Jimmy Posted August 11, 2017 (edited) I have serious love for a couple of niche themes and while I'm not fully sure why, they definitely seem to be the themes that I am most comfortable working with, and continue to dabble in. Swamps, jungles, gardens, vine bases Old/abandoned/ruined towns Underground mines Brick/stone/blood settings (like Inmost Dens/Neurosphere) Caves with colorful/bright liquids and/or crystals Anything with rain as a weather effect Anything remotely Plutonia Who else has themes they either love playing, or love mapping for? Edited August 12, 2017 by Jimmy 11 Share this post Link to post
baja blast rd. Posted August 11, 2017 One thing I'd love to see more of: Cities floating in the sky. lupinx-Kassman's Ancient Aliens map is pretty awesome looking. Gradient voids in general are quite cool. 13 Share this post Link to post
Pinchy Posted August 11, 2017 Whilst I've built nearly everything at this point my strongest affinity and enjoyment is where the land meets water. This was strengthened greatly in my current project where moving liquids are well represented, you can see it in Sand Wedges. My favourite materials are sand, sandstone, bricks, steel, water and wood. You will find that docks, factories and castles hold the strong majority in my collection, with offices, warehouses and shops as secondary structures. The sandstone temples of Epic 2, pseudo realistic industry of Bloody Steel and the various machinery woven into tech and hell structures is where I'll be found the most. 10 Share this post Link to post
Deadwing Posted August 11, 2017 Plutonia and natural landscapes. (tech + green is pretty awesome too) 1 Share this post Link to post
scifista42 Posted August 11, 2017 I seem to have a soft spot for techbases and space bases. 3 Share this post Link to post
SavageCorona Posted August 11, 2017 Not enough Blood style maps. Also not enough Lovecraftian style maps. 4 Share this post Link to post
Jayextee Posted August 11, 2017 3 hours ago, Jimmy said: Anything remotely Plutonia WELP. THERE'S MY COMPLETE LIST. I'm kidding. Although I'd love to see more experimentation with Tron-esque cyberspacey environments that aren't just a grid pattern. The neons of Ancient Aliens were a good start, but let's go deeper. 0 Share this post Link to post
Pirx Posted August 11, 2017 (edited) 4 hours ago, rdwpa said: One thing I'd love to see more of: Cities floating in the sky. lupinx-Kassman's Ancient Aliens map is pretty awesome looking. Gradient voids in general are quite cool. I have also voted for this in another recent thread where somebody proposed a pack of maps in this style. It has something unique, surreal and dream-like. Also, something in the style of the more otherworldly maps in valiant or ancient aliens, like skillsaw's hell theme or acerola-orion. This, if you want maps that look happier and more colorful. For dark, oppressive worlds I'd stick with quake's theme or h.r. giger-ish biomechanical. Edited August 11, 2017 by Pirx : Phone duh 3 Share this post Link to post
SavageCorona Posted August 11, 2017 Also Egyptian style maps are fantastic. I love Exhumed/Powerslave and Serious Sam 1 for these maps. 2 Share this post Link to post
40oz Posted August 11, 2017 (edited) I really favor color consistency, so maps that are entirely gray brown green or blackish with little accents of high contrast are beautiful to me. most people tend to go with techbases for this type of style (myself included) so more variety of map themes like castles, cities, dungeons, etc. with color consistency in mind is always good. 2 Share this post Link to post
Avoozl Posted August 11, 2017 (edited) Those custom PSX Doom styled maps, and Aztec styled maps. 0 Share this post Link to post
Matthias Posted August 11, 2017 21 minutes ago, SavageCorona said: Also Egyptian style maps are fantastic. I love Exhumed/Powerslave and Serious Sam 1 for these maps. Same here! That Scythe 2 was awesome! 0 Share this post Link to post
Obsidian Posted August 11, 2017 I like books. I'm also fond of the Plutonia setting. But mostly books. 11 Share this post Link to post
rehelekretep Posted August 11, 2017 (edited) insane/abstract geometry - similar to Lovecraftian i guess, (edit) or HR Giger, Escher. Sunlust m30 is the perfect example of this. wish there was more of it. 3 Share this post Link to post
