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Halfblind

ANIMDEFS and #include

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I am currently working on a project that has lots and lots of animated textures. The reason for this is I have multiple colored versions of each texture and different child types based on a single parent. This is to make the environment look more like a working machine instead of a stagnant backdrop.

 

I need to know if the Animdef script supports the #include tag so that I don’t have a single document with over 4k lines of script in my mod. This would make it easier to manage smaller scripts instead of 1 larger one. If this is not supported should I put 20 Animdef scripts in my mod to keep the scripts smaller and easier to manage?

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