Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Recommended Posts

The question as it stands is unclear, but I know what you mean, but only because I've played your map from your other thread and it featured 2-sided walls with midtextures on them, so you couldn't see through them, but you and monsters could shoot through. The problem is that you were trying to build walls out of mere linedefs, which is not how walls should be made. You need to build walls out of the "void", the area that's not part of any sector and is separated by 1-sided linedefs from sectors. Alternatively, for a different kind of "walls", set different floor and/or ceiling heights to neighboring sectors - the height difference between neighboring sectors will uncover the lower or upper part of the linedef between them, forming a 2-sided "wall".

Share this post


Link to post

If you want to create a "void wall" in an existing sector, draw a new sector inside the original sector, select the new sector, turn it into void by pressing "delete", then don't forget to put textures onto the 1-sided linedefs neighboring with the wall, as deleting a sector usually removes textures from its neighboring linedefs.

 

If you want to create a "height difference wall" in an existing sector, draw a new sector inside the original sector, select the new sector, change its floor and/or ceiling height, and put textures onto the uncovered lower and/or upper parts of the linedefs between the original and the new sector.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×