Xenaero Posted August 3, 2017 (edited) I see it defined in the WAD but I don't remember where in any of the episodes it was actually used. Even E4. Spawned from a discussion a friend and I were talking about. I mentioned FWATER1-4 not being in Doom1 and hes like, 'no it's there'. So I was like, 'where is it used'. I simply cannot remember any level it's in. I've always assumed it began in Doom2 with map01 (after seeing it 16 billion times in multiplayer matches) but clearly this is not the case if it's in the WAD, which I looked in and verified. It can't be unused?! edit: it's in e3m2 underneath the skull thing near one of the first wall lowering switches you come across, I'm a fucking idiot, I've seen that shit 8 thousand times and it clearly never registered. 1 Share this post Link to post
Lila Feuer Posted August 3, 2017 It's only in episodes 3 and 4. You don't notice how rare the water is in D1 until you realize it wasn't in the first two episodes at all despite being all over the place in D2 and onward. 0 Share this post Link to post
Memfis Posted August 3, 2017 My first thought was E3M3. It has inescapable poisonous water that kills you. :D 2 Share this post Link to post
Lila Feuer Posted August 3, 2017 Boiling hot water used for their demon tea. 6 Share this post Link to post
Xaser Posted August 3, 2017 Heh, I pored over doom.wad way back in the DTWID/early-NEIS days looking for FWATER1 for various reasons, and discovered it technically does appear in E2 -- in exactly two sectors. What a weird weird world. 2 Share this post Link to post
antares031 Posted August 3, 2017 Since E3M6 is one of my favorite levels in Doom 1, I'll never forget the giant water pool around the secret exit. 1 Share this post Link to post
Yugiboy85 Posted August 3, 2017 (edited) Was gonna mention e3m6's usage. Then, I think it was used in e4m9. EDIT: Since I had some time, I decided to use it in a non productive way so, here goes. I oppened each maps from UDoom in gzdb and lauched a "sector flat (any)" search for "F_WATER*" where * corresponds to the animation numbers (1 through 4). e1m1 - NONE e1m2 - NONE e1m3 - none e1m4 - none e1m5 - none e1m6 - none e1m7 - none e1m8 - none e1m9 - none e2m1 - none e2m2 - none e2m3 - none e2m4 - none e2m5 - 1: Sector 49 (near the exit) e2m6 - none e2m7 - none e2m8 - none e2m9 - 1: Sector 0, where the soulsphere (cacodemon room) is located e3m1 - none e3m2 - 7 times: Sectors 3, 12, 23, 26, 44, 66, 67 (most so far) e3m3 - 5 times: Sectors 16, 51, 61, 68, 70 e3m4 - 1: Sector 139 (you step in it to open a door i think, there are some pinkies nearby) e3m5 - 1: Sector 266 e3m6 - 3 times (pretty much the near the secret exit): Sectors 85, 88 and 93 e3m7 - none e3m8 - none e3m9 - none e4m1 - none e4m2 - 1: Sector 82 (the pillar that raises on the stairs leading to the cyberdemon) e4m3 - none e4m4 - 1: Sector 75 (there is a multiplayer soulsphere in it and a deathmatch start nearby if that helps) e4m5 - none e4m6 - none e4m7 - none e4m8 - 9 times (the area with all the column lifts): Sectors 121,122,124,144,146,150,153,155 and 156 e4m9 - 8 times: Sectors 9,10,123,149,187,192,201 and 204 Total usage in E1: 0 Total usage in E2: 2 (maps 5 and 9) Total usage in E3: 17 (maps 2,3,4,5 and 6) Total usage in E4: 19 (maps 2, 4, 8 and 9) Total usage overall: 38 (not equal to) total amount of maps in Ultimate Doom. Illuminati NOT confirmed. Sorry... So there ya go. The most times these were used were in episodes 3 and 4. You'd think a hell themed episode (e3) would have none but heh, what do we know :) Edited August 4, 2017 by Yugiboy85 : I suck at math... (thx scifista42, I completely forgot 2 instances haha) 6 Share this post Link to post
Gez Posted August 3, 2017 With SLADE you can use "replace in maps" to replace, say, F_WATER1 with F_WATER1 and you'll get the list how many textures were replaced in each map. 1 Share this post Link to post
scifista42 Posted August 3, 2017 (edited) 4 hours ago, Yugiboy85 said: Total usage in E3: 15 According to your per-map info, actually 17. Which makes the overall total 38 rather than 36. SLADE3 confirms that 38 is correct. 1 Share this post Link to post
Lila Feuer Posted August 3, 2017 I totally forgot about the inaccessible water in E2M5, shit. 1 Share this post Link to post
Nevander Posted August 4, 2017 5 hours ago, cyan0s1s said: I totally forgot about the inaccessible water in E2M5, shit. You can lead a Doomguy to water but can't make him drink. 3 Share this post Link to post
wheresthebeef Posted August 4, 2017 13 hours ago, Yugiboy85 said: So there ya go. The most times these were used were in episodes 3 and 4. You'd think a hell themed episode (e3) would have none but heh, what do we know :) Initially I thought this too, but then when you think about it, Phobos has a very low chance of having any water and aside from the demon invasion and E1M8 it is a human made base on a natural moon, and it would be a surreal and hellish thing to have random pools of water in Hell itself. Then again you'd think the humans would have bath tubs, sinks, or hot tubs, so who knows. 0 Share this post Link to post
Yugiboy85 Posted August 4, 2017 (edited) On 03/08/2017 at 7:14 PM, Nevander said: Someone has a lot of free time. To be fair, this didn't take me as long as I thought it would. Probably 3-5 minutes tops. @Scyfista42: Haha, yeah, I just realised. Thx for letting me know. I fail at simple maths sometimes @Gez: I didn't know that actually heh. But then again, I did kinda want to have a map per map analysis so heh. Thx for the tip though :) 0 Share this post Link to post
Doomkid Posted August 4, 2017 I'd only played Shareware Doom by the time I got Doom2 and for some reason I fell in love with that deep-blue color of the water. When I started mapping a couple years later I'd already played bermuda.wad and a few others that used their own custom WFALL texture but naturally I just assumed in was part of the iwad, I remember thinking I'd lost my mind when I couldn't find it in the list of textures. It seemed so strange to have one for nukage and blood but not for water! I never had the urge to make a map full of the poop water so I didn't even notice the lack of a brown-fall texture until years later. [/random ramble] 0 Share this post Link to post
TootsyBowl Posted August 6, 2017 On 8/5/2017 at 7:33 AM, Doomkid said: I'd only played Shareware Doom by the time I got Doom2 and for some reason I fell in love with that deep-blue color of the water. When I started mapping a couple years later I'd already played bermuda.wad and a few others that used their own custom WFALL texture but naturally I just assumed in was part of the iwad, I remember thinking I'd lost my mind when I couldn't find it in the list of textures. It seemed so strange to have one for nukage and blood but not for water! I never had the urge to make a map full of the poop water so I didn't even notice the lack of a brown-fall texture until years later. [/random ramble] Is it even used as poop water most of the time? Most of the time it's just an alternate nukage. 0 Share this post Link to post