NaZa Posted July 19, 2017 (edited) Will be held on the 5th August, 2017. BASIC RULES: - You'll have 2 hours to finish the map, however the borderline is 3 hours if your project is that ambitious - The maps should be Boom compatible and playable in -complevel 9 in order to increase flexibility. You don't have to use Boom actions if you don't want to. - You'll get three themes when the session starts to ensure fair play. The bonus, last session will also contain a bonus theme - You'll need to incorporate at least one theme in your map So, the first session will be held on 7:00 am UTC (New York is UTC-4 so take that as an example) and the second session will be held on 7:00 pm UTC! for navigation - http://everytimezone.com NEW - WE HAVE OUR OWN DISCORD SERVER NOW! Feel free to join, even if you won't map (we need playtesters and mods) and have fun chatting! https://discord.gg/usQDVGd I hope you'll enjoy and come back for more next month! PRE-RELEASE IS NOW READY! GRAB IT https://www.doomworld.com/applications/core/interface/file/attachment.php?id=19330 Edited August 7, 2017 by DoomLover234 : updated pre-release 4 Share this post Link to post
Suitepee Posted July 19, 2017 I may or may not take part in this one. I'll have to see how I feel on the day. 0 Share this post Link to post
NuclearPotato Posted July 19, 2017 Shouldn't have anything going on that day; I'm down. 1 Share this post Link to post
bioshockfan90 Posted July 20, 2017 (edited) I'll join for session 1. EDIT: SESSION 1 Edited July 20, 2017 by bioshockfan90 1 Share this post Link to post
NaZa Posted July 24, 2017 I probably won't be online till 2nd August or so, so I'll bring this topic up now. 0 Share this post Link to post
NaZa Posted July 29, 2017 Anyway, I found some remote Wi-Fi. One more week! 0 Share this post Link to post
Surreily Posted July 31, 2017 I don't know if I will be present for this one, there's a BBQ happening at my place. If I get the chance, I will whip up a map. 1 Share this post Link to post
NaZa Posted August 2, 2017 Three more days! Woo. Won't participate due to PC issues. Probably won't be able to compile too but I will try to. 0 Share this post Link to post
everennui Posted August 2, 2017 I can help you out if you need it. I've never actually compiled one before, but I'll invest the time to learn it if you need help. 1 Share this post Link to post
NaZa Posted August 4, 2017 Yeah... less than a day folks! I hope more people turn up after the disaster that was last session with 5 people participating including my god awful slaughter map that was meant to emulate more open space but it was a bore platformer. 0 Share this post Link to post
Walter confetti Posted August 4, 2017 Good luck with this session, from today i'll be more rarely around there... 1 Share this post Link to post
Breezeep Posted August 4, 2017 I've got nothing going on tomorrow hopefully, so I guess I'll try this yet again. 0 Share this post Link to post
NaZa Posted August 5, 2017 (edited) Oops posted the themes an hour earlier. Sorry. 0 Share this post Link to post
NaZa Posted August 5, 2017 Well, if y'all really want to use a texture pack, I'm not really gonna stand in your way - but make sure you include them in your file I guess. 0 Share this post Link to post
NaZa Posted August 5, 2017 Themes: 1. Map must be based on ancient ruins 2. Map must feature a lot of switch mechanisms 3. No armor Dammit I'll participate. 0 Share this post Link to post
bioshockfan90 Posted August 5, 2017 (edited) Used a mix of all 3 themes. "Zoom Raider" Music from Banjo Kazooie, compat with complevel 9. Download! Edited August 5, 2017 by bioshockfan90 1 Share this post Link to post
NaZa Posted August 5, 2017 So as I was doing my map for about 45 minutes my PC crashed and I didn't save it. Bummer... that just continues my PC issues... I'll try my best to participate in the second session and save the map regularly. 0 Share this post Link to post
Solarn Posted August 5, 2017 This sounds like a good way to get back into mapping. I'm in. 0 Share this post Link to post
Suitepee Posted August 5, 2017 I won't be taking part in this session after all, but I'll happily livestream the complied mapset once again after I've finished the final episode of No End In Sight. 0 Share this post Link to post
Pinchy Posted August 5, 2017 (edited) Map: Verdant Time taken: 176 minutes Music: Unyes.mid from Jimmy's 30in30-4 Themes: Ancient ruins, a lot of switch mechanisms, no armour Notes: All difficulties, automap cleaned, waterfall and sky textures, ANIMATED for the WFALL Media: Edited August 5, 2017 by Pinchy 5 Share this post Link to post
Pinchy Posted August 5, 2017 Update with exit changed to a switch. V0.96 1 Share this post Link to post
Surreily Posted August 5, 2017 Looks like I'll be able to attend for the later session. See y'all soon... 1 Share this post Link to post
NaZa Posted August 5, 2017 Yey! Also I'll change the title MIDI bc it's obnoxious. However, the new one may be just as bad :) 0 Share this post Link to post
NaZa Posted August 5, 2017 11 hours ago, DoomLover234 said: Themes: 1. Map must be based on ancient ruins 2. Map must feature a lot of switch mechanisms 3. No armor BONUS - Map ends with boss fight (Barons, Cybies, Spiders, heck, even Icon of Sin) Dammit I'll participate. This time for realz. 3 Share this post Link to post