Lorenz0 Posted January 4, 2018 I tried playing the wad, but it's way too hard for me, so don't count on me being a tester :P But since I looked at a couple of maps and they looked really beautiful, I wanted to ask what texturepack did you use? 1 Share this post Link to post
NinjaLiquidator Posted January 4, 2018 @Lorenz0cc4tex and few from Deus Vult, Epic2, Hell Ground, Wolf3D, Dark Forces 2, and even some custom. There is really many sources. I am considering to make some kid version of this, where monsters will have only 1/4 health so this will be more appealing for people - almost nobody dares, thats a problem :D, so it doesnt even pay off by invested time. I will have to do that. 1 Share this post Link to post
Lorenz0 Posted January 4, 2018 @NinjaLiquidator If you're creating a slaughterwad, you have to know that most casual players aren't going to pass them. Some wads are just designed to be really hard, and they are made for hardcore players, there's nothing wrong with that. I don't think that making a mode where monsters have 1/4 will be more appealing, it seems a bit silly tbh. 0 Share this post Link to post
NinjaLiquidator Posted January 4, 2018 @Lorenz0Skill 1 will have monsters like that. Also, I made it as speedmaps and I had in mind that it must be time-efficient, so I wanted the best ratio of my time : (average play time)/(number of players) and failed miserably The fact I have chosen slaughter (to increase play time), in fact massively decreased number of players almost to 0, so I fucked it up by that decision 0 Share this post Link to post
Bryan T Posted January 4, 2018 1 hour ago, NinjaLiquidator said: I am considering to make some kid version of this, where monsters will have only 1/4 health so this will be more appealing for people - almost nobody dares, thats a problem :D, so it doesnt even pay off by invested time. MonsterHealth = 0.25 in MAPINFO. 1 Share this post Link to post
NinjaLiquidator Posted January 4, 2018 @Bryan TI havent been thinking it will be THAT easy :D. Is it Boom-compatible? And what if I want it to affect only skill 1? 0 Share this post Link to post
Bryan T Posted January 5, 2018 I don't know anything about Boom but yes, it's a skill definition property. https://zdoom.org/wiki/MAPINFO/Skill_definition 0 Share this post Link to post
NinjaLiquidator Posted February 20, 2018 Here is the better proof of first 4 maps 0 Share this post Link to post
Catpho Posted February 22, 2018 Texture error? (Map 06,taken in glboom) 0 Share this post Link to post
NinjaLiquidator Posted February 22, 2018 Ceiling should go totally up before you can access that area at all lol. I have to look at it... 0 Share this post Link to post
NinjaLiquidator Posted February 22, 2018 Just tested on glboom. You idclipped, but if you played normally you arent supposed to be there. If you got there anyway, post vid. 0 Share this post Link to post
Catpho Posted February 23, 2018 9 hours ago, NinjaLiquidator said: Just tested on glboom. You idclipped, but if you played normally you arent supposed to be there. If you got there anyway, post vid. lol i didnt know,thought it was accessible :P 0 Share this post Link to post
Bdubzzz Posted February 24, 2018 Tested with prboom-plus comp level 9 Map 01 - Well first off.. why does the screen turn blind red if you take a big hit? You cant recover from that as you can see nothing at all and die 90% of the time after. The encounter after the first area you can walk on the ledge to trigger the walls up and then move back and pick off monsters from the first area - not sure if this is intended. You can hit the yellow key switch from here (screenshot) and skip the fight. You can also go through this window (screenshot) to run out of the area ( not sure if thats intended since you put a vile near the raising skin platforms) Not possible to max the map - bunch of monsters dont teleport in for the yellow key fight - think it was 282/302 monsters killed then i idcliped to trigger them in their closets to see where they would teleport.. which was the yellow key room. Map 02 - If you unpeg the lower and upper wall textures they wont go up and down when this door opens/closes. (screenshot) Well the map seemed good but a lot easier then 01. Map 03 - Maybe throw in a green armor