YukiHerz Posted August 17, 2017 I was gonna jump in to making MAP01's from memory but then I got carried away, technically it still counts?Download. Tested with Chocolate Doom. 16 Share this post Link to post
Zemini Posted August 17, 2017 I did a E1M1 remake but with different textures. Maybe ill share it when I get home. I am thinking about including it in my mega wad. 1 Share this post Link to post
SleepyVelvet Posted August 18, 2017 Is the goal to make an accurate remake or a hilariously bad remake, like the Sanic the Hedgehog meme? 0 Share this post Link to post
bioshockfan90 Posted August 18, 2017 6 minutes ago, NoisyVelvet said: Is the goal to make an accurate remake or a hilariously bad remake, like the Sanic the Hedgehog meme? It'd be to recreate the map as accurately as you can just based on memory. 0 Share this post Link to post
Tango Posted August 18, 2017 6 hours ago, YukiHerz said: I was gonna jump in to making MAP01's from memory but then I got carried away, technically it still counts?Download. Tested with Chocolate Doom. I love those bottom two shots :D Bottom right kinda reminds me of MAP02 of Alien Vendetta. @scifista42 that looks basically identical haha, just by looking at the screenshots. textures look spot on, even got the light around the BROWNGRN half-height lights! 0 Share this post Link to post
YukiHerz Posted August 18, 2017 Hadn't had the chance to play AV yet, but glad you like it. 0 Share this post Link to post
scifista42 Posted August 18, 2017 18 hours ago, Benjogami said: It got me thinking about a potentially interesting community project. ;) It'd be like a game of telephone: first person makes a speedmap, second person plays it once and tries to recreate it from memory, third person does the same for the second map, and so on. I'd be a lot more interested in this project than in yet another project based on remaking or tributing the same old IWAD maps. 3 Share this post Link to post
Urthar Posted August 18, 2017 I got creatively forgetful in places, but I tried to keep it vanilla: Download: http://www.mediafire.com/file/xia6a4g3dvkmfi9/UrthrM01.wad 7 Share this post Link to post
Memfis Posted August 18, 2017 16 hours ago, NoisyVelvet said: Is the goal to make an accurate remake or a hilariously bad remake, like the Sanic the Hedgehog meme? The latter would be much more interesting to see, I can tell you that. 1 Share this post Link to post
Urthar Posted August 18, 2017 (edited) I told the liberty of compiling all the maps into single wad: http://www.mediafire.com/file/d36oroyslqmczye/KEEP_RUNNING.zip (Updated with latest maps.) Keep Running! Edited August 27, 2017 by Urthar 11 Share this post Link to post
ClumsyCryptid Posted August 19, 2017 I got about.. 6 hours before work. Let's see what I can crank out in the mean time. 0 Share this post Link to post
leodoom85 Posted August 19, 2017 5 hours ago, Philnemba said: image Congratulations, you discovered the super secret level. You better keep runnin' this one. 5 Share this post Link to post
CorianderCastor Posted August 25, 2017 Whew, that took less time then I thought it would, I got bored and did a remake from scratch instead of memory: Meh, close enough. Tested with Chocolate, Eternity, and GZdoom; because why not? Download 3 Share this post Link to post
Philnemba Posted August 25, 2017 (edited) CHECK BELOW FOR NEW VERSION! Edited August 26, 2017 by Philnemba : New version!! 1 Share this post Link to post
pcorf Posted August 25, 2017 (edited) I decided to give this a try. A PCORF-style entryway. Tried my very hardest to make it as close to the original as I could. DOWNLOAD Edited September 18, 2019 by pcorf 6 Share this post Link to post
94's the best style Posted August 26, 2017 Decided to try it out, though it seems that I managed to make it into E4M1, at least thematically. https://www.dropbox.com/s/6ss6rhxvfb695p3/map01 from memory.wad?dl=0 3 Share this post Link to post
Voros Posted August 26, 2017 This is the most trippiest thing I've ever played. 0 Share this post Link to post
Kristian Nebula Posted August 26, 2017 My take for 30 mins of mapping Map01 out of memory :D https://we.tl/w0n0o5RLcq 2 Share this post Link to post
