Walter confetti Posted June 24, 2018 9 hours ago, Halfblind said: A doom mod that has characters from Teletubbies, Care Bears, Smurfs and My Little Pony in the same mod. Oh my God. Miss only the minions and it's complete! Well, if I recall correctly there's a teletubbies doom mod around there, there's also modern MLP doom mods, like rainbow dash hud and rarity doom (that is actually a chex quest partial conversion)... misses smurfs Also I remember a platform game in the style of metal slug / contra using these characters as enemies made years ago (I remember it was made in the early 2000).... 0 Share this post Link to post
Aquila Chrysaetos Posted June 24, 2018 17 minutes ago, Walter confetti said: there's also modern MLP doom mods, like rainbow dash hud and rarity doom Rainbow Dash Hud. Raridoom Blogspot page. There's also this: And Teletubbies. Those still creep me out to this day. 1 Share this post Link to post
Dark Pulse Posted June 24, 2018 (edited) A mod where you have to do a menial job (like flipping burgers) so that you can save up enough to build a PC, download the shareware version of Doom from an FTP server, troubleshoot why it doesn't work (IRQs, DMAs, and all), and deal with working around the common issues that plagued early-90s PCs. If you can bring up E1M1 in-game (naturally, via the Doom-in-Doom method), you win. 6 Share this post Link to post
Halfblind Posted June 28, 2018 On 6/24/2018 at 3:12 PM, Dark Pulse said: troubleshoot why it doesn't work (IRQs, DMAs, and all), There is an old DOS Shoot 'em Up game that detected all those settings for you. If you needed to know what they were you could load up that game and write them all down. You can download that game in the mod as an alternative if you complete a certain task or something. Not an mod idea but more of a sprite edit. You take either the Cacodemon or the Pain Elemental put one single horn on the top of its head and color it purple. That way you can have the one eyed one horned flying purple people eater. 1 Share this post Link to post
The Nate Posted June 29, 2018 2 hours ago, themusicdingus said: Brutal HDoom... oh god.... When you slide that dick into an imp-girl's pussy, blood inexplicably spawns along with semen, all using Mark's gore code. 0 Share this post Link to post
Rifle Infantry Posted June 29, 2018 2 hours ago, themusicdingus said: Brutal HDoom... oh god.... It's that one serious rewrite of imp encounter but a whole mod of it. 0 Share this post Link to post
soloriff Posted June 29, 2018 3 minutes ago, Sgt Nate V said: When you slide that dick into an imp-girl's pussy, blood inexplicably spawns along with semen, all using Mark's gore code. now thats some br00tal intercourse 0 Share this post Link to post
Teivman Posted June 29, 2018 1 hour ago, Sgt Nate V said: When you slide that dick into an imp-girl's pussy, blood inexplicably spawns along with semen, all using Mark's gore code. I'm not even sure if that's allowed on the forums. 0 Share this post Link to post
Spectre.Charles Posted June 29, 2018 5 hours ago, themusicdingus said: Brutal HDoom... oh god.... BDoomSM 2 Share this post Link to post
Pegleg Posted June 29, 2018 This discussion is starting to go off the rails. 0 Share this post Link to post
Dark Pulse Posted June 29, 2018 13 hours ago, Sgt Nate V said: When you slide that dick into an imp-girl's pussy, blood inexplicably spawns along with semen, all using Mark's gore code. When Super Shotkun gets fired, he REALLY goes off. 1 Share this post Link to post
Quantum Dranger Posted June 29, 2018 (edited) 15 hours ago, themusicdingus said: When you slide that dick into an imp-girl's pussy, blood inexplicably spawns along with semen, all using Mark's gore code. That's enough internet for today. 2 Share this post Link to post
Master O Posted July 1, 2018 (edited) On 6/29/2018 at 9:43 AM, Pegleg said: This discussion is starting to go off the rails. A Doom mod about a train ride to Hell while Ozzy Osbourne's "Crazy Train" plays in the background? 4 Share this post Link to post
