Fuzzball Posted August 16, 2017 (edited) For some reason I decided to make a quick and dirty remake of MAP01 from Doom II from memory .. yeah. :I It's pretty rushed lets face it but I got the majority of the main parts in, the chainsaw ledge, armour secret, exit room and the lil lift thing...even the imp in the wall. Download here!! Probably runs in Boom but I didn't test it in that- should be alright though~ If you guys wanna do the same that would be very neat! Not a community project or anything but just for fun! Doesn't have to be MAP01 or even for DOOMII, could be any of the iwads! :D 16 Share this post Link to post
Megalyth Posted August 16, 2017 Nice work. This happened years ago with an e1m1 from memory project. If I was at my own computer I'd give it a try with map01. 1 Share this post Link to post
Fuzzball Posted August 16, 2017 Yeah I do remember the E1M1 event some time back- this was more inspired by a Tweet about incorrect remakes of Doom maps in other engines~ 0 Share this post Link to post
EmotionalFelineinaMadstate Posted August 16, 2017 Ooh, looks snug, i might like it. 0 Share this post Link to post
RottKing Posted August 16, 2017 https://www.dropbox.com/s/49zsp5wep5ksljn/rott-map01.wad?dl=0 Here's my map01 from memory, was fun and irritating at the same time, cause i know there's still things wrong but I can't pinpoint what lol 6 Share this post Link to post
everennui Posted August 16, 2017 (edited) You've got a bad memory. ...and I'm a pot head. :p It was pretty interesting to play that. The chainsaw behind you. The first door on the left of the tech green hallway is too far ahead. It's funny how it just seems slightly off. Where's the secret door in the room with the exit door? Glad I played this. It's very short, but it's an interesting little mind fuck. Addendum: It does play with prBoom+ just fine. 0 Share this post Link to post
Fuzzball Posted August 16, 2017 Haha yeah so Rottkings is sooo much better...I missed so much in the texture and shape department ;P I shouldn't have an excuse 0 Share this post Link to post
Plusw Posted August 17, 2017 I think it would be funny to do a community project like this but its just a big stupid game of telephone where each mapper has to recreate the previous map from memory, and the current mapper is only allowed to see the previous mappers map. Having no idea how the actual original map looked. 10 Share this post Link to post
SaladBadger Posted August 17, 2017 (edited) Ok, here we go, here's my attempt: https://www.dropbox.com/s/nflsi8maw7d3rjz/ibd2map01.wad?dl=1 I think I have the wall textures right, but the floors and ceilings leave much to be desired. Shape is also off, especially outdoors. EDIT: Fuck I just forgot to make the grate impassible redownload. 4 Share this post Link to post
Megalyth Posted August 17, 2017 @InsanityBringer Your sector penis looks spot on 10/10 4 Share this post Link to post
Philnemba Posted August 17, 2017 I figure I give this a try since its been a few years since I've touch Doom 2's stock maps. I most likely got some texture, things & geometry wrong. Philmap01mem.zip 2 Share this post Link to post
Hellser Posted August 17, 2017 I suppose it's my turn. I might or might've not set some secret areas. But the layout is there and, well. This is all I can muster for something quick-like. HR-MAP01M.wad 4 Share this post Link to post
Suitepee Posted August 17, 2017 Interesting inclusion of the one shotgun guy in there Fuzzball..... 0 Share this post Link to post
Walter confetti Posted August 17, 2017 That's a nice idea, too bad I don't have my pc now! 0 Share this post Link to post
Jimmy Posted August 17, 2017 (edited) COMMUNITY PROJECT *is deftly ripped apart by giant wasps* 10 Share this post Link to post
leodoom85 Posted August 17, 2017 2 minutes ago, Jimmy said: COMMUNITY PROJECT *is deftly ripped apart by giant wasps* "or by the countless hours of listening D_RUNNIN" 8 Share this post Link to post
Jimmy Posted August 17, 2017 That's a slow and painful death, instead of quick and... painful. Less messy, I guess. No less deserved, anyways. 5 Share this post Link to post
Jayextee Posted August 17, 2017 6 minutes ago, Jimmy said: COMMUNITY PROJECT I joked about this exact idea on a status a couple months ago. And then I silently planned to do one myself (if I don't go crazy making 31 different MAP01 takes) after The Becoming wrapped up for good. Ah well, if it goes anywhere I may see what I can do... ;) 0 Share this post Link to post
leodoom85 Posted August 17, 2017 Anyway, this is a good idea of..uh...recreating map01 from scratch and having a good memory for it. 0 Share this post Link to post
Benjogami Posted August 17, 2017 Fun to play these. It's at times trippy, when things are just slightly off. It got me thinking about a potentially interesting community project. ;) It'd be like a game of telephone: first person makes a speedmap, second person plays it once and tries to recreate it from memory, third person does the same for the second map, and so on. 8 Share this post Link to post
Magnusblitz Posted August 17, 2017 (edited) 1 hour ago, leodoom85 said: "or by the countless hours of listening D_RUNNIN" I will approve the Community Project idea only if every map comes with a different recreation of D_RUNNIN from memory 1 Share this post Link to post
JacenXYZ Posted August 17, 2017 (edited) If it is alright, I'd like to test out this level for myself. EDIT: My testing has been done, and it's not that bad, but I can't tell if it's the best map I've played. But, I can at least say that you tried. Edited August 17, 2017 by KHJason95 : Testing done. 0 Share this post Link to post
Benjogami Posted August 17, 2017 21 minutes ago, scifista42 said: MAP01.wad 10/10, had to open it in GZDB to look for differences and still didn't find any. 0 Share this post Link to post
baja blast rd. Posted August 17, 2017 (edited) Might as well try this for kicks. I remember there being two monsters in the start room (hitscanners if I'm not mistaken). 35 Share this post Link to post
leodoom85 Posted August 17, 2017 3 minutes ago, rdwpa said: Might as well try this for kicks. I remember there being two monsters in the start room (hitscanners if I'm not mistaken). XD...nice try. And let me guess....imps for cybies? 0 Share this post Link to post
KVELLER Posted August 17, 2017 Why not make a community project for a MegaWAD with all of the Doom 2 levels remade from memory? 3 Share this post Link to post
bioshockfan90 Posted August 17, 2017 8 minutes ago, KVELLER said: Why not make a community project for a MegaWAD with all of the Doom 2 levels remade from memory? Honestly, that'd be pretty funny. Would defos make a map for that. 2 Share this post Link to post