I've just started creating a new UDMF map using some custom hi-res textures, which I'm scaling down using UDMF's built-in texture scaler, and have noticed a sharp difference in the texture alignments between the Hardware and Software renderers in GZDoom.
This is the Hardware view, with the textures aligned correctly to how they appear in GZDB's Visual Mode:
But when I flip to Software mode at the exact same location, I get this:
The textures are scaling correctly, but the alignment is totally out of whack.
Anyone any ideas what might be causing this or how to fix it?
I've just started creating a new UDMF map using some custom hi-res textures, which I'm scaling down using UDMF's built-in texture scaler, and have noticed a sharp difference in the texture alignments between the Hardware and Software renderers in GZDoom.
This is the Hardware view, with the textures aligned correctly to how they appear in GZDB's Visual Mode:
But when I flip to Software mode at the exact same location, I get this:
The textures are scaling correctly, but the alignment is totally out of whack.
Anyone any ideas what might be causing this or how to fix it?
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