ZeroHour Posted July 12, 2017 (edited) I'm new to doom. There's this script error and I have no Idea how to fix it. Script error, "(wadname).wad:DECORATE" line (numbers): Script error, "(wadname).wad:DECORATE" line (numbers): Tried to define class 'Clip' more than twice in the same file. 0 Share this post Link to post
Voros Posted July 12, 2017 Instead of naming the actor as Clip, name it to Clip2/Clip1/GunClip/etc. I can't say for sure, I'm only speculating here. You should post up the the decorate file if you want an definite answer. 0 Share this post Link to post
VGA Posted July 12, 2017 Are you trying to load a mod with a wad that already has its own modding? Not everything is compatible. For example, if a wad has modified monsters and you load Brutal Doom with it, things will probably get fucked up. 0 Share this post Link to post
Nevander Posted July 12, 2017 8 hours ago, ZeroHour said: I'm new to doom. There's this script error and I have no Idea how to fix it. What all are you loading? 0 Share this post Link to post
ZeroHour Posted July 13, 2017 17 hours ago, Voros said: Instead of naming the actor as Clip, name it to Clip2/Clip1/GunClip/etc. I can't say for sure, I'm only speculating here. You should post up the the decorate file if you want an definite answer. How do I rename it? 0 Share this post Link to post
ZeroHour Posted July 13, 2017 9 hours ago, Nevander said: What all are you loading? I'm loading these wads. They all had the same error. http://www.mediafire.com/file/du1g2w2j15hax70/mall.zip http://www.mediafire.com/file/o4d9gdw6mhpvduc/nightclub.zip http://www.mediafire.com/file/hhr49udv9zyh339/anti-social.rar http://www.mediafire.com/file/t31x1ggeccxnab7/school.zip http://www.mediafire.com/file/b6bms72dz698a2o/DERAIL.rar 0 Share this post Link to post
Voros Posted July 13, 2017 Example ACTOR Clip : Shotgun { // your code } Becomes ACTOR Clip2 : Shotgun { // your code } 0 Share this post Link to post
ZeroHour Posted July 13, 2017 (edited) 42 minutes ago, Voros said: Example ACTOR Clip : Shotgun { // your code } Becomes ACTOR Clip2 : Shotgun { // your code } How do I do that? Do I need some kind of program to rename it? 0 Share this post Link to post
ZeroHour Posted July 13, 2017 5 hours ago, Voros said: Example ACTOR Clip : Shotgun { // your code } Becomes ACTOR Clip2 : Shotgun { // your code } I got it. But now there's this error: Script error, "(wadname).wad:DECORATE" line (numbers): Expected ',', got 'l'. How do I fix it? 0 Share this post Link to post
Voros Posted July 13, 2017 Please copy paste the whole decorate file here. People can't help you with such vague reportings, unless we can inspect the decorate code outselves. And what's with the (wadname) and (numbers)? Post the actual name and number please. 0 Share this post Link to post
ZeroHour Posted July 14, 2017 11 hours ago, Voros said: Please copy paste the whole decorate file here. People can't help you with such vague reportings, unless we can inspect the decorate code outselves. And what's with the (wadname) and (numbers)? Post the actual name and number please. Sorry mate. Here's the decorate file. Also here's the download link to the wad. http://www.mediafire.com/file/du1g2w2j15hax70/mall.zip DECORATE.zip 0 Share this post Link to post
Nevander Posted July 14, 2017 On 7/13/2017 at 4:45 AM, ZeroHour said: How do I do that? Do I need some kind of program to rename it? SLADE... although you can write many Doom lumps in Notepad. 0 Share this post Link to post
Kappes Buur Posted July 15, 2017 (edited) On 7/13/2017 at 6:32 AM, ZeroHour said: I got it. But now there's this error: Script error, "(wadname).wad:DECORATE" line (numbers): Expected ',', got 'l'. How do I fix it? Having a lump structure as in mall_massacre.wad is unwieldy if you ever have to troubleshoot your map. Especially having 6 DECORATE lumps with numerous actors in each. See Gene-Tech as a perfect example how to structure a map with many resources Spoiler https://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement Edited July 16, 2017 by Kappes Buur 0 Share this post Link to post