R1ck Posted August 11, 2017 1 hour ago, 40oz said: so more variety of map themes like castles, cities, dungeons, etc. with color consistency in mind is always good. summoning @YukiRaven. his/her quake-y stuff suits your preference on that. As for me, anything that has no Spectre in the dark corner is great for me. :D 2 Share this post Link to post
Not Jabba Posted August 11, 2017 It's tough to say, since my favorite maps are always my favorite because they're so unique (any Kassman map, Jenesis map 15, JPCP map 29, etc). So if there were lots more maps with any one of those themes, it might dilute part of what makes them so great. But I'd still love to see any of the original authors of those one-off maps take that same theme and run with it to make a small mapset that explores the theme in greater detail. Water Spirit is a nice example of how that could be done. 0 Share this post Link to post
42PercentHealth Posted August 11, 2017 Hell -- Lotsa red, lotsa lava, lotsa monsters. My favorite "sub-themes" for hell maps would be either gothic architecture (think Scythe 2 map 27), or else "natural" hellscapes/caves (think Resurgence maps 3 and 11). 1 Share this post Link to post
Battle_Korbi Posted August 11, 2017 Urban stuff. Cities, neighborhoods, schools, hospitals. I would like to play mappacks dedicated solely to this. I just don't have the patience to play through 25 maps in a megawad to see a pile of bricks. Also vast outdoors area. And not that shit with having a 1024x1024 playable area and infinite horizon effect, or any mountain/hill shit. Massive plains, actual hills instead of "caves inside hills". Tight outdoor areas feels like a self-defeating concept to me. I had grown myself to hate Egyptian and rainforest themes and settings. And not in Doom only. Any other game with Egyptian/rainforest setting or combo pisses me off for no real reason - I guess it feels like a very cheap alternative to "experience places you hadn't seen before oooh mystery". ... I am a picky Doomer. 2 Share this post Link to post
Ichor Posted August 11, 2017 For Doom, it's hell/caves type maps. Also Blood textured maps are good. Just as long as they aren't crammed to capacity with monsters. For Hexen, it's more of a dungeon/cave type. Also swamps. 0 Share this post Link to post
Job Posted August 11, 2017 It's not really a theme or setting (but kind of is) but give me a double serving of that PS-XXX Doom any day of the week. 0 Share this post Link to post
Ribbiks Posted August 11, 2017 2 hours ago, rehelekretep said: insane/abstract geometry this. alien/surreal/intimidating shapes are highly attractive to me. notable examples include danne's cuboid thingies in sl25, xaser towers (neis e4m7 comes to mind), anything in sunder really... 4 Share this post Link to post
leodoom85 Posted August 11, 2017 I noticed that there are not many underwater tech-based maps. 4 Share this post Link to post
how to delete account Posted August 11, 2017 Just now, leodoom85 said: I noticed that there are not many underwater tech-based maps. Sounds like chalenge. Ill try to make something when ill stop beating meat for 2 days. 0 Share this post Link to post
Not Jabba Posted August 11, 2017 6 minutes ago, leodoom85 said: I noticed that there are not many underwater tech-based maps. True. Have you played Object 34 by Lainos? 1 Share this post Link to post
leodoom85 Posted August 11, 2017 13 minutes ago, Not Jabba said: True. Have you played Object 34 by Lainos? I did one for Dump 3...if it's similar to that theme ;) 0 Share this post Link to post
Phade102 Posted August 11, 2017 I love very organic areas, mixed with a bit of technology. So jungle maps and such are amazing, also Hell maps. 1 Share this post Link to post
Philnemba Posted August 11, 2017 I always have a love for E2 theme maps or just Tech/hell mixed maps in general...plus I love maps that has an excessive amount of crates ;) Also repeating from a similar thread... Quote Egyptian & underwater themes. 0 Share this post Link to post
40oz Posted August 11, 2017 57 minutes ago, leodoom85 said: I noticed that there are not many underwater tech-based maps. Mutiny MAP01: Surface is a submarine techbase, its got some parts where you can look out the window and see underwater sections. 4 Share this post Link to post