wondering how to put a different flat in place, preferably a way that works in Odamex and ZDaemon which are based on older ZDoom builds 0 Share this post Link to post
1 scifista42 Posted July 4, 2017 How about just including a custom flat with the same name (GRNROCK) so it replaces the original? The only downside of this solution is that the custom flat will also replace the original one in maps that use that flat as a... flat. 2 Share this post Link to post
1 Nevander Posted July 5, 2017 Fortunately the flat that the HUD uses doesn't work too well for the majority of situations, and you can always re-add the flat under a new name which is good enough for vanilla. 1 Share this post Link to post
0 Blue Shadow Posted July 4, 2017 In ZDoom, it is changed by using 'borderflat' in a MAPINFO's gameinfo block. https://zdoom.org/wiki/MAPINFO/GameInfo_definition Wheher that works in those other ports or not is something I do not know. 1 Share this post Link to post
I was just wondering how to put a different flat in place, preferably a way that works in Odamex and ZDaemon which are based on older ZDoom builds
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