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Awesome64

My third attempt at a doom wad

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unironically a massive improvement

i liked the colors

but pls make longer levels

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That was swift.

 

That aside though, this is a definite improvement: much less glitchiness and more thematic consistency. Keep at it and remember to look at the resources I recommended. :)

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At least this one doesn't segfault Chocolate-Doom.

 

What map editor allows you to produce such maps without warning you of all the errors? (BTW, I love weird 1994-style levels, I'm not trying to be negative)

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good ol wolfenstein 3d textures.

 

Do remember, @Awesome64 that not everyone is going to like new maps. They generally aren't the best quality people are used to. but remember to think of EVERY map you design as a learning experience. you learn new things, start to do things differently each time and before y ou know it bam, you're making art.

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My scrapped wads take 1,50 gb of space now and counting. Here will be a lot of scrapped stuff until you make something decent and fun.

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You should try modeling real things first, like a public library, a school or your house to get used to detailing things. When you do this, there's a minimal amount of detailing that you have to do to make things look real rather than abstract. Do it as close as possible in Doom and choose appropriate textures.

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