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Quantum Dranger

Obligatory - 32 Map Community Project

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Very very beginning of my map I guess. Not even a beta release, but I thought I'd let you guys know where I'm starting from. Has a few monsters, a few beauty touches, not much else. Cheers!

 

obligatory_2.zip

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On 12/6/2018 at 11:27 PM, Quantum Dranger said:

I'd be happy to reopen it if you still are.

Yes, still interested in contributing to this.

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On 1/6/2019 at 7:29 AM, cambreaKer said:

Buuump, forgot about this, is this still alive? I'm still interested, but can i use an older version of oblige?

Absolutely

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On 2/8/2019 at 1:18 PM, DukeOfDoom said:

https://drive.google.com/open?id=1kHnjQvsN_ZueKLuxU92VLBcy-s0QtrYD

A very beginning of my map either. Could you give it a test run and notify me of any bugs and errors?

IDK where should I place this map, but I'm sure it takes second slot.

The main issue with this map is the poor enemy placement. The most egregious examples are the archvile in the open room, the chaingunners where the only cover is the crates in the toxic pit and the chaingunners in front of the first teleport. I think a reduction in hitscan would be for the best. I liked the design in the first area but the rest of the map lacked interesting features or intuitive flow, suffering from an overreliance on cramped movement-restricting teleports for travel. It's a promising start but far from finished or fair.

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