stonedbaroness Posted July 15, 2017 I'm making I guess what you would call a Joke Wad (NOT A TERRY WAD, its more of like a really abstract obstacle course that is made to frustrate you) , How do you make any sound effect play when the player dies? 0 Share this post Link to post
0 Kappes Buur Posted July 16, 2017 (edited) Replace DSPLDETH Spoiler with another sound, but retain the name. If vanilla DOOM then also retain the DOOM sound format. Edited July 16, 2017 by Kappes Buur 0 Share this post Link to post
0 Nevander Posted July 17, 2017 You could also just set up a DEATH script type to run in LOADACS and play the sound in that. 0 Share this post Link to post
0 Voros Posted July 17, 2017 You could also create a custom player class and add a A_PlaySound("MYSOUND") in one the Death frames. MYSOUND would also need to be defined in a SNDINFO lump like this: MYSOUND MYSOUND 0 Share this post Link to post
I'm making I guess what you would call a Joke Wad (NOT A TERRY WAD, its more of like a really abstract obstacle course that is made to frustrate you) , How do you make any sound effect play when the player dies?
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