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ZDaemon Thursday Night Survival #312 - 2000 WAD Retrospective

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Set your time machine to 2000! This week we'll visit the legendary Vrack station #1, explore a huge moon base, get lost in a neverending sea of crates, and much more...


DMFLAGS: 1174487140 / 806496256 / 0
Skill: Ultra Violence
IWAD: doom2 or freedoom080
PWADs: tnsc2000v3
Maps: map01-map16
Lives: 1
Players: 25/100
Item Respawn Time: 60 Seconds
Player Join Limit: 3 Minutes


Date: 3rd August 2017


Euro session: 19:00 BST/14:00 EDT at [L@P], Germany (usually lasts over 6 hours)


Get ZDaemon and join in.

Edited by TeamTNS

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Wish I didn't work during these, looks damn fun


EDIT: Well, visually the maps look nice, but where the hell were the guns?? Seems like such a strange way to mess up an otherwise nice map..

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There was the odd bit of chat about that throughout the session. It did however make it all the more fascinating to fist the monsters to death, go at them with a chainsaw, or hope you don't run out of clips before resorting to the two former cases.

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Session statistics for this week:


First blood:
by-Zero | mutated 1 minute and 27 seconds after joining


First blood in subsequent rotas:
2nd rota (-fast and 2x damage): [FS]Assm0 | burned by an imp 6 seconds after joining
3rd rota (total randomization): rhinoduck | couldn't dodge a destructor's rocket 30 seconds after joining
4th rota (total randomization with -fast): Player4 | couldn't dodge a destructor's rocket 22 seconds after joining
(Each player got a BFG at spawn in the 4th rota. -fast was turned off starting with MAP04)


Peak server population:


Overall number of players that connected during the session:


Player death counts by obituaries (1st rota/2nd rota/3rd rota/4th rota):

        6 killed themselves. (0/0/3/3)
        2 melted. (0/2/0/0)
        27 died. (4/1/12/10)
        34 mutated. (17/11/0/6)
        16 were squished. (6/7/2/1)
        1 went boom. (0/1/0/0)
        17 should have stood back. (8/6/3/0)
        5 were killed by a zombieman. (0/5/0/0)
        16 were shot by a sergeant. (3/13/0/0)
        55 were perforated by a chaingunner. (9/45/1/0)
        5 were slashed by an imp. (0/5/0/0)
        30 were burned by an imp. (0/29/0/1)
        19 were bit by a demon. (0/19/0/0)
        5 were eaten by a spectre. (0/5/0/0)
        4 were spooked by a lost soul. (0/4/0/0)
        0 got too close to a cacodemon. (0/0/0/0)
        27 were smitten by a cacodemon. (1/25/0/1)
        8 were punched by a revenant. (3/5/0/0)
        67 couldn't evade a revenant's fireball. (4/61/0/2)
        13 were squashed by a mancubus. (4/8/0/1)
        2 let an arachnotron get them. (1/1/0/0)
        0 were gutted by a Hell Knight. (0/0/0/0)
        9 were splayed by a Hell Knight. (2/6/1/0)
        5 were ripped open by a Baron of Hell. (3/2/0/0)
        34 were bruised by a Baron of Hell. (0/33/0/1)
        56 were incinerated by an archvile. (7/41/6/2)
        4 stood in awe of the spider demon. (1/2/1/0)
        47 were splattered by a cyberdemon. (14/18/11/4)
        0 were surprised by the zombie's weaponry. (0/0/0/0)
        0 were mauled by a Mauler Demon. (0/0/0/0)
        0 were charred by a pain soul. (0/0/0/0)
        6 were melted by a pain soul. (0/0/6/0)
        0 suffered psychic trauma from an aracnorb's brainwaves. (0/0/0/0)
        0 were perforated by an Arachnophyte. (0/0/0/0)
        79 couldn't dodge a destructor's rocket. (0/0/66/13)
        3 were terminated by the Badass Cyberdemon. (0/0/2/1)
        602 deaths overall. (87/355/114/46)

Session lasted for 12 hours and 47 minutes and ended in the 4th rota with the last map played being MAP04. Last finished map was MAP03.

top 10(+1) players with most deaths (deaths/joins, death ratio):

rhinoduck        38/45, 84.44%
Keyboard_Doomer  33/52, 63.46%
ACIDONOPHAT      32/37, 86.49%
[FS]Assm0        27/34, 79.41%
sid0rv           21/32, 65.63%
memfis           21/42, 50.00%
zeaz             21/42, 50.00%
KillDeath        20/26, 76.92%
sweersz          19/34, 55.88%
AF-Domains.net   19/35, 54.29%
fred512          19/48, 39.58%


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