In Doom Builder 2, working with the Door Locked Raise linedef, I've noticed that the "key number" list is for default Doom, even though I'm mapping with ZDoom (Heretic in Hexen) format. In other words, the first three keys are red card, yellow card, and blue card, and then a long list of unused key slots after that, whereas the actual keys I'm creating locks for are the Heretic blue/green/yellow keys. I'm looking to add more keys to LOCKDEFS, so this is going to get even more confusing, as I have to memorize which Doom key corresponds to whichever actual key I want to use instead of just being able to see what I want in the list and select it.
Is there a way to edit these strings so that Doom Builder shows me a list of the correct keys?
In Doom Builder 2, working with the Door Locked Raise linedef, I've noticed that the "key number" list is for default Doom, even though I'm mapping with ZDoom (Heretic in Hexen) format. In other words, the first three keys are red card, yellow card, and blue card, and then a long list of unused key slots after that, whereas the actual keys I'm creating locks for are the Heretic blue/green/yellow keys. I'm looking to add more keys to LOCKDEFS, so this is going to get even more confusing, as I have to memorize which Doom key corresponds to whichever actual key I want to use instead of just being able to see what I want in the list and select it.
Is there a way to edit these strings so that Doom Builder shows me a list of the correct keys?
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