at the start - in theory you would have some from the previous map but there is no armor in this map until the last encounter The last fight.. I believe i saw Loveless comment on it that it was clearly ment for zdoom/ no inf height etc but (assuming this fight wasn't changed) it is doable in boom - took me like 30 mins to beat it. You stand your ground on the one side with the rocket launcher until you run out of rockets, then assuming your playing continuous you should have plasma/plasma gun to take out a few more, then the hard part is trying to go get more rockets with the plasma/ or ssg i was able to get more rockets then return to my stand off position. If you want to balance this fight more so for boom perhaps give the player 100 rockets at the start so they dont have to get ammo as quickly or some cells at the start Map 04 -The spectres are stuck at the start. The last fight would of been "ok" if you get rid of the 4 viles that come at the end...you can however just go to the exit switch ( im not sure if it opens the exact time the viles come out or not) I did the fight with a couple mid saves. So its possible. But yeah you should probably remove the viles at the end or make the pillars a little wider for cover at least. Map 05 - why is this in your slaughter wad? :thinking face emoji: got bored after humping walls for 2 mins and theres only 2 monsters in the map anyway... skipped. ill try to finish the other 2 maps later/tomorrow Overall it was fun so far 2 Share this post Link to post
NinjaLiquidator Posted February 25, 2018 @BdubzzzThanks for review! I will fix those mistakes. I didnt know about so many shortcuts in map01 but lets leave them here, if the player is clever its also a part of natural selection ;) Map03 is possible when you camp in the vents, but you discovered cooler way and thats good stuff. It will get SSG, plasma and cells. Map04 will maybe go if you run to exit and then shoot everything from that room so you dont awake viles? This map will get plasmagun. Map05 isnt that hard if you can jump. It is platforming one. Map06 carefully with that one. Is doable only by AV-jump but I will probably redo it to be normal. Map07 well that shouldnt be a problém. 0 Share this post Link to post
NinjaLiquidator Posted April 26, 2018 Uploaded on idgames and waiting for confirmation :) 2 Share this post Link to post
Catpho Posted April 27, 2018 Nice! We'll see if this will put stardate 20x6 to shame ;) 1 Share this post Link to post
NinjaLiquidator Posted April 28, 2018 Rejected cause cc4tex. Removed unused textures, reuploaded, waiting again 0 Share this post Link to post
Not Jabba Posted April 28, 2018 Wait, they rejected it because it has unused textures, or they rejected it because it uses cc4-tex? Both of those sound like terrible reasons. 1 Share this post Link to post
Misty Posted April 28, 2018 My couple solo maps used cc4-tex and they never been rejected. Try use slade maintenance tool and check for iwad texture duplicates. 0 Share this post Link to post
NinjaLiquidator Posted April 28, 2018 "Rejected harvestx.zip because: cc4-tex textures included, but cc4-text.wad itself is also embedded inside harvestx.wad, please remove the duplicate and reupload" Dont know what they want from me, but I removed unused ones and I will see 0 Share this post Link to post
NinjaLiquidator Posted April 28, 2018 We are getting somewhere. I was moved to "emailed" and got confim email, on which I responded now. Not rejected anymore :) 0 Share this post Link to post
NinjaLiquidator Posted April 28, 2018 Now I am in "/newstuff" and in "doom2/levels/Ports/g-i" under name "harvestx.zip". Web page doesnt display me yet, but file is already where should be 0 Share this post Link to post
CrazyDoomguy Posted April 28, 2018 I didnt found in idgames and I cant download this WAD 0 Share this post Link to post
EffinghamHuffnagel Posted April 29, 2018 7 hours ago, CrazyDoomguy said: I didnt found in idgames and I cant download this WAD Not in the Doomworld database yet. http://www.gamers.org/pub/idgames/levels/doom2/Ports/g-i/harvestx.zip 0 Share this post Link to post
NinjaLiquidator Posted April 29, 2018 They added it: https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/harvestx 2 Share this post Link to post