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Skeletonpatch

Fix for things being placed 'within' the floor

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This is a problem I've had since I started making maps with Doom Builder 2, whenever I place a thing in a map it always appears sunken into the floor slightly by like 2 pixels. It has always bothered me and I've never figured out how to fix it. I've recently moved over to GZDoom Builder and the same problem is present there. This renders certain decorations, like pools of blood, invisible during testing. Does anyone have any ideas on how to fix this other than me moving ever single object up by 2 pixels every time I place something?

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If you're using GZDoom to play, go to the OpenGL options and change sprite clipping to "smarter".

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36 minutes ago, Gez said:

If you're using GZDoom to play, go to the OpenGL options and change sprite clipping to "smarter".

Holy crap, that was the problem this whole time?! I always thought it was a problem within Doom Builder itself. Thank you!

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