Philnemba Posted August 26, 2017 Added 3 more maps. Note that I haven't touch the Dehacked file because I'm too lazy to mess with it :P List of mappers: Spoiler Map01 - Fuzzball Map02 - RottKing Map03 - InsanityBringer Map04 - Philnemba Map05 - Hellser Map06 - Breezeep Map08 - YukiHerz Map09 - Urthar Map10 - PaquoCastor Map11 - pcorf Map12 - 94's the best style Map13 - Nebula-Kristian KEEP_RUNV3.zip 2 Share this post Link to post
Egg Boy Posted August 27, 2017 Whoops https://drive.google.com/open?id=0B84hvcgQXuvAWDBvY1FKZVQ1Nmc 3 Share this post Link to post
Egg Boy Posted August 27, 2017 (edited) Sorry, couldn't keep myself from doing another. I like this one a bit more anyway. https://drive.google.com/open?id=0B84hvcgQXuvAWDJyeHlLQ1dGN1k Screenies Spoiler 3 Share this post Link to post
Urthar Posted August 27, 2017 You should put a secret exit in that last one Egg. ;) In the meantime: http://www.mediafire.com/file/d36oroyslqmczye/KEEP_RUNNING.zip 4 Share this post Link to post
SiFi270 Posted August 27, 2017 (edited) A secret exit leading to a recreation of this map from memory? 2 Share this post Link to post
CorianderCastor Posted August 27, 2017 @Urthar Great compilation, the map names and text screens are icing on the cake. @Egg Boy Heh, some e1m1, eh? Also nice hellish entryway. Well I noticed some errors in my map, some missing textures and a zero-length linedef, and I wanted void columns but was using an outdated editor so I made a revision which you can get here. Hmm, if my calculations are accurate we only need one more map for a megawad, fantastic. 0 Share this post Link to post
Egg Boy Posted August 27, 2017 Dead Simple should be map01 but the hallway is blocked off and you have to go into that room with the lifts, but it's dead simple. (That's kind of what I tried with my remake, except for the blocked off part) 0 Share this post Link to post
Egg Boy Posted August 27, 2017 3 hours ago, Urthar said: You should put a secret exit in that last one Egg. ;) In the meantime: http://www.mediafire.com/file/d36oroyslqmczye/KEEP_RUNNING.zip Thanks for the compilation! I can't wait to play a full megawad of Entryway. As for the secret exit thing. I will definitely consider it. I think I might make the map look a bit better towards the end. I tried to remain as accurate as I could with it's design tho. 0 Share this post Link to post
Urthar Posted August 28, 2017 18 hours ago, SiFi270 said: A secret exit leading to a recreation of this map from memory? I don't think it has to be anything in particular, anything outlandish would do. I'd be inclined to move Egg's 2nd map to the secret slot, if more maps get posted. 16 hours ago, PaquoCastor said: Well I noticed some errors in my map, some missing textures and a zero-length linedef, and I wanted void columns but was using an outdated editor so I made a revision which you can get here. Updated. 16 hours ago, Egg Boy said: Dead Simple should be map01 but the hallway is blocked off and you have to go into that room with the lifts, but it's dead simple. (That's kind of what I tried with my remake, except for the blocked off part) Originally I just compiled the maps for my own convenience. So I downloaded everything and assembled them in the order they had been posted. It was only when I tried to open Scifista's 'map' that I realised I'd been had. (I actually half believed Scifista might have perfect recall.) But since would have been MAP07 I realised I could leave it blank and dehack the intermission text to reference the joke. I did later edit together a joke fusion of Dead Simple and Entryway, that began in the Dead Simple start room but then opened up to reveal you were really in the chainsaw secret of Entryway, and then you went around the corner to be confronted by rdwpa's hit scanners. But I thought better of it once I remembered that direct alternation of the original id maps would mean an instant rejection from the idgames archive, if that ever became a possibility. At the end of the day anyone can compile these maps in any order they want. I have no more 'ownership' than anyone else who posted a map in this thread. 0 Share this post Link to post