version 2.2 is finally available

 

https://github.com/jmtd/wadc/releases/tag/v2.2 link to  ZIP (627 KB) and source files

 

release notes: https://github.com/jmtd/wadc/blob/master/doc/release_notes.adoc#2-2 

 

I guess the headline feature is having experimental filled sectors in the drawing pane. Demo

 

5a0b612f5a402_uzC2Ej7-Imgur.png.a439c519f15815a7eb0354c30457ebb5.png

 

 

There's also a new Preferences scheme and a new UI for settings preferences meaning wadc.cfg is deprecated

 

I've also tried to improve the documentation and there's a much more extensive gallery of the examples

https://redmars.org/wadc/examples/

 

Two new large programs for 2.2

 

Edited by Jon
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Great job - very impressive! I hope to get into this sometime soon, and see what it can do.

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I wonder if WadC can be embedded into map editors via plug-ins. It would make it more accessible to usual editors.

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11 hours ago, printz said:

I wonder if WadC can be embedded into map editors via plug-ins. It would make it more accessible to usual editors.

That's funny - I recently suggested exactly the same thing! I was thinking it could be somewhere between a map editor, and Oblige, and could be used to "make an interesting room here". WadC takes mathematical formulas and statements, and knows how to turn those into completed complex shapes. A map editor could maybe provide the full WadC code window, or it could have a PreDef/random formula generator type thing which could get you started on making your own WadC formulas, with instant visual feedback - bridging the gap between mapping and programming, propelling WadC to mainstream usage.

 

I was also thinking that, as an Oblige plugin, WadC could assist Oblige in creating some super-interesting beautiful rooms. Oblige knows that it needs a room of a certain size, with a specific number of exits. This, coupled with some Oblige seed-generated variant data could be all the info WadC needs to make twisting, spiralling staircases, geometrically interesting alien tech bases, elaborate temple entrances, etc. In this manner, each program plays to its strengths.

 

Of course, WadC is fascinating on its own, from what I've seen - I definitely need to spend more time on it.

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I'm slipping the release of WadC a little. There's some changes that I'm making to the shared libraries as a result of working on HUMP.  Some of the UI changes I made already appear to look terrible on Linux and I need to resolve that. This might eventually be the last release of WadC by me.

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"HUMP"? Heh.

Re last release: Do you have someone in mind to take over? Why the last release? (just curious).

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3 hours ago, kb1 said:

"HUMP"? Heh.

 

Heretic Upstart Mapping Project. Give it a look when it's done, it should be a lot of fun!

 

3 hours ago, kb1 said:

Re last release: Do you have someone in mind to take over? Why the last release? (just curious).

 

Nobody, basically anybody who was interested could. Last because I think if I want to take the ideas further, I need to design a new language, and I think I might enjoy that more.

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Ah, that does look fun!

 

Re: designing a new language: That's something I've been also wanting to do for a long time. I think it stems from 2 places: #1 Frustration with writing the same basic structures over and over in projects, the long way, and dealing with the deficiencies therein, inherent in just about any language you choose. And #2: It just seems like a massive, but logical and fun challenge. But, for it to be really good takes a LOT of work. Good luck! From what I've seen so far, you are capable.

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I've just built and pushed a release candidate RC1 for WadC 2.2

 

https://redmars.org/wadc/wadc-2.2rc1.jar (just the JAR program, 177K)

https://redmars.org/wadc/wadc-2.2rc1-bin.zip (the whole distribution, docs, examples, etc. 7.3M)

 

Various library additions and changes made during the development of my HUMP map

The HUMP map itself as a new example

 

as before, the new examples gallery is worth a look e.g.

 

https://redmars.org/wadc/examples/#_birds_wl

Edited by Jon

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