Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
bastineko9999

myfirstmmap XDDDDDDDDDDDDDDDDDDDDDD

Recommended Posts

2 minutes ago, Decay said:

243px-Flag_of_Brazil.svg.png

 

or

255px-Flag_of_Mexico.svg.png

or

255px-Flag_of_Argentina.svg.png

 

 

 

 

????????????????????

I don't get it...

Share this post


Link to post

Wwwwwwwwhhhhhhhhhhhhyyyyyyyyyyyyyyy ttttttttttthhhhhhhhhheeeeeeeeee hhhhhhhhhhhhhhheeeeeeeeeeeelllllllllllllllllllllllllllllllllllll aaaaaaaaaaaaaaarrrrrrrrrrrrrreeeeeeeeeeeeee wwwwwwwwwwweeeeeeeeeeeeee ttttttttttttttttaaaaaaaaaaaalllllllllllllllllkkkkkkkkkkkkiiiiiiiiiiiiiiiiiinnnnnnnnnnnnnnnnnnggggggggggggggggggg lllllllllllllllllllllllliiiiiiiiiiiiiiiiiiiikkkkkkkkkkkkkkeeeeeeeeeeeeeee tttttttttttttttthhhhhhhhhhhhhiiiiiiiiiiiiiiiiiiisssssssssssssssss??????????????????????????????????????????????

Share this post


Link to post

What did you run it in? I had no problems with this thing. There were walls, monsters, an exit (you shoot it), and even a secret.

Share this post


Link to post

Just played it.........and wtf?

At least is a proper map instead of a terry one....10/10

 

Oh...and I played it in Zandronum......-_-

Share this post


Link to post

RKczJAr.png

 

Using GZDoom 3.1.0. Oh yeah, I noticed the monsters were actually going after some Keens in the darkness.

Share this post


Link to post

i AA05 argv[1] "-check"
i AA05 argv[2] "test.wad"
i LS21 Reading WADs
i WR19 Reading WAD .\doom2.wad: (2919 entries)
i WR19 Reading WAD test.wad: (27 entries)
i LS23 Reading Patches
i LS27 Checking Patches
i LS29 Reading Textures
i LS35 Checking Level SIDEDEFS for missing textures

Checking LEVEL MAP01

Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1

Checking LEVEL MAP6987

i LS37 Checking Sprites
i LS43 No need to check sprites
i LS45 Checking Flats
i LS47 No need to check flats
i AA99 Normal exit



This doesn't look good so far.

Although, I like how the enemies don't even try to kill me.

LLLLLLLLLLOOOOOOOLLLLLLLLL!!!!!

Share this post


Link to post

27 entries? Don't maps have 10-11 entries each?

 

Why floors on walls? Is it Hexen format?

Share this post


Link to post


i AA05 argv[1] "-wadir"
i AA05 argv[2] "test.wad"
i WR19 Reading WAD .\doom2.wad:	(2919 entries)
i WR19 Reading WAD test.wad:	(27 entries)
i ID10 PWAD entry identification...

Listing of WAD directory for test.wad

Entry	      Size	Type

TEXTMAP      33767	Lump of raw data
ZNODES       10083	Lump of raw data
ENDMAP           0	.
MAP01            0	Level Map 1
THINGS        1440	Level Map 1
LINEDEFS      4352	Level Map 1
SIDEDEFS     13590	Level Map 1
VERTEXES       880	Level Map 1
SEGS          6096	Level Map 1
SSECTORS       728	Level Map 1
NODES         5068	Level Map 1
SECTORS       2522	Level Map 1
REJECT           0	Level Map 1
BLOCKMAP     10166	Level Map 1
BEHAVIOR         0	Level Map 1
MAP6987          0	Level Map 69
THINGS          40	Level Map 69
LINEDEFS      2112	Level Map 69
SIDEDEFS      7920	Level Map 69
VERTEXES       600	Level Map 69
SEGS          3696	Level Map 69
SSECTORS       636	Level Map 69
NODES         4424	Level Map 69
SECTORS        156	Level Map 69
REJECT           0	Level Map 69
BLOCKMAP       720	Level Map 69
BEHAVIOR         0	Level Map 69
i AA99 Normal exit


What are UDMF lumps doing in there? map6989?

Edited by Voros

Share this post


Link to post

The fact the OP is very recent, still hasn't replied to any feedback here yet.

Share this post


Link to post

So far, this looks promising. 

 

I'm gonna play it. Can't wait for your next maps. :D

 

EDIT: I played it. WTF?!

Edited by VOliver9

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×