Doom: Gore Prisons

There was some confusion on my end.  I thought limit removing meant that you can use features present in ZDoom, but that's not what it means.  I am mapping in ZDoom (Doom in Doom Format).  So I went back to the OP and made sure it was made abundantly clear now that this is not a Limit Removing project as I originally thought it was because I was confused over what Limit Removing meant.

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2 hours ago, The Mysterious Moustachio said:

@Tracer What did you mean by "NON Limit removing." in the OP?

Nobody ever knows what TraceOfClubs means...

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Someone can upload the link for cc4 texture?

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Ya, Sorry but I'm going to back out as well. Sorry trace.

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5 hours ago, MrGlide said:

Ya, Sorry but I'm going to back out as well. Sorry trace.

Aw, that's too bad.  It's okay though.  It's my mistake.  When I do a vanilla project, I'll contact you.  I was excited to see you involved.

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7 hours ago, Eradrop said:

Someone can upload the link for cc4 texture?

Just search for Community Chest 4 in the Downloads section. It will give you two WADs in a zip file. cc4-tex.wad is the one you need.

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Are some custom textures allowed? like at minimum atleast 1 or 2? I want them for a skybox

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MAPINFO is allowed btw? jumping to?

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6 hours ago, UAC-Janitor said:

MAPINFO is allowed btw? jumping to?

Absolutely no jumping or crouching.  For the mapinfo question, depending on what you want to change.  Message me any questions that pertain to that.

 

Also, update on map 01.  I will be finishing the texturing today and will require a playtester.  Any interested parties that are mapping for this project, please like this status and I'll message you a copy.

Edited by Tracer
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Posted (edited)

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1 hour ago, Tracer said:

lease like this status and I'll message you a copy.

Like baiting again TraceOfDiamonds?

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So how's everybody's maps coming along? Here's a few screenshots of my map, Life after Death

 

599b07c3ca5b3_map14(1).png.3d669f2ab0f9e0e72e4eeea52d61b5e1.png599b07d9bd5ae_map14(2).png.2621428891cb5c48e397e301239ba6d5.png599b08157a714_map14(3).png.b118f01afc5eebb6520dc810ea78d252.png599b082e0c4c9_map14(4).png.d7b4136afc54b234e14e5bf6ad657f60.png599b085f1dfe4_map14(5).png.fec4720c5227bb4fcb3660147b26317e.png599b087c58577_map14(6).png.dcc458ebce45a67000deee1d95e8ef36.png

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My map is coming along.  It's actually done, aside from the texture issues you pointed out, Czechers.

 

Going to start on Map07 this week.

 

@CzechMate29200, when you fall off of those floating platforms, the floors should kill you, but they don't.

Edited by Tracer

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3 minutes ago, Tracer said:

@CzechMate29200, when you fall off of those floating platforms, the floors should kill you, but they dont

Not yet, TresLeches. This is because I still have some sectors to make. If I set the "floor" to kill you before I make all the sectors i need. And make the sectors after that, they will inherit the "kill" properties. And then I have to set each and every one of them back to normal. Work smart, not hard!!! ;)

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TresLeches is fucking phenomenal.  My girlfriend's family introduced me to it.

 

Mexicans are god tier chefs.

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