printz Posted July 10, 2017 I keep thinking that it would be great if I made a "megawad" for vanilla Doom 1 or 2 which only has levels and nothing else (not even Dehacked, music, skies or level names). I haven't managed to start any; my only WIP is an Eternity mod. Is anyone else progressing developing such a megawad? Does it feel like they're innovating anything, or is the gameplay irremediably predictable for the player? 1 Share this post Link to post
Voros Posted July 10, 2017 Well, Seidolon's Good Ol' Doom 2 is limit removing and uses no new texture resources, last I checked. Although there's probably music. 0 Share this post Link to post
Angry Saint Posted July 10, 2017 (edited) I'm working on a vanilla episode, but with new textures. But I can be interested on vanilla mapping with iwad resources. 0 Share this post Link to post
BadLuckBurt Posted July 10, 2017 Not a megawad but I'm making a vanilla Doom 1 episode, no new nothing. I'm slightly annoyed by the lack of certain linedef actions but forcing myself to stick with it. 0 Share this post Link to post
DooM_RO Posted July 10, 2017 I made this WAD using only BOOM and vanilla resources. 2 Share this post Link to post
Scotty Posted July 10, 2017 I was working on a bunch of plutonia.wad based vanilla maps fairly recently, i should get back to it. Wouldn't be a megawad though, probably an episode that i'd build on if i could be bothered. 0 Share this post Link to post
ReX Posted July 10, 2017 8 hours ago, printz said: Is anyone else progressing developing such a megawad? Does it feel like they're innovating anything, or is the gameplay irremediably predictable for the player? By the Pricking of My Thumbs .... 10+1 vanilla/Chocolate-compatible maps, no custom resources, with a nod to DooM2 Maps01-10 Mapping on Map08 remains, but all other work (outside of beta-testing) is complete. 0 Share this post Link to post