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MFG38

John Romero's involvement on Deus Ex

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So I happened to find myself on Romero's website after a few (mis)clicks from the most recent Quake thread, and I happened to see Deus Ex on the "Arcade" page (which is essentially a page listing every game Romero worked on). Now, I know Deus Ex was developed by Ion Storm - a company that was founded by Romero - but I wasn't entirely sure he was involved with the game in question in any way. Which then led me to Google.

 

Alas, every source I found told me he wasn't actually directly involved in the development of the game. The only other piece of information I was able to find was that Romero allegedly convinced Warren Spector, the "mastermind" behind Deus Ex, to join with Ion Storm to develop the game. But nothing else besides that, which leads me to believe that Romero "miscredited" himself in a sense. As far as I know, Romero wasn't even in Ion Storm anymore by the time the game was done either.

 

Unless I'm missing something, which is why I took it upon myself to write this thing. Does anyone else know anything about Romero's involvement with Deus Ex, other than the aforementioned? (Maybe even Romero himself can answer this - after all, he does appear to be a registered member here.)

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As I understand it, John Romero didn't have any creative involvement with Ion Storm Austin. 

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Besides being very good friends with Warren Spector, Romero's credits for Deus Ex are simply:

 

"Special Thanks (For giving us home when we needed one)Tom A. Hall, John Romero"

 

He didn't have creative involvement, he just gave them a place to make the game they wanted to make.

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I got this little tidbit of info from Tom when I asked him once about the dialog in it:

 

Quote

Yeah, late in the game, mostly one-shot takes as there was a LOT of dialogue and little time.

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3 hours ago, CARRiON said:

He didn't have creative involvement, he just gave them a place to make the game they wanted to make.

Technically Romero didn't even do that -- Eidos did. Ion Storm Austin was founded because Eidos was getting frustrated with Daikatana's development and invited Warren Spector to start his own studio under the Ion Storm Austin moniker.

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