Pegleg Posted July 1, 2018 2 hours ago, Master O said: A Doom mod about a train ride to Hell while Ozzy Osbourne's "Crazy Train" plays in the background? Actually, that doesn't sound half bad. I'm surprised it hasn't been done at some point. 0 Share this post Link to post
hellcat Posted July 2, 2018 (edited) NEW-SUPER-Brutal-brutal-hdoom-64-xxx-****cracked****-uncensored-edition-v18-alpha.n64.wad.pk3.tar.zip 2 Share this post Link to post
DoomedFox Posted July 2, 2018 A doom mod where every level plays "don't worry be happy" by Bob Marley yet the map fills with enemies every 10 tics. 2 Share this post Link to post
Solmyr Posted July 9, 2018 A gameplay mod that replaces all monsters with marines, and the player character is a zombieman. It can't shoot while moving, it can't move faster than walking speed, maximum hp is 20% and can't be affected by power ups in fact, you can't grab power ups, only your enemies can, your only means to deffend yourself is the standard issue crappy uac rifle. Last but not least all music from DOOM and DOOM II is replaced by versions of the same tracks but with zombie pain and death sounds. 2 Share this post Link to post
Removo Posted July 9, 2018 Doom but every sound is replaced with random screaming 2 Share this post Link to post
Ichor Posted July 9, 2018 Daft: Doom done in a blaxploitation action-comedy from the early 70s, with all the cheesy music and language from that era. 6 Share this post Link to post
Walter confetti Posted July 10, 2018 On 7/9/2018 at 6:35 PM, Solmyr said: A gameplay mod that replaces all monsters with marines, and the player character is a zombieman. It can't shoot while moving, it can't move faster than walking speed, maximum hp is 20% and can't be affected by power ups in fact, you can't grab power ups, only your enemies can, your only means to deffend yourself is the standard issue crappy uac rifle. Last but not least all music from DOOM and DOOM II is replaced by versions of the same tracks but with zombie pain and death sounds. Eh, I had the same idea of yours from quite long time... 2 Share this post Link to post
Scypek2 Posted July 10, 2018 On 7/9/2018 at 10:44 PM, Cell said: KaizoDoom. This could be a whole mapping genre. Non-repeatable linedef actions only, unavoidable damaging floors and required rocket jumps that are only possible if you never get hit by a monster and collect every health and armor item on the level... path blocked by barrels behind the door into a room where making a noise alerts a thousand of archviles, so you need to close the door, move way back, shoot a rocket at the door, outrun the rocket and open the door to let it destroy the barrels because it's just shooting and not explosions that alert monsters in doom... 3 Share this post Link to post
KVELLER Posted July 11, 2018 5 hours ago, Scypek2 said: it's just shooting and not explosions that alert monsters in doom... Yeah, everyone knows that punching the air is way louder than an explosion. Seriously, that area could've used a couple more lines of code. 0 Share this post Link to post
FelixTheWolf Posted July 11, 2018 Replacing every sprite and texture from Doom into crappy MS paint drawings, every sound be replaced with someones voice, and the soundtrack midi instruments be replaced with quacking ducks. 1 Share this post Link to post
DynamiteKaitorn Posted July 11, 2018 Piano DooM. If this isn't a thing... why not? 0 Share this post Link to post
FelixTheWolf Posted July 11, 2018 2 minutes ago, DynamiteKaitorn said: Piano DooM. If this isn't a thing... why not? And play that on the piano, like that video where a man was using it to control the game. 0 Share this post Link to post
Dexiaz Posted July 11, 2018 (edited) 44 minutes ago, FelixTheWolf said: And play that on the piano, like that video where a man was using it to control the game. I'd like to create maps for this piano, if player does things good - the music will be heared. I mean, it's better to create maps based on existing music. If player play this music right - doomguy will win. I know, AI of monsters have randomized pathways, so this mod must be also have some changed monster behavior via decorate. But...no one answered me when I've aksed about this ealier. 0 Share this post Link to post