Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  


Recommended Posts



Share this post

Link to post

There you go people, some more examples of bumpmaps and highlights.
I don't know if id will use the Vertex Shaders, that means they can't use T&L because both systems run in paralel.

Now I would like to see a working demo of specular maps. That would be the Ultimate experience in highlights and glossiness.

Share this post

Link to post

Zaldron - remember what Fredo told me about Vertex Shaders?
They weren't used for anything in MacWorld demo.
He did the animation by hand.

I am a little confused here...

I always thought that Pixel Shaders are used for lighting effects, real time shadows and vertex shaders are used for detailed expressions on the characters.

Then I read that Vertex Shaders are used for real time shadows and now I am totaly confused :)

Could you clear it up for me?

Do you think that it's better to do the animation by hand instead with vertex shaders?

Share this post

Link to post
This topic is now closed to further replies.
Sign in to follow this