Question About D3BFG Maps

Is it possible once the files are extracted out of a RESOURCES file to use the maps in normal DOOM 3? Perhaps someone already tried to do this, but le_hell and le_hell_post of the Lost Mission would be neat to play in normal DOOM 3.

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As far as I know they're in a different compact binary format instead of the original game's text format. However I still don't see any reason why, with both games' source code available, you could not mod one source or the other to be able to load both map formats - or, failing that, write a converter for the binary format that converts it to the older text format.

 

I too would actually like to have a "standalone" version of Lost Mission that could be played with the old doom3.exe - shame nobody seems to have the time or motivation though to pull that off. Ideally it'd take the form of a tool you just run on BFG Edition's assets that spits out a pk4 for you to dump in your doom3 dir under a mod directory.

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Maybe Doom 3 is indeed too scary — for developers. We never get far if we're intimidated by its complexity.

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Extracting out the RESOURCES file for it, they do look to be text formats, but they're laid out differently from what vanilla DOOM 3 has. For example, I'm not sure where the CM and PROC files are that belong with each map.

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Maybe I was thinking of the meshes, which you'd also need converted insofar as they are unique and not from the original game.

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As far as I know it largely just reuses content from the base game and ROE.

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