Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Russell Meakim - Comparison of Doom 2 and Doom 4 level design

Recommended Posts

For those who aren't aware, Russell Meakim was one of the level designers for NRFTL.



Share this post

Link to post

Wow 14.5 minutes just to say that the new Doom's gameplay differs from Doom 2's because of checkpoints and breaks in the action (which is ultimately due to having less enemies to work with because the enemies themselves eat more resources) and another .5 to talk about how "hard" his new map is. But "hard" doesn't directly correlate to fun :(


Also, if you change your perspective on Doom 2's design, each new map is a checkpoint and break in the action. 

Share this post

Link to post

But MAPxx grouping and manual saving and loading is what makes classic Doom better! Even if it's basically the same thing (technically speaking) as a level list and checkpoints.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now