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Quake 1 Mod with per pixel light

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Duh. heh heh


Looks like there's an update to the Tenebrae website. Neato outdoor scenes. Boy, that'll definately run at a blazing .5 fps on my computer, heh.

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omgggg saw the test map. All so realistic. It felt so wierd when a enemy was flying above the ground because of his leg got stuck somewhere. LOL.

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Uh...What testmap was that? The only test map I remember was one with four enforcers and the destroyable fans......I can't remember any bit where they got stuck....?

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I mean the bad collison detection of quake 1. Setting light radius to 0 rules! ( low fps though ). 0.5 fps on a gf4 mx when u shoot the ground or something LOL.

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Ah, I know, Create a folder in the tenebrae directory called maps. Put the map in that folder and then run it. should work then.

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