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Freedoom maps in regular Doom?

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Is this possible? Would I have to simply take the map files from the Freedoom Phase 1/2 IWADS and put them in their own wad, then load it up with the Doom I/II IWAD since all the resources are essentially the same?

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Some maps use textures that don't have counterparts in classic Doom, such as E1M1, these are mostly Aquatech textures, not sure if there's a list of which patches you'd need to copy over.

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As far I know, only C1M3 and C4Mx (the original and untouched Double Impact is available on idgames, anyway) use exclusively textures defined by the classic IWADs, so that many textures will be missing if one loads these levels as one PWAD on top of the classic IWADs.

 

This workaround works for me, more or less...

 

Extract the maps themselves, TEXTUREx lump and PNAMES lump into a separated wad, fd1levels.wad extracted from freedoom1.wad and fd2levels.wad extracted from freedoom2.wad, for example.

 

Run your favourite source port so that the classic IWAD is the IWAD, and then load (the order does matter) as PWADs the Freedoom’s one, newly the classic IWAD and, finally, the extracted content.

 

For example, something like this:

 

prboom-plus -complevel 3 -iwad doom.wad -file freedoom1.wad doom.wad fd1levels.wad

prboom-plus -complevel 2 -iwad doom2.wad -file freedoom2.wad doom2.wad fd2levels.wad

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Using Deutex, I'd run these commands:

deutex -levels -textures -flats -patches -xtract freedoom2.wad mapandgfx.txt


And then

deutex -make mapandgfx.txt fdmapsgfx.wad



Boom, Freedoom maps and textures in a single PWAD.

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11 hours ago, Voros said:

Using Deutex, I'd run these commands:


deutex -levels -textures -flats -patches -xtract freedoom2.wad mapandgfx.txt


And then


deutex -make mapandgfx.txt fdmapsgfx.wad



Boom, Freedoom maps and textures in a single PWAD.

 

Is there a version of that for 64 bit computers?

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Obviously I wasn't talking about 4.4.902 when a new and more flexible build is available :)

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By regular Doom I understand playing these levels with Doom assets whenever is possible. The commands you are suggesting will create a PWAD which overrides any original texture, flat and patch with the Freedoom replacements. The method I have suggested should add every texture, flat and patch of Freedoom, and then restore the original textures, flats and patches, whenever is possible.

 

By the way, I would suggest Slade3 as WAD manager for doing simple tasks like this one.

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